MightyCrow Posted July 22 Posted July 22 On 7/21/2024 at 10:37 PM, z929669 said: ELFX patch is not ticked by default. Are you not hiding the ELFX plugins? Thanks for reminding me. This will be covered by the Step PP Patch in 2.3 UPDATE: I removed ENB Light fire FX and reverted to vanilla in the Step PP Patch (Step 2.3 dev version only), since Embers XD replaces the vanilla meshes and relies on the vanilla records. The Step CR Patch is effectively doing what the Embers XD ENB Light Patch was doing, so Embers XD - Patch - ENB Light.esp will not be needed in Step 2.3, regardless of running ENB or not. We'll let Embers XD provide what it wants. Like Particle Patch, ENB Light should only win over vanilla and the Unofficial Patches (in terms of both plugin records and file assets). Mod changes should override both of those mods, since almost every mod nowadays provides its own ENB compatibility. The current 2.2.0 guide will not benefit from the patch either, since the Step Patches are overriding those records (as you have basically observed). We won't be addressing this for the current guide. I thought I had hidden ELFX plugins, but somehow managed to leave one enabled. I've disabled it now, thanks. Thanks for the update. 2
CorneliusC Posted August 26 Posted August 26 I just noticed for the 2.3 guide you switched the instructions for 'Flames Style' from 'Embers XD Flames (Burnt Orange)' to 'Embers XD Flames'. Just interested if there was anything specific motivating the switch?
z929669 Posted August 26 Author Posted August 26 1 hour ago, CorneliusC said: I just noticed for the 2.3 guide you switched the instructions for 'Flames Style' from 'Embers XD Flames (Burnt Orange)' to 'Embers XD Flames'. Just interested if there was anything specific motivating the switch? Yes. The flames were a bit too orange with all of the constant and ongoing changes to this mod over the past two years. It also has better compatibility with ENB vs no-ENB this way. The ENB was altered to accommodate.
CorneliusC Posted August 26 Posted August 26 5 hours ago, z929669 said: Yes. The flames were a bit too orange with all of the constant and ongoing changes to this mod over the past two years. It also has better compatibility with ENB vs no-ENB this way. The ENB was altered to accommodate. Ah, thank you. Re-installed.
CorneliusC Posted December 1 Posted December 1 The latest version seems to also address a visual bug mentioned in the v2.3 - Feedback & Bug Reports topic. "Version 3.0.8 incinerate spell no longer leaves lingering light spots behind. Added "Proper Wield" option for Medieval Torch (Torches Add-On)." 1
z929669 Posted December 9 Author Posted December 9 We've never actually demonstrated a reason for using the "Vanilla Campsite Rocks" option aside from assuming it's closer to vanilla. So I've added compares for a couple of hunter camps. Vanilla Campsite Rocks ticked >> Vanilla Campsite Rocks UNticked I think the Embers XD rocks are better. There's also a slight performance increase. Note that I am using the "High Quality" rather than "Optimized" Particle Light option, so my FPS are reflecting that performance hit.
Kattmandu Posted December 9 Posted December 9 10 hours ago, z929669 said: I think the Embers XD rocks are better. There's also a slight performance increase. So the vanilla rocks are the larger rocks? Can't recall what they look like in game. If so, I would have to agree. The smaller rocks seem more realistic. If I was going to make a campfire circle, I probably wouldn't lug those big rocks into a circle. 1
z929669 Posted December 10 Author Posted December 10 13 hours ago, Kattmandu said: So the vanilla rocks are the larger rocks? Can't recall what they look like in game. If so, I would have to agree. The smaller rocks seem more realistic. If I was going to make a campfire circle, I probably wouldn't lug those big rocks into a circle. Yes, the boulders are vanilla, lol.
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