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Posted (edited)

Mod updated.  LITE version has been replaced by a 1K and a 2K main file.

image.thumb.png.67aa83e92caeea0211391c41ac10794f.png

 

Looks like the 2K is about the same size on disk as the LITE version so now we have an EXTRA LITE version as well...

image.thumb.png.62af52bbe2dc5e558ec3297f9a32a2bf.png   image.thumb.png.55528a8f3e904db867598e0d22bc2712.png   image.thumb.png.35260a01f922df2de2640c7d725bbfc4.png

Edited by Kattmandu
  • 2 months later...
Posted

Mod updateed on nexus.

  • Version 2.9.1

    • Fixed floating campfire outside Whiter River Watch.
    • Campfire brightness is now consistent when using Inferno with SMB92 tweaks.
  • 4 months later...
Posted
6 hours ago, MightyCrow said:

There is a new patch on the mod page for ENB Light. Should I install it?

Screenshot2024-03-29081939.thumb.png.c390f553bb76f4f18b503ed2d94ecddd.pngScreenshot2024-03-29081900.thumb.png.9281976fba0f03b12818a486254d56b2.png

Post some screen compares with/without, and we can see. I haven't tested it.

Posted
4 hours ago, MightyCrow said:

Without Patch:

image.thumb.jpeg.8c8d700a06d033baad60afdf80deaaa9.jpeg

With Patch:

image.thumb.jpeg.1bb9a6fec1a427b41334ccd6e663628c.jpeg

Thanks. Yes, I think you will agree it's better with the patch.

Strange ... The patched version is what it looked like long ago, IIRC. I wonder if the MA did something elsewhere that affected this and required this patch to fix it.

Posted (edited)
7 hours ago, z929669 said:

Thanks. Yes, I think you will agree it's better with the patch.

Strange ... The patched version is what it looked like long ago, IIRC. I wonder if the MA did something elsewhere that affected this and required this patch to fix it.

Yes I agree. Better with the patch. 

So the mod overwrites some textures from ENB Light, so I assume the mod should be placed after ENB Light? The effect only works if the plugin is placed as highest priority. I tried to place the plugin after ENB Light and it didn't work! Perhaps there is another plugin modifying this effect?

I will investigate.

Edited by MightyCrow
Added note on mod and plugin placement
Posted

Ok after investigating I've found that the patch can be placed directly after Embers XD with no issues. However, the plugin only works when placed after Step Patch - Post Processing.esp.

I assume this is something you can fix with the patch? LOOT places the plugin directly after ENB Light, causing the effect to disappear.

Posted
8 hours ago, MightyCrow said:

Ok after investigating I've found that the patch can be placed directly after Embers XD with no issues. However, the plugin only works when placed after Step Patch - Post Processing.esp.

I assume this is something you can fix with the patch? LOOT places the plugin directly after ENB Light, causing the effect to disappear.

Yes, we can sort it out, but that will come later. At least we have the evidence here, so thanks for that.

Posted

The patch is now integrated into the installer. It must be manually selected.

Under Compatibility Patches select "ENB Light - Magic Hand FX".

  • Like 1
  • 3 months later...
Posted

There is another update to this mod, which among other things, features a patch for 'Survival Mode', which adds a few more FormIds to the 'Survival_WarmUpObjectsList'. Assuming these are the things/effects that keep your character warm, it might be nice to have ...

 

Spoiler

Version 3.0.4

Fxied alpha blending of fireplace ashes using textures/clutter/woodfires/ash01.dds.

Added Survival Mode and Survival Mode Improved patches to the installer.

Updated patches for Eli's Breezehome and Capital Windhelm.

Added a patch for Lanters of Skyrim II with ELFX Exteriors.

Added a patch for Legacy of the Dragonborn.

 

Embers-Survival-Patch.thumb.jpg.3137202eacfbf97299a12f8839967f7d.jpg

Posted
1 hour ago, CorneliusC said:

There is another update to this mod, which among other things, features a patch for 'Survival Mode', which adds a few more FormIds to the 'Survival_WarmUpObjectsList'. Assuming these are the things/effects that keep your character warm, it might be nice to have ...

 

  Reveal hidden contents

 

Embers-Survival-Patch.thumb.jpg.3137202eacfbf97299a12f8839967f7d.jpg

Yeah, I checked out that plugin about an hour ago, and it's good to use it, IMO. We don't need to change the installation recommendations at all though, so all good.

Posted
On 3/30/2024 at 5:00 PM, z929669 said:

Yes, we can sort it out, but that will come later. At least we have the evidence here, so thanks for that.

Btw, my fix is still required at present to get magic hand fx from Embers XD, I assume this requires and updated STEP Post Processing patch and will be updated in the next version?

  • Like 1
Posted
2 hours ago, MightyCrow said:

Also on this topic, is it correct to not install the ELFX patch? I assume so but wanted to check? It is checked by default.

ELFX patch is not ticked by default. Are you not hiding the ELFX plugins?

2 hours ago, MightyCrow said:

Btw, my fix is still required at present to get magic hand fx from Embers XD, I assume this requires and updated STEP Post Processing patch and will be updated in the next version?

Thanks for reminding me. This will be covered by the Step PP Patch in 2.3


UPDATE: I removed ENB Light fire FX and reverted to vanilla in the Step PP Patch (Step 2.3 dev version only), since Embers XD replaces the vanilla meshes and relies on the vanilla records. The Step CR Patch is effectively doing what the Embers XD ENB Light Patch was doing, so Embers XD - Patch - ENB Light.esp will not be needed in Step 2.3, regardless of running ENB or not. We'll let Embers XD provide what it wants. Like Particle Patch, ENB Light should only win over vanilla and the Unofficial Patches (in terms of both plugin records and file assets). Mod changes should override both of those mods, since almost every mod nowadays provides its own ENB compatibility.

The current 2.2.0 guide will not benefit from the patch either, since the Step Patches are overriding those records (as you have basically observed). We won't be addressing this for the current guide.

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