z929669 Posted March 5, 2023 Author Share Posted March 5, 2023 1 hour ago, RainingTacco said: I've posted the question explaining my problem there but i would repeat it here. Here are two screenshots The snow ingame and in lod looks fine and matches the terrain pretty much, but the world map is horrible. There's a mismatch between snow lod, snow rock lod, and other snow objects. The snow lod have yellowish hue, the rock snow is too dim, and the only thing that resemble a real white snow properly are those small objects and terrain like you can see on the north or on some rocks. Im using cathedral landscapes, majestic mountain, with cathedral landscape overwriting MM and its projecteddiffuse.dds I use flat color noise.dds. Ive been trying different noise.dds textures, different projecteddiffuse.dds textures matching snow01.dds, different brightness, contrast and gamma settings when generating LOD, using different texture landscape packs, using cathedral lod textures for generating and then disabling. I've regenerated terrain lod like 30 times already and can't find a well matching settings. As I have already mentioned on this topic and another now: Quote Be certain the Cathedral Landscapes Temp mod was deactivated before you ran TexGen/DynDOLOD. That piece of CL is only enabled when generating terrain LOD. If you left it enabled, you will need to rerun TexGen/DynDOLOD after disabling it. Link to comment Share on other sites More sharing options...
RainingTacco Posted March 5, 2023 Share Posted March 5, 2023 Can you upload the screen of your world map with ACMOS + cathedral landscapes? I want to know how it should look right. Link to comment Share on other sites More sharing options...
z929669 Posted March 5, 2023 Author Share Posted March 5, 2023 43 minutes ago, RainingTacco said: Can you upload the screen of your world map with ACMOS + cathedral landscapes? I want to know how it should look right. I'm currently running a difficult DynDOLOD run that takes hours, so I cannot provide it right now. ACMoS was created by a member of our team, so the screenshots on that Nexus page are using our SSE guide setup and show how it should look. This is why I keep mentioning the CL temp mod, because your screens of the map look exactly like they would if you ran object LOD with that mod active. Link to comment Share on other sites More sharing options...
DoubleYou Posted March 5, 2023 Share Posted March 5, 2023 The temp mod for Cathedral Landscapes is specifically designed to fix this issue for xLODGen is the answer for the yellow terrain LOD. As for the color for the snow on the mountains and rocks, that is much more difficult to force it to match, as the game uses a special shader to handle this: https://dyndolod.info/Help/Snow-Ash-LOD-Shader Be aware that not all lods use this shader, and some use the snow texture itself (such as my road lods) which is why they may be correct while other objects are not. Modifying the base records for the lod snow shader should improve your match for the mountains and rocks that may utilize this shader. Link to comment Share on other sites More sharing options...
RainingTacco Posted March 7, 2023 Share Posted March 7, 2023 Thanks for thorough explanation. So in the end its yet another bugthesda fault. Link to comment Share on other sites More sharing options...
Elaura Posted September 29 Share Posted September 29 I think I screwed up my load order. Which one of these should load after the other? Atlas Map Markers or A clear Map of Skyrim? Link to comment Share on other sites More sharing options...
z929669 Posted September 29 Author Share Posted September 29 17 minutes ago, Elaura said: I think I screwed up my load order. Which one of these should load after the other? Atlas Map Markers or A clear Map of Skyrim? ACMoS loads after AMM and pretty much everything, because it needs to win the worldspace map and terrain data. Link to comment Share on other sites More sharing options...
Elaura Posted September 29 Share Posted September 29 21 minutes ago, z929669 said: ACMoS loads after AMM and pretty much everything, because it needs to win the worldspace map and terrain data. Ah, cool. Thanks! 1 Link to comment Share on other sites More sharing options...
TomForStep Posted November 8 Share Posted November 8 (edited) I have this issue that when opening the map while being indoors, the world map colors are washed out/too bright: -> screenshots see here: https://imgur.com/a/mPJmSI9 1st screenshot: When opening the map being indoors with the local map automatically active, the world map in the background is too bright. 2nd screenshot: When closing the local map (world map still open), the world map colors are immediately fine. 3rd screenshot: When then reopening the local map (world map still open), world map colors are still fine. What could cause such a behaviour? This also happens with A Quality World Map and with or without Weather of World by the way. Edited November 8 by TomForStep Link to comment Share on other sites More sharing options...
z929669 Posted November 9 Author Share Posted November 9 15 hours ago, TomForStep said: I have this issue that when opening the map while being indoors, the world map colors are washed out/too bright: -> screenshots see here: https://imgur.com/a/mPJmSI9 1st screenshot: When opening the map being indoors with the local map automatically active, the world map in the background is too bright. 2nd screenshot: When closing the local map (world map still open), the world map colors are immediately fine. 3rd screenshot: When then reopening the local map (world map still open), world map colors are still fine. What could cause such a behaviour? This also happens with A Quality World Map and with or without Weather of World by the way. My first guess is that your video card post processing is adjusting the brightness to account for the dimmed local map and then not doing so when you re-open the local map (since it's accounting for the total brightness). Second guess is that it's ENB doing the same. Either way, I think it's post processing. I cannot test myself at this time, so take this with several grains of salt. Link to comment Share on other sites More sharing options...
TomForStep Posted November 12 Share Posted November 12 On 11/9/2024 at 1:58 AM, z929669 said: My first guess is that your video card post processing is adjusting the brightness to account for the dimmed local map and then not doing so when you re-open the local map (since it's accounting for the total brightness). Second guess is that it's ENB doing the same. Either way, I think it's post processing. I cannot test myself at this time, so take this with several grains of salt. Thank you for pointing me in the right direction. It's indeed ENB related. According to Boris over at enbdev.com: It's a bug. I only disable mod for usual world map, never thought there is some other way to see it. But not sure if i will fix it, not important at all. 1 Link to comment Share on other sites More sharing options...
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