DCS78 Posted April 6, 2013 Posted April 6, 2013 Ancient Falmer Armor HD Retext & Redone [video=youtube]http-~~-//www.youtube.com/watch?feature=player_embedded&v=0BeukNj1WcE Description: Hand-made retexture of the Ancient Falmer Armor in Dawnguard. To me (WilliamImm), it looks really bloody good. Don't know about the other people... Mod TestingBasically, look at the screenshots in post #16 and provide feedback on them. Poll is ready as well.
WilliamImm Posted April 6, 2013 Posted April 6, 2013 I'll go ahead and test the mod, since it would be fairly simple to do so. Few early details: Does require Dawnguard (should probably be mentioned in the OPSame size as HRDLC (so, 2k texture sizes)Only conflicts are with the official HRDLC and the optimized version.Main file(s) only replace textures. For the purposes of STEP, the Ancient version will be used (as the author explicitly states that it is the lore-friendly version)The optional files are mesh replacers for the armors. Three of the replacers are for a CBBE armor replacer, and so not relevant to STEP (which does not use CBBE). The other two are for the vanilla armor - and both make the armor look supposedly more ragged. One also adds glow to the armor - I'll be sure to test with the mesh replacers when I do screenshots. Only conflicts for those files are with other armor mesh replacers, but none exist in STEP (though it might pose a problem for Neovalen's guide, which uses a few armor mesh replacers).I will take comparision screenshots of this mod shortly - almost set up my Skyrim installation. Depending on how it works out, this might actually end up in the project. Also, I'll run the mod through DDSopt to see if the textures are properly optimized.
WilliamImm Posted April 7, 2013 Posted April 7, 2013 Running the mod though DDSopt showed me that almost all of the textures were 1k sized - unlike my previous guess (only the cuirass is 2k). The second thing I found was that a lot of the textures in the mod were uncompressed - supposedly, for better quality, but I don't think I can see any visible loss of quality comparing the textures using Photoshop. I'll bring this up to the author shortly - this is my relevant DDSopt log for the textures.
WilliamImm Posted April 7, 2013 Posted April 7, 2013 NOTE: OUTDATED. Better comparision is linked. Comparision time! (de doo doo dot!) In order, vanilla, rextexture only, retexture + ragged optional, retexture + glow optional.
PioneerRaptor Posted April 7, 2013 Posted April 7, 2013 While the quality is definitely better, I hate how clean and white it got. Makes it look too new (even the ragged version). Therefore I prefer the Vanilla texture.
torminater Posted April 7, 2013 Posted April 7, 2013 I like the glowing on the armor, but the helmet is far too blue. A version with a little more grit would be nice, but I still like the retex.
WilliamImm Posted April 7, 2013 Posted April 7, 2013 The reason for why the armor looks very clean and white is because the armor is made from moonstone ore, which is stated not to rust, and you can only get the armor from a living creature anyway. Just saying. That being said, I asked the author to make a less blue version of the helmet for the glowing version. He's been quite responsive to comments so far. EDIT: Turns out that was a error with the helmet glow map, which has been fixed. New comparison screenshots will be uploaded soon.
WilliamImm Posted April 9, 2013 Posted April 9, 2013 Comparision images updated with the updated versions of the mod. Now with a argonian included, because why the bloody hell not?
WilliamImm Posted June 11, 2013 Posted June 11, 2013 I'm going to go and mark this one for testing. While I have arleady provided screenshots, at this point, I'm really looking for more feedback on the armor.
TechAngel85 Posted June 12, 2013 Posted June 12, 2013 Could you provide screens from in-game? We shouldn't be using studios as in-game lighting affects the look and feel of the textures differently.
WilliamImm Posted June 19, 2013 Posted June 19, 2013 Added a poll! Go ahead and make your opinions known!
TechAngel85 Posted June 19, 2013 Posted June 19, 2013 I can't honestly vote until I see shots with in-game lighting. EDIT: If I had to go off these shots, it would be vanilla because it's the only one that still looks like metal. The white balance is completely overdone in the other says to where they almost look like plastic.
Neovalen Posted June 19, 2013 Posted June 19, 2013 That is my same opinion tech... by those shots my choice is vanilla as the others look like plastic toys.
WilliamImm Posted June 19, 2013 Posted June 19, 2013 Right... well, right now, I cannot provide shots in vanilla environments, as I'm preparing to refresh my opertiating system. Someone else can do so in the mean time.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now