Jump to content

Recommended Posts

Posted

https://skyrim.nexusmods.com/mods/24913

 

Anyone tried optimizing Immersive Creatures? Its crapped out on me twice already and I also noticed DDSOpt seemed to be optimizing the meshes which I didn't think it did (or more likely most meshes are already pretty good and these are just REALLY badly compressed)

 

Edit: It seems to happen in the facetint folder somewhere.

  • Replies 74
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)

Discussion thread:
Skyrim Immersive Creatures by lifestorock
Wiki Link



 

 

Skyrim Immersive Creatures adds dozens of new creatures to enhance your gaming experience. This mod adds brand new creatures which fit in to the world of Skyrim, alongside variations of existing creatures, adding diversity and improving gameplay.

 

Original content:

crapped out on you? you mean purple tex? Did you remember to select the integrated installer from MO settings menu before isntalling Immersive Creatures? Only ask coz i did the exact same thing

 

Edited by DoubleYou
Made OP since OP disappeared.
Posted

Well it didn't seem to have any problems on the meshes or most of the textures but it kept stalling out in the tintmask folder so I unchecked those files and it optimized everything else. Any ideas?

Posted

I wonder if this has to do with whether you checked the ignore unknown types.

 

I certainly would not use this on .nif files (or anything other than .dds files) unless someone whose expertise you trust says to do it. I could easily be wrong about this, but using it on non-.dds files strikes me as very dubious.

Posted

It's an option on one of the tabs up top. You actually have to alternate back and forth from this. Basically use ignore unknown at first to extract the Beth BSAs then un-tick it to actually process the .dds and n.dds.

  • 3 months later...
Posted

Yeah, use the primary mod instead. When setting it up in Immersive Creatures' MCM, make sure to use the Lore-Friendly preset (I think).

 

It's a pretty good mod. Lots of options, too.

Posted

Is there no thread on SIC v6.x? Can't find any.

 

Anyways, I wanted to report here that I had massive stability improvements with SIC v6 by:

 

1) Removing all the worldspace edits and additions (i.e. the entire folder) of both the .esp's

2) Disabling the random cell spawner in MCM

3) Disabling all additional spawns in MCM

 

However, SIC adds 90% of the mobs to Leveled NPC lists. Therefore, when making the bashed patch you will still encounter almost all awesome SIC creatures but you will not have to deal with the instability factor of additional cell spawns and general spawn time adjustments. Works really well and this has resulted in this mod being re-incorporated in my basic mod list.

Posted

I personally love this mod and have been useing it for a few months now. All the creatures added with the purist setting completely fit in the game and also haven't had any problems with it.

 

I do use the updated version with the MCM menu just pick the Purist preset and your good to go.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.