Mousetick Posted September 16, 2023 Share Posted September 16, 2023 Discussion topic: Fires and Embers Clipping Fix by Diego2891 Wiki Link Improves the placement of fires, campfires and embers in their respective supports. Also fixed the correct positioning of all cooking items, like stations, pots and the various types of stands. Spoiler - Alignment of the campfires with the support surface, be it the ground or the floor, with the right inclination and height, to allow the ash crown of the mesh to always be visible. - 15 new campfires on and off that increase the variety of textures of its "land" to allow better adaptation to the various types of terrain present in the game. - Resizing and centering with the correct height of the fires, with or without logs, in the respective fireplaces and of the embers in the respective braziers. - Alignment of pots, cooking stations and stands with the floor or the ground. Empty pots, with or without cover and cooking pots that, before the fix, floated in the air, now they are correctly aligned with their supports. - From version 2.0, when using any cooking station and pots, the user's feet no longer interpenetrate with the lower parts of the fireplace. Only in a few places was it not possible to eliminate the problem completely, for example, in the kitchen of Understone Keep. - Replacement with the correct version of the supports of some cooking pots which, before fixing, made the user sink down to the tibia when they were used. - Among the various small fixes present, added stones with embers under some cooking pots, that are boiling but do not have fires or embers nearby. Comes in 3 variants: Vanilla, Embers HD, Embers XD. Covers all SE content but not any CC content. Many patches available, one is relevant for STEP Guide: for Relighting Skyrim SE. I've been using this mod since the Embers XD variant became available last spring. As a side-effect of the improvements and fixes listed above, it makes Fire Hurts NG a lot more bearable and predictable: what you see is what you get - you don't unexpectedly catch fire by standing near a fire due to incorrect bounds, you only catch fire if you step on it. Link to comment Share on other sites More sharing options...
Kattmandu Posted September 16, 2023 Share Posted September 16, 2023 Is it compatible with the older LITE version of Embers XD? Is the LITE version just lower res textures? So the Enhanced Lights and FX patch is not needed since STEP disables the ESP in said mod? Link to comment Share on other sites More sharing options...
Mousetick Posted September 16, 2023 Author Share Posted September 16, 2023 1 hour ago, Kattmandu said: Is it compatible with the older LITE version of Embers XD? Is the LITE version just lower res textures? Yes the former LITE version (now renamed 2K) of Embers XD is just lower res textures. All versions of Embers XD use the same plugin. The Embers XD variant of this mod is compatible with Embers XD's plugin. It doesn't care about its textures. 1 hour ago, Kattmandu said: So the Enhanced Lights and FX patch is not needed since STEP disables the ESP in said mod? Correct. 1 Link to comment Share on other sites More sharing options...
Kattmandu Posted September 16, 2023 Share Posted September 16, 2023 Any reason not to use the ESL flagged version? Link to comment Share on other sites More sharing options...
Mousetick Posted September 16, 2023 Author Share Posted September 16, 2023 17 minutes ago, Kattmandu said: Any reason not to use the ESL flagged version? None that I know of. I've been using the ESL-flagged version. 1 Link to comment Share on other sites More sharing options...
Mercury71 Posted October 10, 2023 Share Posted October 10, 2023 Anyone testing this with STEP atm? What version, patches and placement in loadorder? Link to comment Share on other sites More sharing options...
ButchDiavolo Posted October 10, 2023 Share Posted October 10, 2023 5 hours ago, Mercury71 said: Anyone testing this with STEP atm? What version, patches and placement in loadorder? I have it in my STEP+ Parallax set up, so not a "typical" setup. In game I have noticed that fireplaces and the like are better placed. With Embers XD (which is compatible without patching) sometimes coals looked lopsided, which is corrected with this. So for me it is a "stayer". As far as patches go: I am using the Lanterns of Skyrim II and Relighting Skyrim patches. Since Enhanced Lights & FX is installed without the esp's, I am not sure if the patch for that would be beneficial. Besides in my load order, ELFX is mostly overwritten by other mods anyway. As far as loadorder goes, I have it very low in my loadorder (below all parallax mods), but I guess for STEP should place it under the Fixes section. Link to comment Share on other sites More sharing options...
Mousetick Posted October 11, 2023 Author Share Posted October 11, 2023 14 hours ago, Mercury71 said: What version, patches and placement in loadorder? 9 hours ago, ButchDiavolo said: Since Enhanced Lights & FX is installed without the esp's, I am not sure if the patch for that would be beneficial. Most of the answers to your questions are in the OP and the few posts after it. For those that aren't: Placement in load order: Sort with LOOT. Patch for Lantern of Skyrim II: STEP uses the original Lantern of Skyrim (version 1), so I don't know if this would work. I don't use either one. Someone who is more familiar with those mods might tell. Or maybe ask the MAs. Link to comment Share on other sites More sharing options...
z929669 Posted June 23 Share Posted June 23 I've been working with this one in my patching, assuming we'll 'accept' for 2.3 (and voting likewise). Thoughts? Link to comment Share on other sites More sharing options...
CorneliusC Posted June 27 Share Posted June 27 Besides the patch for 'Relighting Skyrim SE' there are two other patches listed which might be relevant to add? One is for 'Realistic Water Two SE', the other is for a mod in testing, 'SB - Fixed Windhelm Entrance'? Link to comment Share on other sites More sharing options...
z929669 Posted June 27 Share Posted June 27 9 hours ago, CorneliusC said: Besides the patch for 'Relighting Skyrim SE' there are two other patches listed which might be relevant to add? One is for 'Realistic Water Two SE', the other is for a mod in testing, 'SB - Fixed Windhelm Entrance'? You can use them as you like. The Step patches will take care of it in 2.3. I just checked the RWT patch, and it's entirely redundant if RealisticWaterTwo.esp is higher priority than Fires and Embers Clipping Fix.esp. I'm not sure why the MA created this patch. Link to comment Share on other sites More sharing options...
z929669 Posted June 28 Share Posted June 28 Also, the FaECL-RS patch will not be needed. The Step LW patch will incorporate FaECF changes that matter and keep all RS initially disabled refs buried... the FaECL RS patch initially disables said refs but does not bury them, but RS buries them to prevent lighting conflicts with it's other lighting customizations. Link to comment Share on other sites More sharing options...
z929669 Posted June 28 Share Posted June 28 Here's an example of a FaECF treatment of a fireplace that has two fires in vanilla... probably to make it 'bigger'. RS adjusts the position of the second fire, while FaECF eliminates it altogether. Here's the result: vanilla >> RS >> FaECL My opinion: Both RS and FaECL changes are an improvement over vanilla. I prefer the FaECF solution just slightly (removal of the second fire), assuming there will be a positive impact on performance. Relevant records: 000CE607 & 000CE624 Also, this is a small shack with only a single hunter, so a smaller fire seems more realistic. Link to comment Share on other sites More sharing options...
DoubleYou Posted June 28 Share Posted June 28 I agree this looks better. Link to comment Share on other sites More sharing options...
Mercury71 Posted June 29 Share Posted June 29 I agree too. Link to comment Share on other sites More sharing options...
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