TechAngel85 Posted December 12, 2019 Posted December 12, 2019 Discussion topic: Ruins Clutter Improved by raiserfx Wiki Link
alphaniner Posted June 10, 2020 Posted June 10, 2020 Ruins Clutter Improved - Fixes might be worth consideration if you weren't already aware of it. 1
Mousetick Posted December 8, 2021 Posted December 8, 2021 (edited) The guide instructs users to install SMIM Lanterns (option checked in FOMOD), and then later on the SMIM meshes are overwritten by this mod, effectively making the SMIM meshes and textures useless. So I'm confused about the real intent. Which lanterns are actually desired: the SMIM ones or the Ruins Clutter Improved ones? /meshes/clutter/common/candlelanternwithcandle01.nif from Vanilla > SMIM/ELFX > Ruins Clutter Improved: Edited December 8, 2021 by Mousetick
z929669 Posted December 8, 2021 Posted December 8, 2021 On 12/8/2021 at 9:15 AM, Mousetick said: The guide instructs users to install SMIM Lanterns (option checked in FOMOD), and then later on the SMIM meshes are overwritten by this mod, effectively making the SMIM meshes and textures useless. So I'm confused about the real intent. Which lanterns are actually desired: the SMIM ones or the Ruins Clutter Improved ones? /meshes/clutter/common/candlelanternwithcandle01.nif from Vanilla > SMIM/ELFX > Ruins Clutter Improved: Expand Based upon the screens (thanks for this context), we would want the RCI lanterns, so we should update that piece of the SMIM instructions (anything to reduce the number of options to tick in SMIM is great!) SMIM install instructions updated to account for latest findings
TechAngel85 Posted December 8, 2021 Author Posted December 8, 2021 I think that was added by mistake. We've never installed the Lanterns from SMIM.
z929669 Posted December 8, 2021 Posted December 8, 2021 On 12/8/2021 at 2:24 PM, TechAngel85 said: I think that was added by mistake. We've never installed the Lanterns from SMIM. Expand Yeah, that FOMOD is huge, and writing the markup was probably a PITA, as is following it! I just reinstalled SMIM last night to be certain I had the correct setup, and it took me about 7 minutes and significant eye/brain strain.
Greg Posted December 10, 2021 Posted December 10, 2021 On 12/8/2021 at 2:29 PM, z929669 said: Yeah, that FOMOD is huge, and writing the markup was probably a PITA, as is following it! I just reinstalled SMIM last night to be certain I had the correct setup, and it took me about 7 minutes and significant eye/brain strain. Expand It is generally a pain, but I find it easier if you have two monitors. Mod Organizer with the FOMOD options on the left, browser window with the expanded FOMOD instructions on the right (or reverse if you prefer). When you're on the FOMOD step with never-ending checkboxes and radio buttons, check the first option and use tab to go to the next option. If you're in a block of radio buttons, use up/down arrows to move up or down among the options, space to select, and tab to go to the next option. I also keep the instructions more or less at the bottom of the browser window so I can Alt+Tab to the browser, scroll down a wee bit to see the next option to check, Alt+Tab back to the FOMOD. Although it's still somewhat of a pain, I can only imagine the pain Brumbek went through to create the FOMOD installer and I'm grateful he went to all that trouble.
z929669 Posted December 10, 2021 Posted December 10, 2021 On 12/10/2021 at 12:44 AM, Greg said: It is generally a pain, but I find it easier if you have two monitors. Mod Organizer with the FOMOD options on the left, browser window with the expanded FOMOD instructions on the right (or reverse if you prefer). When you're on the FOMOD step with never-ending checkboxes and radio buttons, check the first option and use tab to go to the next option. If you're in a block of radio buttons, use up/down arrows to move up or down among the options, space to select, and tab to go to the next option. I also keep the instructions more or less at the bottom of the browser window so I can Alt+Tab to the browser, scroll down a wee bit to see the next option to check, Alt+Tab back to the FOMOD. Although it's still somewhat of a pain, I can only imagine the pain Brumbek went through to create the FOMOD installer and I'm grateful he went to all that trouble. Expand Same, but I have one huge monitor
Mercury71 Posted December 30, 2021 Posted December 30, 2021 Mod updated on Nexus. Version 3.2 Added new ruinscanopicjar texture Added wrburialurn01 and wrcoffin01 mesh with corrected texture path for silver decoration Included falmer temple chandelier in main patch Included fix for the ratway wood and ruins linen texture in the main patch Improved dragonclaw mesh and fixed texture seams Improved mesh and texture of Seranas coffin in the Dimhollow Crypt Improved vertex lighting and texture of several soulcairn static objects (walls, stairs, lightwell) Improved riekling throne mesh Improved trapdoor handle Improved texture and uv mapping of several woodbeams (mines, riften, ship) Improved texture and uv mapping of riftenrwhallarch01grate01 and riftenrwhallsewerhole01 Improved riften jail door Improved shipkatariahdoor mesh and texture Improved texture of basic wooden plate and woodenbowl Improved dwarven oil texture (original design by SRW0) Slightly improved pitchfork01 mesh and texture Slightly improved puzzledoor texture Slightly improved ruinsconcebase01 texture Slightly improved soulgemholder texture Slightly improved imperial and riften wood door Fixed texture seams and slightly improved the mesh of the dragonstatues Fixed bright blood texture on silverware in castle Volkihar Restored ruinsconce01 mesh to original design, fixed the base mesh and texture seams 1
z929669 Posted December 30, 2021 Posted December 30, 2021 We will probably need to test some of the changes to see if we still need to hide the same files or not (depending on the install method, since there is now both manual and FOMOD it looks like).
TechAngel85 Posted December 30, 2021 Author Posted December 30, 2021 I didn't notice anything from the update description that would need to be changed from our current instructions.
z929669 Posted December 30, 2021 Posted December 30, 2021 On 12/30/2021 at 7:50 PM, TechAngel85 said: I didn't notice anything from the update description that would need to be changed from our current instructions. Expand In looking more closely at the changes, I agree. We may need to look at the falmer temple chandelier and solcairn meshes though. I'd say to install the loose files rather than the FOMOD Updated instructions accordingly
TechAngel85 Posted December 31, 2021 Author Posted December 31, 2021 On 12/30/2021 at 8:55 PM, z929669 said: In looking more closely at the changes, I agree. We may need to look at the falmer temple chandelier and solcairn meshes though. I'd say to install the loose files rather than the FOMOD Updated instructions accordingly Expand I agree. I didn't see any issue with those things. One soulcairn texture looks like it's mapped differently, but I suspect that comes with a change to the UV on the mesh. Updated mod page to also install the Optional File, since it would have been installed with the FOMOD.
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