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Weather and Lighting (by Smile44)


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Sure:

 

In BUM:

 

RealisticNights+COT+DB+DG.esp AFTER CoT-WeatherPatch_ESS.esp

 

should do the trick provided everything else is g2g. Then after that just line the rest of the patches to load AFTER each other in order and you're golden.

Edited by Nozzer66
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I have a big suggestion at least to add as an optional file: Real Clouds 2

 

It looks fantastic, made to run with CoT, and the recent update to v2 has made it to where I haven't seen any of the initial issues that the mod had. It really adds some dimension to the sky, I have never noticed a performance hit, and for this pack I think it really helps.

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I have to advise against Real Clouds. Buggy, dirty edits, and very inconsistent effects. If it works, on a good day, at the right angle, looks beautiful, but then things change and clouds look terrible. 

 

I'd like to figure out how to edit it down to the lightning, which does look really good, but happens much too frequently.

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I take back what I said before Real Clouds is still buggy, even the 2.0 version.

I also got rid of RLO it made things to dark (as does ELFX).

I'm also giving up on ENBs for now.

I am still unable to get Realistic Nights to not show up red in Wrye Bash.

Edited by Vulgar1
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It shows red because it is dependent on certain mods being present. Click on the plugins in WB and check which masters are missing.

 

::):

 

P.S. I like dark it is more realistic to me, as many of the building seem to have small dark windows which only allow a little light. I used to live in a house that was over 500 years old with zero neighbours and sure it could be bright in the day, but it didn't take much to make it darker. If there is no light source then it will be dark inside and the same applies outside which is the beauty of Realistic Nights.

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  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...

Cool, I've got another one for you (sorry), RealisticNights+COT+DB+DG.esp is red in Wrye Bash when I go to make a bashed patch. It is showing it can't find CoT, Dragonborn, and Dawnguard masters. I have it loaded after the last CoT weather patch. It doesn't really make sense. Do you think I can just ignore it or do you know why it might be doing that?

Having come back to Skyrim modding, and specifically the Weather Pack, to update it to include RealisticNights, I, too, find that RealisticNights+COT+DB+DG.esp indicates missing masters in Wyre Bash.

 

post-3586-0-53672800-1401504245_thumb.png

 

..., but if I were to do that it would look something like this.

 

 

 

 

ClimatesOfTamriel.esm...ClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espSupreme Storms - Cot Version.esp

ExpandedSnowSystems-CoT.espCoT-WeatherPatch.espCoT-WeatherPatch_DB.espCoT-WeatherPatch_Snow-xx.esp //Snow brightness adjustment (optional)CoT-WeatherPatch_SupStorms.espCoT-WeatherPatch_ESS.espRealisticNights+COT+DB+DG.esp

RealisticNights-COTWP-SS-ESSpatch.esp

Realistic Nights NightEyePredatorVision.esp

RealisticNights torches magic lights.esp

 

 

 

...

Using B.U.M., I organized my load order as you suggested, but that did not solve the problem.

 

I also tried all combinations of RealisticNight Fmod install options, and all worked well except for RealisticNights+COT+DB+DG, AND RealisticNights+COT+DB, the latter of which could not find ClimatesOfTameriel.esm and dragonborn.esm.

 

So, just like Vulgar1, ...

 

...

I am still unable to get Realistic Nights to not show up red in Wrye Bash.

 

 

It shows red because it is dependent on certain mods being present. Click on the plugins in WB and check which masters are missing.

...

In WyreBash, RealisticNights+COT+DB is the ONLY ONE which indicates that the CoT, DG and DB masters are missing.

 

If I ignore WB's warning and create the Bashed Patch, Skyrim loads and seemingly plays OK; it certainly does not CTD during startup which is what I would expect with missing masters.

