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Posted

This mod overwrites the Chicken Butthurt textures.  The overwriting textures are in the CACO esp.  How do you change it so that the CACO esp doesn't overwrite the Chicken Butthurt textures?

Posted (edited)

This mod overwrites the Chicken Butthurt textures.  The overwriting textures are in the CACO esp.  How do you change it so that the CACO esp doesn't overwrite the Chicken Butthurt textures?

Never mind.  I figured it out.  The files are in the bsa file.  I would need to exract the contents of the bsa and then hide the overwritting meshes in MO2.

Edited by Kattmandu
Posted

Just for S&G, I tried to create a Chicken Butthurt esp and bsa using the Creation Kit and then loaded them after CACO.  Still had the larger eggs in game.  Clearly I don't know how to make a mod.  I give up.  

  • 1 year later...
  • 2 weeks later...
Posted

We should consider updating the detailed instructions for CACO. The current instructions say to install the main file and both update files. As Mercury72 points out, CACO now has three update files: CACO SKSE 2.0.19 - 2.0.20 DLL Update (Special Edition), CACO SKSE 2.1.3 DLL Update (Anniversary Edition), and Temporary Patch for Complete Crafting Overhaul Remastered. Users should install the Special Edition or the Anniversary Edition update and the patch.

Posted
24 minutes ago, Greg said:

We should consider updating the detailed instructions for CACO. The current instructions say to install the main file and both update files. As Mercury72 points out, CACO now has three update files: CACO SKSE 2.0.19 - 2.0.20 DLL Update (Special Edition), CACO SKSE 2.1.3 DLL Update (Anniversary Edition), and Temporary Patch for Complete Crafting Overhaul Remastered. Users should install the Special Edition or the Anniversary Edition update and the patch.

I've updated the instructions to point to the files used for SSE runtime 1.5.97.0. We'll need to update these, of course, when we direct toward Anniversary update.

Posted
On 11/26/2021 at 2:11 PM, DoubleYou said:

I've updated the instructions to point to the files used for SSE runtime 1.5.97.0. We'll need to update these, of course, when we direct toward Anniversary update.

We should probably mark these changes in the Changelog post-installation area up top so that we don't miss the updates.

  • 3 weeks later...
Posted

Updated file on Nexus.

 

CACO DLL update for Skyrim AE (runtime 1.6.342) and SKSE 2.1.4 . This update only includes the DLL files. Install the main file first, then allow this patch to overwrite the older DLLs.

Posted

I don't see a visual difference between the textures. It looks as if this just changes from uncompressed RRGGBBA or DXT5 format to BC7 format.

The optional plugin changes the magic effects of Fortify Alteration/Conjuration/Destruction/Illusion/Restoration to apply a bonus to the base skill for some period instead of allowing spells to last longer for some period. In other words, it changes Actor Value from "Alteration Power Modifier" to "Alteration" and modifies the description to reflect this change.

Posted
37 minutes ago, Greg said:

I don't see a visual difference between the textures. It looks as if this just changes from uncompressed RRGGBBA or DXT5 format to BC7 format.

The optional plugin changes the magic effects of Fortify Alteration/Conjuration/Destruction/Illusion/Restoration to apply a bonus to the base skill for some period instead of allowing spells to last longer for some period. In other words, it changes Actor Value from "Alteration Power Modifier" to "Alteration" and modifies the description to reflect this change.

Yeah, that's what I mean. Both options seem desirable to me.

Posted
On 12/23/2021 at 4:47 PM, Greg said:

I don't see a visual difference between the textures. It looks as if this just changes from uncompressed RRGGBBA or DXT5 format to BC7 format.

The optional plugin changes the magic effects of Fortify Alteration/Conjuration/Destruction/Illusion/Restoration to apply a bonus to the base skill for some period instead of allowing spells to last longer for some period. In other words, it changes Actor Value from "Alteration Power Modifier" to "Alteration" and modifies the description to reflect this change.

Bumping this.

I think we should be using both optional files.

  • CACO Cleaned Textures - BC7 format textures instead of uncompressed DDS
  • True Fortify Effects for Magic Skills - this make fortify magic effects consistent with other CACO fortify effects and should apply to Odin if I am interpreting that mod correctly (scales spell strength according to skill level)
  • 3 weeks later...
Posted

The Ironwood Tree normal map for this mod is misnamed. There is a bug report for this in the Bugs tab on the mod page. Easiest solution will be to instruct to install the CACO Cleaned Textures file and rename

textures\ccor\plants\imp45\ironwood_n.dds

to

textures\ccor\plants\imp45\ironwood01_n.dds

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