WilliamImm Posted March 16, 2013 Posted March 16, 2013 Discussion thread:Point The Way by ArthmoorWiki LinkBethsoft thread.Adds road signs to places that needed them, like major intersections or places that didn't have enough signs. This also adds signs that point to the smaller villages (not in the vanilla game), and fixes a few issues with signs pointing the wrong way.If that wasn't enough for you, then this mod was created by none other than Arthmoor himself. Looks really promising. And if you are going to ask about mod conflicts - they aren't likely, as this mod simply places world objects (unless one overlaps another). I'd recommend this for STEP, personally.
z929669 Posted March 21, 2013 Posted March 21, 2013 I can second this one in concept. As long as there are no conflicts and the models use the vanilla textures (or texture replacers), this one is a no-brainer. ... as long as someone that has been using this mod creates the mod page in full on the wiki.
WilliamImm Posted March 21, 2013 Author Posted March 21, 2013 I can second this one in concept. As long as there are no conflicts and the models use the vanilla textures (or texture replacers), this one is a no-brainer. Point The Way uses the vanilla roadsigns - some of them actually exist in the ESM, but are not actually used in the game. They will use the vanilla textures and replacers - so it is compatible with any roadsign texture replacer. In fact, the mod author recommends using the replacer currently in STEP (Legible Road Signs) or the one that I suggested (Roadsigns Redone). And, as I said before, there should be no ESP conflicts. There should be no practical conflicts in game, unless one object clips into another.
Kelmych Posted March 22, 2013 Posted March 22, 2013 Sounds like a very useful addition (although it does add yet another esp).
z929669 Posted March 22, 2013 Posted March 22, 2013 Yes... I am thinking that some of the wiser mod authors will eventually offer a consolidated solution of their little enhancements (e.g., Arthmoor).
rootsrat Posted March 22, 2013 Posted March 22, 2013 Yes... I am thinking that some of the wiser mod authors will eventually offer a consolidated solution of their little enhancements (e.g.' date=' Arthmoor).[/quote']It may be worth suggesting that to them...
Veezy Posted December 10, 2014 Posted December 10, 2014 (edited) Do we still need to follow this: Meta Rule InstructionsRealisticWaterTwo.espLoad after:Point The Way.esp (this mod) I only ask because the same is not mentioned in the actual page for Realistic Water Two. EDIT: Nevermind, found it. This rule may need to be deleted as it's also in the Realistic Water Two wiki page. Edited December 10, 2014 by Veezy
FuzzRocket9 Posted May 10, 2015 Posted May 10, 2015 I sorta missed this mod when I installed Core. So hopefully this is the only question I'll need for Point the Way. Do we still need to follow the LOOT rule for RW2 and this mod as said above? It's not on the wiki. Thank you guys. You're all beautiful people.
TorNyan Posted April 18, 2017 Posted April 18, 2017 (edited) The Kynesgrove signs added by Point the Way and the Heljarchen signs added by Cutting Room Floor looks quite out of place. I think the Kynesgrove sign is designed to match Roadsigns Redone's signs, and the Heljarchen signs to match vanilla? Although it looks a bit different from vanilla. Solutions I can think of:A. Switch out Hi-res Legible Road Signs for Roadsigns Redone. Roadsigns Redone is based off the modders' resource Hanas Blank Roadsigns, so I think a matching sign could easily be made for Heljarchen.B. Switch to HD Road Signs, which has a compatibility patch for both Point the Way and Cutting Room Floor. There is no version for original Skyrim but perhaps it can be used as is or be ported if one asks the author, either by the author or by STEP.C. Ask the author of Hi-res Legible Road Signs to make compatibility patches. The author seems to be active on Nexus.D. Re-texture Kynesgrove and Heljarchen signs to match the style of Hi-res Legible Road Signs. The author has written that anyone is free to do whatever they wish with the mod as long as they give credit. Perhaps some Photoshop magic? Perhaps one can ask the author for the source files.E. Settle the way it is. Screenshots Save files for the screenshots.https://demo.s42.io/f.php?h=61492540631&mail=1 Edited April 18, 2017 by TorNyan
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