 

Other than the following, I have no other mods installed:

1. STEP Core v2.2.8

2. STEP:Pack:Extended

3. STEP:Pack:Weather and Lighting [Weather ONLY so far]

4. Moon Phase Affects Brightness at Night (which I have confirmed does not affect the problem)

 

[spoiler=My Load Order]

# This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyrim Project Optimization - No Homes - Full Version.esmClimatesOfTamriel.esmLanterns Of Skyrim - All In One - Main.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espBrawl Bugs CE.espUnofficial High Resolution Patch.espWeapons & Armor Fixes_Remade.espMorning Fogs.espRainbows.espSplashofRain.espADS.espAOS.espAOS2_WAF Patch.espBWS.espClimatesOfTamriel-Sound.espDragonShoutVoice.espIHSS.espImproved Combat Sounds v2.2.esprandomthunder.espThundering Shouts.espmintylightningmod.espMintyLightningMod_COT_Patch.espSMIM-DungeonsCliffsIceSkirts.espSMIM-FarmhouseFlickeringFix.espSMIM-ShackRoofFixes.espSMIM-ShackRoofFixesDragonborn.espTradeBarter.esp83Willows_101BUGS_V4_LowRes.espArs Metallica.espArs Metallica - Dawnguard.espArs Metallica - Hearthfire.espArs Metallica - Dragonborn.espAuto Unequip Ammo.espBirdsHFclean.espBLESSINGS - Altar Descriptions.espBring Out Your Dead.espClamsDropPearls.espDead Body Collision.espDisease Descriptions.espDD_Dawnguard Additions.espDD_Dragonborn Additions.espDual Sheath Redux.espDungeonQuestAwareness.espfFastTravelSpeedMult_4.espmanny Lantern Caretakers.espMore Salt Please.espMore Salt Please - Dragonborn addon.espMoss Rocks.espMoss Rocks_DB.espORM-Arvak.espPilgrimsDelight.espPoint The Way.espRabbitsPlus.espRadiant and Unique Potions Poisons and Booze.espShootingStars.espSkyrim Flora Overhaul.espSkyrimImprovedPuddles-DG-HF-DB.espSMDropLitTorch.espTraps Make Noise.espWetandCold.espWetandCold - Ashes.espChesko_LoreBasedLoadingScreens.espFootprints.espFootprints - Ash.espNoxUE2.00.espRaceMenu.espRaceMenuPlugin.espSkyUI.espiHUD.espElemental Staves.espExplosiveBoltsVisualized.espImproved Closefaced Helmets_Legendary.espComplete Crafting Overhaul_Remade.espLock Overhaul.espGildergreen Regrown.espRun For Your Lives.espWhen Vampires Attack.espThe Paarthurnax Dilemma.espSkyrimCoinReplacerRedux.espAppropriately Attired Jarls Redux.espBetterQuestObjectives.espBetterQuestObjectives-Dawnguard.espBetterQuestObjectives-Hearthfire.espBlockSparkles.espDistant DetailHF.espDiversePriests.espdynamic fires.espSkyFalls + SkyMills + DG + DB.espGuard Dialogue Overhaul.espAOS2_GDO Patch.espConvenient Horses.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espSoul Gems Differ - E.espTheChoiceIsYours.espTheChoiceIsYours_Dawnguard.espThieves Guild Requirements.espBetterQuestObjectives-ThievesGuildRequirementsPatch.espaMidianborn_Skyforge_Weapons.espBetterQuestObjectives-AMBSkyforgePatch.espChesko_Step418_SN.espOblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.espMPAB.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espSupreme Storms - Cot Version.espExpandedSnowSystems-CoT.espCoT-WeatherPatch.espCoT-WeatherPatch_DB.espCoT-WeatherPatch_Snow-40.espCoT-WeatherPatch_SupStorms.espCoT-WeatherPatch_ESS.espRealisticNights+COT+DB+DG.espRealisticNights-COTWP-SS-ESSpatch.espRealistic Nights NightEyePredatorVision.espRealisticNights torches magic lights.espRealisticNights-MPABpatch.espBFSEffects.espDeadlySpellImpacts.espDual Wield Parrying_SKSE.espdD-No Spinning Death Animation.espBeards.espBrows.espSPTConsistentOlderPeople.espmoveitLWT.espNonEssentialChildren.espdD - Realistic Ragdoll Force - Realistic.espAnimated Weapon Enchants.espDawnguardRuneWeaponsFXSReplacer.espRealisticWaterTwo.espAOS2_RealisticWaterTwo Patch.espRealisticWaterTwo - Legendary.espSTEP Extended Patch.espDual Sheath Redux Patch.espBashed Patch, 0.esp

 

 

Do I just ignore WB's notice re missing masters, and move on to Lighting? ... or what? 

