TechAngel85 Posted February 2, 2020 Posted February 2, 2020 Discussion topic: Yes Im Sure by Fudgyduff Wiki Link
D1Z4STR Posted November 24, 2021 Posted November 24, 2021 Recommend removing from the dev guide. Fudgy is not updating his mods for AE. 1
Mercury71 Posted January 6, 2022 Posted January 6, 2022 On 11/24/2021 at 6:22 AM, D1Z4STR said: Recommend removing from the dev guide. Fudgy is not updating his mods for AE. Mod updated to AE today. Version 1.6.0 Added support for AE
z929669 Posted January 6, 2022 Posted January 6, 2022 9 hours ago, Mercury71 said: Mod updated to AE today. Version 1.6.0 Added support for AE LOL ... ok, so more should be coming now.
Mercury71 Posted January 6, 2022 Posted January 6, 2022 5 minutes ago, z929669 said: LOL ... ok, so more should be coming now. Yes Im Sure...
TechAngel85 Posted January 6, 2022 Author Posted January 6, 2022 2 hours ago, Mercury71 said: Yes Im Sure...
Arel Posted January 22, 2022 Posted January 22, 2022 Hey, the current guide doesn't tell you but for the current guide the old file (For Skyrim > 1.5.39) is needed because the main file is for version 1.6.xxx.
DoubleYou Posted January 22, 2022 Posted January 22, 2022 1 hour ago, Arel said: Hey, the current guide doesn't tell you but for the current guide the old file (For Skyrim > 1.5.39) is needed because the main file is for version 1.6.xxx. Fixed.
Eliian Posted October 24, 2022 Posted October 24, 2022 Updated today -1.7.0 For Skyrim 1.6.640 and probably later versions
Kattmandu Posted October 24, 2022 Posted October 24, 2022 1 hour ago, Eliian said: Updated today -1.7.0 For Skyrim 1.6.640 and probably later versions I'm curious to see if Step switches over to the NG versions of Fudgyduff's mods. Unless I'm mistaken, they are coded differently to work with future game updates without the mod needing to be updated.
z929669 Posted October 24, 2022 Posted October 24, 2022 2 minutes ago, Kattmandu said: I'm curious to see if Step switches over to the NG versions of Fudgyduff's mods. Unless I'm mistaken, they are coded differently to work with future game updates without the mod needing to be updated. That's exactly what we are doing
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