Octopuss Posted March 2, 2014 Posted March 2, 2014 (edited) Just in case anyone using this also uses Project Parallax Remastered, this might be important information. Should I put Project Parallax above or below Distant Decal Fix in the M.O. install order? osmodiusThis mod has the Distant Decal fix built in, disable DDF on your mod list. There are still 12 unconflicted files after all the overwrites, though. Edited March 2, 2014 by Octopuss
Vulgar1 Posted April 11, 2014 Posted April 11, 2014 So, in Mod organizer DDF should be above USKP right? In the right load order pane shuld I let BOSS decide or should I create a rule that places DDF aboe USKP in load order?
Vulgar1 Posted April 11, 2014 Posted April 11, 2014 pssssssssshhh you are right I'm stupid! HAHAHAHey can someone post a jpeg of their MO UI so I can compare load orders and overwrites. I wasn't thinking and made some changes.
Sixxness Posted June 15, 2015 Posted June 15, 2015 this hasn't been updated in awhile, is this still current/accepted?
Harpalus Posted June 15, 2015 Posted June 15, 2015 (edited) YesWhy? Almost every mesh in the mod (129 of 149 meshes) are in USKP, and it's listed on the list of mods made obsolete. For the remaining 20 meshes? Edited June 15, 2015 by Harpalus
oqhansoloqo Posted June 15, 2015 Posted June 15, 2015 Why? Almost every mesh in the mod (129 of 149 meshes) are in USKP, and it's listed on the list of mods made obsolete. For the remaining 20 meshes?Yes - there was recently discussion somewhere about it by the STEP staff, and that all was considered.
Guest Posted July 24, 2015 Posted July 24, 2015 What should I do with this mod because I was thinking of removing it because it's an oddity outside the main gate? I would not be adverse to you guys including these meshes in your patches or something equal. There were some other things I know I could add, but I don't have the time to slip through the meshes again and find them. Please tell me what you think.
z929669 Posted July 24, 2015 Posted July 24, 2015 We will happily add the 20 meshes to our compilation, and you can remove it. Seems like an efficient means to an end of that one if you like the idea.
Guest Posted July 24, 2015 Posted July 24, 2015 Yes, that would be great. If you have everything now, I can remove it straight away.
EssArrBee Posted July 24, 2015 Posted July 24, 2015 I didn't even think of that. I knew there was a reason we kept Z around. :P
Guest Posted July 24, 2015 Posted July 24, 2015 Z is Batman confirmed. Everyone has the files installed anyway right? I was just wondering (in a poorly worded way) if I should wait incase anyone needs to grab them? Can I remove it now or not?
EssArrBee Posted July 24, 2015 Posted July 24, 2015 You can remove the mod if you want and we'll just add a download to the guide for the 20 meshes to the Optional files on TRF or from my Copy account.
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