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The picture shown is orange which is not missing masters is just means that the master files are not in the order that the patch expects. Easy to fix - open the file in TES5Edit then right click on the file and then left click on "Sort masters" in the drop down menu - then close TES5Edit and save your file, making sure the left hand check box at the bottom (about making copies) is left unchecked (not the check box next to the file you just fixed of course).

 

 

::):

Edited by Smile44
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Finally, thanks! I still probably won't use it though, as my mod list is getting out of control. I think I'm running about 180 plugins with nearly 350 total mods with testure packs and all included. I do have another recommendation for you Smile44, Revamped Exterior Fog  which I found out about when looking over the new Somber 3 ENB. Although I gave up on ENB's I have put together some nice skyrim and skyrimpref inis that make my game look incredible without an enb preset (just boosting). I'll post them here in case anyone wants to take a look:

 

Skyrim.ini

 

[General]

sLanguage=ENGLISH

sMainMenuMusic=/Data/Music/explore/mus_explore_night_01.xwm

sIntroSequence=

iNumHWThreads=8

uInterior Cell Buffer=6

fFlickeringLightDistance=8192

uGridsToLoad=7

uExterior Cell Buffer=72

fMasterFilePreLoadMB=200.0000

iPreloadSizeLimit=8388608000

bPreemptivelyUnloadCells=0

bRunHighLevelProcess=1

bMultiThreadMovement=1

bUseThreadedParticleSystem=1

bUseThreadedBlood=1

bUseThreadedMorpher=1

bUseThreadedTempEffects=1

bUseThreadedTextures=1

bUseThreadedMeshes=1

bUseThreadedLOD=1

bUseThreadedAI=1

bUseHardDriveCache=0

bSelectivePurgeUnusedOnFastTravel=1

uStaticNeverFade=1

iPostProcessMillisecondsLoadingQueuedPriority=5

iPostProcessMillisecondsLoadingQueuedPriority=5

bForceFullLOD=1

uGridDistantTreeRange=200

uGridDistantGrassRange=200

uGridDistantCount=210

bDisableAllGore=0

bTrackAllDeaths=1

 

[Animation]

bMultiThreadBoneUpdate=1

 

[backgroundLoad]

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bUseMultiThreadedTrees=1

bUseBackgroundFileLoader=1

 

[Display]

fDefaultWorldFOV=81.0

fDefault1stPersonFOV=81

fSunShadowUpdateTime=0.25

fSunUpdateThreshold=1.5

fShadowLODMaxStartFade=1500.0

fSpecularLODMaxStartFade=4500.0

fLightLODMaxStartFade=4000.0

iShadowMapResolutionPrimary=2048

bShadowsOnGrass=1

bActorSelfShadowing=1

bMTRendering=0

bForcePow2Textures=0

bForce1XShaders=0

bAllow30Shaders=1

bAllow20HairShader=1

bDoTestHDR=0

bDo30VFog=1

bDoTallGrassEffect=1

bDoTexturePass=1

bDoSpecularPass=1

bDoDiffusePass=1

bDoAmbientPass=1

bUseRefractionShader=1

bUse Shaders=1

bUseSunbeams=1

fMipBias=-0.7500

bSimpleLighting=0

fDecalLifetime=52.5000

bPerPixelLighting=1

bAllowScreenshot=0

bSimpleLighting=0

fDecalLifetime=256.5000

iPresentInterval=0

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

iGrassCellRadius=2.0

bAllowCreateGrass=1

bAllowLoadGrass=1

bGrassPointLighting=1

b30GrassVS=1

iMaxGrassTypesPerTexure=7

iMinGrassSize=40

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

f1PArrowTiltUpAngle=0.7

f3PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

f3PBoltTiltUpAngle=0.7

 

[Actor]

fVisibleNavmeshMoveDist=12288.0000

 

[Papyrus]

fUpdateBudgetMS=1.4

fExtraTaskletBudgetMS=1.4

fPostLoadUpdateTimeMS=1000.0

iMinMemoryPageSize=256

iMaxMemoryPageSize=1024

iMaxAllocatedMemoryBytes=17179869184

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

bEnableProfiling=0

 

