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Posted

I really had thought that one of the big fix mods included this. Looking things over, I must assume that none do. Perhaps it was at one time included in Scrambled Bugs and removed in an update? Not sure.

Posted
13 hours ago, DoubleYou said:

I really had thought that one of the big fix mods included this. Looking things over, I must assume that none do. Perhaps it was at one time included in Scrambled Bugs and removed in an update? Not sure.

Yeah ... why have one SKSE DLL to update when these MAs we can maintain ten of them ... to wait on every game update :blink:

This mod is sensible if the current vanilla limit/max is often an issue. I honestly don't notice the problem, but it may well be noticeable in certain situations. Maybe this mod fixes it.

Posted
18 minutes ago, z929669 said:

Yeah ... why have one SKSE DLL to update when these MAs we can maintain ten of them ... to wait on every game update :blink:

This mod is sensible if the current vanilla limit/max is often an issue. I honestly don't notice the problem, but it may well be noticeable in certain situations. Maybe this mod fixes it.

I think it isn't really an issue if you don't add mods with lots of additional NPCs. Not sure though. The Civil War battles probably have the most actors in vanilla. 

Posted

I'd wager this issue is only revealed by using mods that NPCs. I doubt it's an issue for the Guide since we are not including any such mods. Cities and the civil war battles aren't going to hit the default limits, which is wear you'll fine the most NPCs gathered at once in the game.

Posted

I don't think this is needed with STEP either. Even with adding mods like Inconsequential NPCS I have not run into this issue. Likely only for users of Interesting NPCS and such.

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