MightyCrow Posted July 22 Share Posted July 22 On 7/21/2024 at 10:37 PM, z929669 said: ELFX patch is not ticked by default. Are you not hiding the ELFX plugins? Thanks for reminding me. This will be covered by the Step PP Patch in 2.3 UPDATE: I removed ENB Light fire FX and reverted to vanilla in the Step PP Patch (Step 2.3 dev version only), since Embers XD replaces the vanilla meshes and relies on the vanilla records. The Step CR Patch is effectively doing what the Embers XD ENB Light Patch was doing, so Embers XD - Patch - ENB Light.esp will not be needed in Step 2.3, regardless of running ENB or not. We'll let Embers XD provide what it wants. Like Particle Patch, ENB Light should only win over vanilla and the Unofficial Patches (in terms of both plugin records and file assets). Mod changes should override both of those mods, since almost every mod nowadays provides its own ENB compatibility. The current 2.2.0 guide will not benefit from the patch either, since the Step Patches are overriding those records (as you have basically observed). We won't be addressing this for the current guide. I thought I had hidden ELFX plugins, but somehow managed to leave one enabled. I've disabled it now, thanks. Thanks for the update. 2 Link to comment Share on other sites More sharing options...
CorneliusC Posted August 26 Share Posted August 26 I just noticed for the 2.3 guide you switched the instructions for 'Flames Style' from 'Embers XD Flames (Burnt Orange)' to 'Embers XD Flames'. Just interested if there was anything specific motivating the switch? Link to comment Share on other sites More sharing options...
z929669 Posted August 26 Author Share Posted August 26 1 hour ago, CorneliusC said: I just noticed for the 2.3 guide you switched the instructions for 'Flames Style' from 'Embers XD Flames (Burnt Orange)' to 'Embers XD Flames'. Just interested if there was anything specific motivating the switch? Yes. The flames were a bit too orange with all of the constant and ongoing changes to this mod over the past two years. It also has better compatibility with ENB vs no-ENB this way. The ENB was altered to accommodate. Link to comment Share on other sites More sharing options...
CorneliusC Posted August 26 Share Posted August 26 5 hours ago, z929669 said: Yes. The flames were a bit too orange with all of the constant and ongoing changes to this mod over the past two years. It also has better compatibility with ENB vs no-ENB this way. The ENB was altered to accommodate. Ah, thank you. Re-installed. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now