[Water]

bUseWaterReflectionBlur=1

bReflectExplosions=1

iWaterBlurAmount=4

bAutoWaterSilhouetteReflections=1

bForceHighDetailReflections=0

bUseWaterHiRes=1

bUseWaterLOD=1

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

bUseWaterShader=1

 

[Trees]

bForceFullDetail=1

bEnableTreeAnimations=1

 

[TerrainManager]

bKeepLowDetailTerrain=0

bDisplayCloudLOD=1

 

[Controls]

bMouseAcceleration=0

 

[HAVOK]

iNumThreads=8

 

[saveGame]

bAllowProfileTransfer=1

bUseSaveGameHistory=1

 

[Decals]

bDecalMultithreaded=1

bForceAllDecals=1

 

[interface]

bShowTutorials=0

fBookOpenTime=700.0000

fSafeZoneX=10

fSafeZoneY=10

fSafeZoneXWide=10

fSafeZoneYWide=10

rUIMistMenu_AmbientZPosRGB=255,255,255

rUIMistMenu_AmbientZNegRGB=255,255,255

rUIMistMenu_AmbientYPosRGB=255,255,255

rUIMistMenu_AmbientYNegRGB=255,255,255

rUIMistMenu_AmbientXPosRGB=255,255,255

rUIMistMenu_AmbientXNegRGB=255,255,255

 

[MapMenu]

sMapCloudNIF=0

bWorldMapNoSkyDepthBlur=1

fWorldMapNearDepthBlurScale=0

fWorldMapDepthBlurScale=0

fWorldMapMaximumDepthBlur=0

fMapWorldYawRange=3600.0000

fMapWorldInitialPitch=90.0000

fMapWorldMaxHeight=200000.0000

fMapWorldMinHeight=1000.0000

fMapWorldZoomSpeed=0.7500

fMapLookMouseSpeed=3.0000

fMapZoomMouseSpeed=15.0000

 

[Camera]

bDisableAutoVanityMode=1

fOverShoulderAddY=0.0

fOverShoulderPosZ=18.0

fOverShoulderPosX=0.0

fOverShoulderCombatAddY=0.0

fOverShoulderCombatPosZ=24.0

fOverShoulderCombatPosX=0.0

fOverShoulderHorseAddY=-72.0

fOverShoulderHorsePosZ=50.0

fOverShoulderHorsePosX=35.0

fActorFadeOutLimit=-100

fMouseWheelZoomSpeed=60.0

f1st3rdSwitchDelay=0.95

iHorseTransitionMillis=001

 

[VATS]

fVATSCastingAfterKillDelay=1.2000

uVATSRangedPercentSneak=100

uVATSRangedPercentGlobal=100

bVATSMultipleCombatants=1

bVATSForceRanged=1

bVATSDisable=0

 

[imagespace]

bDoRadialBlur=1

 

[budgetCaps]

uActorMemoryBudgetCap=20971520

uLoadedAreaNonActorMemoryBudgetCap=371195904

uWaterMemoryInterior=20971520

uTextureMemoryInterior=20971520

uGeometryMemoryInterior=20971520

uWaterMemory=10485760

uTextureMemory=20971520

uGeometryMemory=10485760

 

 

Skyrimpref.ini

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

uExterior Cell Buffer=72

uInterior Cell Buffer=6

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

fDefaultFOV=81

 

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=1

 

[Display]

iBlurDeferredShadowMask=5

fInteriorShadowDistance=3500.0000

fShadowDistance=4000.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=0

fLeafAnimDampenDistEnd=6400.0000

fLeafAnimDampenDistStart=4600.0000

fTreesMidLODSwitchDist=25000.0000

iTexMipMapMinimum=4

iTexMipMapSkip=0

fGamma=1.0000

iShadowFilter=3

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

iActorShadowCountInt=6

iActorShadowCountExt=4

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500.0000

bTransparencyMultisampling=0

iWaterMultiSamples=4

iMultiSample=0

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bDrawShadows=1

bDeferredShadows=1

bFull Screen=0

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=9999999.0000

fMeshLODLevel1FadeDist=9999999.0000

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

sD3DDevice="NVIDIA GeForce GTX 560M"

bFXAAEnabled=0

iShadowMapResolution=2048

fShadowBiasScale=0.4500

iShadowMaskQuarter=4

bFloatPointRenderTarget=1

iScreenShotIndex=0

iAdapter=0

iPresentInterval=0

bShadowsOnGrass=1

 

