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Posted (edited)

WAT. This thing keeps getting better. I can now ditch my alchemy overhaul for my next playthrough. I mostly kept it around for the price adjustments. Will check out making presets too. :D

Edited by Noobsayer
Posted

Both mods are compatible, I don't really know what you mean by "auto" either, this mod allows you to customize how potions function in-game.

Posted

I'm guessing it doesn't play well with Simple Magic Rebalance by Gruftlord though.

It should be compatible from what I can tell. Dynamic Potions is remarkably flexible in how it does things. The MCM menu makes it easy to disable things that you don't want changed and it can detect and affect potions and ingredients added by other mods and alter them or not as you wish. I only picked it up initially because I wanted potions that heal over time like SkyRe (since I stopped using it due to the trouble getting it working well with a heavily modded game) but it's proven very useful in other ways too.

From the mod page: This mod should be compatible with anything, even other potion/alchemy mods.

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