Aiyen Posted December 12, 2013 Author Posted December 12, 2013 I use Lorkhans as well.... simply the best fantasy sky around these parts. I use the least saturated version..... mainly because I do not want a freaky color show in my skies.... too scify for my tastes. (auroras not withstanding) I still prefer the default moon actually..... it is really well done imo. His looks a bit too polished, and bright. I prefer the more gritty look of the default.
tschilpi Posted January 2, 2014 Posted January 2, 2014 Thanks alot for your ENB. After having tried out a lot, I settled down with it. :) I just don't like the overbrightened and bloomy days of exteriors which most of the ENBs have. Your ENB, on the other hand, perfectly catches the cold and nordic feel of Skyrim with it's blueish tone. And the performance is great! Project ENB made my loading screen 5 times longer, whereas Skylight ENB barely takes longer to load than usually. I took two screenshots today: https://cloud-4.steampowered.com/ugc/702859018990883405/649386DF421C5CBC0EC62DDC864943A09D495262/ https://cloud-4.steampowered.com/ugc/702859018990866423/2696E1084C1288E01DAC5B0E5866E4BC665B67E9/ However, I don't know if u guys see it but there's a slight blur effect outside of the direction that I'm looking at. It gets pretty annoying in the game. Anyone knows how to disable that? I've set bUseBlurShader=0 in the ini but it didn't change anything. EDIT: I don't think it's from the ENB since I checked it's also on without it.
Aiyen Posted January 2, 2014 Author Posted January 2, 2014 Glad that you like it! :) The blur is easy to fix. Under your enblocal.ini under FIX there is one labeled RemoveBlur. Set it too true, and the image space blur values will be disabled if you dislike them. I assume you are using the CoT Weather patch, in which case we put them in at low values since... well mainly I like them since I hate super sharp long distances, and the above will disable them entirely for the people who do not like em!
tschilpi Posted January 3, 2014 Posted January 3, 2014 That makes sense, the CoT Weather patch was active all the time. Thanks, I will do that. But something weird happened before. In game, I just pressed F12 (Screenshot) and the blur disappeared and didn't come back. Whatever. :happy:
Aiyen Posted January 3, 2014 Author Posted January 3, 2014 Known issue with certain screenshot taking software. Steam among them. They take the shot before the post processing effects are active which is really weird. FRAPS, ENB etc. all do not have this issue though. At least they should not have.
tschilpi Posted January 5, 2014 Posted January 5, 2014 When I played today, the blur was there again. Setting the fix to true didn't change anything. I uploaded a picture so that you can see it: https://cloud-4.steampowered.com/ugc/702859019137966745/A1CC5FE58C1492930E0671A48C5DE0CA734EE9F3/ Left and right. It's not a super sharp long distance like you mentioned, it's just everywhere left and right from my viewing perspective. Is there a way to disable it? :confused:
EssArrBee Posted January 5, 2014 Posted January 5, 2014 That is depth of field, just open the INI and change the depth of field line to false. I think it is enbseries.ini or enblocal.ini, I forget off the top of my head which it is.
tschilpi Posted January 5, 2014 Posted January 5, 2014 That is depth of field' date=' just open the INI and change the depth of field line to false. I think it is enbseries.ini or enblocal.ini, I forget off the top of my head which it is.[/quote']Under the Effect Category, I already have it set to false (btw. Skylight ENB doesn't have Depth of Field I think) but there's still that blur.
Aiyen Posted January 5, 2014 Author Posted January 5, 2014 Okay that is just odd.... if DoF is set to false, and remove blur is set to true then you must have some other mod that applies the default DoF shader somehow. Only mod that comes to mind is dynavision however.... also some night vision altering mods will make use of the shader. Does this only happen with ENB enabled ?
EssArrBee Posted January 5, 2014 Posted January 5, 2014 Yeah, I just didn't respond again because that looks like DOF and have no clue what else it could be. Walks like duck, talks like a duck... must be DOF.
tschilpi Posted January 5, 2014 Posted January 5, 2014 I found it! Apparently the effect was caused by Frostfall, when you have very cold in the game. I was running around naked to test performance.
Aiyen Posted January 6, 2014 Author Posted January 6, 2014 Ah yeah, that and wet n cold also use it to simulate certain effects... that is true! Glad you figured it out! :) Should have remembered that hehe.
EssArrBee Posted January 7, 2014 Posted January 7, 2014 @Aiyen: Do you require the helper plugin? I'm going to add this to the guide soon and need to know if it is part of the setup.
PlanetExp Posted January 15, 2014 Posted January 15, 2014 Been using your ENB for a couple of days and love it. The performance relative how great it looks is fenomenal. The only gripe I can find is that the far away blue hue of the mountains tend to melt into the sky, some rare occasions so much they almost disappear. I'm using vanilla weathers and not CoT could that be the problem?
Astakos Posted January 24, 2014 Posted January 24, 2014 Hello Aiyen, I am using your ENB and I really like it. On the other hand i do really like the DOF of UC. Can you pls verify that the steps I need to do to carry it over to Skylight ENB are the following: 1. Copy enbeffectprepass.fx & enbeffectprepass.fx.ini from UC to Skylight's enbseries folder. 2. Enable DOF in enbseries.ini by setting EnableDepthOfField=true 3. Finally copy over the settings of UC for the DOF category in enbseries.ini [DEPTHOFFIELD] FadeTime=0.75 Quality=-1 (I would like it to have max quality) Are these the only steps that I have to do? Thanks for your reply and congrats for this really nice ENB.
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