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=9000.0000

fGrassMaxStartFadeDistance=11000.0000

fGrassMinStartFadeDistance=0.0000

 

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=0

bSaveOnTravel=0

bSaveOnWait=0

bSaveOnRest=0

fSkyCellRefFadeDistance=150000.0000

 

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=5

 

[interface]

bDialogueSubtitles=1

bGeneralSubtitles=1

fMouseCursorSpeed=1.0000

bShowCompass=1

 

[Controls]

fGamepadHeadingSensitivity=3.0550

fMouseHeadingSensitivity=0.0180

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=0

bMouseAcceleration=0

bUseKinect=0

 

[Particles]

iMaxDesired=1750

 

[saveGame]

fAutosaveEveryXMins=60.0000

 

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=738402485

fVal6=1.0000

uID6=738402482

fVal5=1.0000

uID5=738403864

fVal4=1.0000

uID4=738402486

fVal3=1.0000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

 

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

 

[TerrainManager]

fTreeLoadDistance=50000.0000

fBlockMaximumDistance=175000.0000

fBlockLevel1Distance=70000.0000

fBlockLevel0Distance=35000.0000

fSplitDistanceMult=1.5000

bShowLODInEditor=0

 

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

 

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

bEnableTreeAnimations=1

 

[Decals]

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

bDecalsOnSkinnedGeometry=1

 

[LOD]

fLODFadeOutMultObjects=15.0000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultActors=15.0000

fLODFadeOutMultSkyCell=1.0000

 

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

 

[blurShaderHDR]

bDoHighDynamicRange=1

 

[blurShader]

bUseBlurShader=1

 

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

 

enblocal.ini (just for the boost)

[PROXY]EnableProxyLibrary=falseInitProxyFunctions=trueProxyLibrary=other_d3d9.dll[GLOBAL]UsePatchSpeedhackWithoutGraphics=trueUseDefferedRendering=falseIgnoreCreationKit=trueForceFakeVideocard=false[PERFORMANCE]SpeedHack=trueEnableOcclusionCulling=true[MULTIHEAD]ForceVideoAdapterIndex=falseVideoAdapterIndex=0[MEMORY]ExpandSystemMemoryX64=trueReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=1024VideoMemorySizeMb=3072EnableCompression=trueAutodetectVideoMemorySize=false[WINDOW]ForceBorderless=trueForceBorderlessFullscreen=true[ENGINE]ForceAnisotropicFiltering=falseMaxAnisotropy=16ForceLodBias=falseLodBias=0.0AddDisplaySuperSamplingResolutions=falseEnableVSync=trueVSyncSkipNumFrames=0[LIMITER]WaitBusyRenderer=falseEnableFPSLimit=falseFPSLimit=60.0[iNPUT]//shiftKeyCombination=16//f12KeyUseEffect=123//homeKeyFPSLimit=36//num / 106KeyShowFPS=106//print screenKeyScreenshot=44//enterKeyEditor=13//f4KeyFreeVRAM=115[ADAPTIVEQUALITY]Enable=falseQuality=1DesiredFPS=60.0[ANTIALIASING]EnableEdgeAA=trueEnableTemporalAA=trueEnableSubPixelAA=trueEnableTransparencyAA=true[FIX]FixGameBugs=trueFixParallaxBugs=trueFixAliasedTextures=trueIgnoreInventory=trueFixSsaoHairTransparency=trueFixTintGamma=trueRemoveBlur=falseFixSubSurfaceScattering=trueFixSkyReflection=trueFixCursorVisibility=true

 

 

Let me know what you think if you get a chance to look at them. If anyone wants to try them you really only have to make a few changes like memory adjustments and the name of your video card. Make note of the particles being set to 1750 and give me some input on that, 

Edited by Vulgar1
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