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  • 3 months later...
Posted

The current guide does not include a recommended option for this mod, so I tried the 'New Perk Tree' option and it's great! In my current game I immediately put points into the 'Improvement' side of the tree (because that's what I really want to do after all), then as the xp I get from smithing decreased (thanks to the Alternate XP Formula from CCOR) I began investing perks into the other side of the skill tree for the extra xp and gold. It all felt very natural and rewarding, in a way that the vanilla tree never did for me. This is a great addition to the game, I love it!

  • +1 2
  • 1 month later...
Posted

The current guide does not include a recommended option for this mod, so I tried the 'New Perk Tree' option and it's great! In my current game I immediately put points into the 'Improvement' side of the tree (because that's what I really want to do after all), then as the xp I get from smithing decreased (thanks to the Alternate XP Formula from CCOR) I began investing perks into the other side of the skill tree for the extra xp and gold. It all felt very natural and rewarding, in a way that the vanilla tree never did for me. This is a great addition to the game, I love it!

Thanks for mentioning this. Even though the latest guide recommends the Vanilla version, the New version just looks too good to pass up.

  • 1 year later...
Posted

I'm glad someone else noticed this. I had wondered about this from day one but never dug into it and forgot to post about it. It didn't seem like these would be compatible since they both made changes to the perk tree.

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