D1Z4STR Posted October 5, 2024 Posted October 5, 2024 perfect timing for the new Landscape Fixes for Grass Mods update
z929669 Posted October 6, 2024 Posted October 6, 2024 There's no reason to update NGIO with Step 2.3. I would completely ignore it unless you just want to tinker/mod the game.
Fondu Posted March 6 Posted March 6 Mod was updated to NG. Version 18/1.3.0 Switch to CommonlibNG to support all game versions with one DLL. No other changes. 1
Mercury71 Posted April 27 Posted April 27 New version on Nexus. There is also a new version of the MO2 plugin, v3.2. Version 21/1.4.0b Adds Ray-cast-texture-width, which adds a check at four points in each direction the distance specified away from the grass piece being checked for a landscape texture. Adds Grass-cliffs-enabled and Grass-cliffs-forms. Which when enabled, places grass on any object specified using a formid in Grass-cliffs-forms. By default Grass-cliffs-forms is set to all the vaniila dirt cliff forms. dirt cliffs
HunterZ Posted May 31 Posted May 31 1.5.0b released 14 May 2025: Quote Beta that changes how raycasting is implemented. Functionally, raycasting will now have a width that is based upon the grass bounds. A set configurable width or toggle will be added if requested. No VR support currently, will come soon.
Silverpanther34 Posted August 30 Posted August 30 (edited) 19-Utilities -- No grass in objects [Expand] Expanding this info box does not respect my half screen window size. I have to go full screen to see everything, including the [Collapse] toggle. Only one I found like that in the guide. So far... And I am sure I posted this in the wrong place. Sorry. Edited August 30 by Silverpanther34
z929669 Posted August 31 Posted August 31 8 hours ago, Silverpanther34 said: 19-Utilities -- No grass in objects [Expand] Expanding this info box does not respect my half screen window size. I have to go full screen to see everything, including the [Collapse] toggle. Only one I found like that in the guide. So far... And I am sure I posted this in the wrong place. Sorry. This should be the only row with this problem. It's due to setting the CSS overflow to accommodate the correct format for Only-pregenerate-world-spaces, allowing copy of that line for pasting into the NGIO config. People were copying the wrapped version and breaking that setting in their config. You can also view the mod page directly or link to the forum topic via these small image links after each mod: Maybe the mod page itself will give you a better view.
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