TechAngel85 Posted January 19, 2020 Posted January 19, 2020 Discussion topic: Complete Alchemy and Cooking Overhaul by kryptopyr Wiki Link
Kattmandu Posted January 25, 2020 Posted January 25, 2020 This mod overwrites the Chicken Butthurt textures. The overwriting textures are in the CACO esp. How do you change it so that the CACO esp doesn't overwrite the Chicken Butthurt textures?
Kattmandu Posted January 25, 2020 Posted January 25, 2020 (edited) This mod overwrites the Chicken Butthurt textures. The overwriting textures are in the CACO esp. How do you change it so that the CACO esp doesn't overwrite the Chicken Butthurt textures?Never mind. I figured it out. The files are in the bsa file. I would need to exract the contents of the bsa and then hide the overwritting meshes in MO2. Edited January 25, 2020 by Kattmandu
Kattmandu Posted January 25, 2020 Posted January 25, 2020 Just for S&G, I tried to create a Chicken Butthurt esp and bsa using the Creation Kit and then loaded them after CACO. Still had the larger eggs in game. Clearly I don't know how to make a mod. I give up.
Mercury71 Posted November 16, 2021 Posted November 16, 2021 A new .dll for 1.6.318 AE (SKSE 2.1.2) is up for grabs on this mods page on Nexus. Under "update files".
Greg Posted November 26, 2021 Posted November 26, 2021 We should consider updating the detailed instructions for CACO. The current instructions say to install the main file and both update files. As Mercury72 points out, CACO now has three update files: CACO SKSE 2.0.19 - 2.0.20 DLL Update (Special Edition), CACO SKSE 2.1.3 DLL Update (Anniversary Edition), and Temporary Patch for Complete Crafting Overhaul Remastered. Users should install the Special Edition or the Anniversary Edition update and the patch.
DoubleYou Posted November 26, 2021 Posted November 26, 2021 24 minutes ago, Greg said: We should consider updating the detailed instructions for CACO. The current instructions say to install the main file and both update files. As Mercury72 points out, CACO now has three update files: CACO SKSE 2.0.19 - 2.0.20 DLL Update (Special Edition), CACO SKSE 2.1.3 DLL Update (Anniversary Edition), and Temporary Patch for Complete Crafting Overhaul Remastered. Users should install the Special Edition or the Anniversary Edition update and the patch. I've updated the instructions to point to the files used for SSE runtime 1.5.97.0. We'll need to update these, of course, when we direct toward Anniversary update.
z929669 Posted November 27, 2021 Posted November 27, 2021 On 11/26/2021 at 2:11 PM, DoubleYou said: I've updated the instructions to point to the files used for SSE runtime 1.5.97.0. We'll need to update these, of course, when we direct toward Anniversary update. We should probably mark these changes in the Changelog post-installation area up top so that we don't miss the updates.
DoubleYou Posted November 27, 2021 Posted November 27, 2021 42 minutes ago, z929669 said: We should probably mark these changes in the Changelog post-installation area up top so that we don't miss the updates. Done.
Mercury71 Posted December 15, 2021 Posted December 15, 2021 Updated file on Nexus. CACO DLL update for Skyrim AE (runtime 1.6.342) and SKSE 2.1.4 . This update only includes the DLL files. Install the main file first, then allow this patch to overwrite the older DLLs.
z929669 Posted December 17, 2021 Posted December 17, 2021 Has anyone investigated the two Optional Files for this one? It seems like they both apply to 2.0.0 and the texture replacer should also apply to 1.0.0
Greg Posted December 23, 2021 Posted December 23, 2021 I don't see a visual difference between the textures. It looks as if this just changes from uncompressed RRGGBBA or DXT5 format to BC7 format. The optional plugin changes the magic effects of Fortify Alteration/Conjuration/Destruction/Illusion/Restoration to apply a bonus to the base skill for some period instead of allowing spells to last longer for some period. In other words, it changes Actor Value from "Alteration Power Modifier" to "Alteration" and modifies the description to reflect this change.
z929669 Posted December 23, 2021 Posted December 23, 2021 37 minutes ago, Greg said: I don't see a visual difference between the textures. It looks as if this just changes from uncompressed RRGGBBA or DXT5 format to BC7 format. The optional plugin changes the magic effects of Fortify Alteration/Conjuration/Destruction/Illusion/Restoration to apply a bonus to the base skill for some period instead of allowing spells to last longer for some period. In other words, it changes Actor Value from "Alteration Power Modifier" to "Alteration" and modifies the description to reflect this change. Yeah, that's what I mean. Both options seem desirable to me.
z929669 Posted December 31, 2021 Posted December 31, 2021 On 12/23/2021 at 4:47 PM, Greg said: I don't see a visual difference between the textures. It looks as if this just changes from uncompressed RRGGBBA or DXT5 format to BC7 format. The optional plugin changes the magic effects of Fortify Alteration/Conjuration/Destruction/Illusion/Restoration to apply a bonus to the base skill for some period instead of allowing spells to last longer for some period. In other words, it changes Actor Value from "Alteration Power Modifier" to "Alteration" and modifies the description to reflect this change. Bumping this. I think we should be using both optional files. CACO Cleaned Textures - BC7 format textures instead of uncompressed DDS True Fortify Effects for Magic Skills - this make fortify magic effects consistent with other CACO fortify effects and should apply to Odin if I am interpreting that mod correctly (scales spell strength according to skill level)
DoubleYou Posted January 16, 2022 Posted January 16, 2022 The Ironwood Tree normal map for this mod is misnamed. There is a bug report for this in the Bugs tab on the mod page. Easiest solution will be to instruct to install the CACO Cleaned Textures file and rename textures\ccor\plants\imp45\ironwood_n.dds to textures\ccor\plants\imp45\ironwood01_n.dds
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now