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  • 1 month later...
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Posted

It would be nice if the author uploaded a compressed or lower resolution version, 16MB for a single 2k texture is insane, especially the sunglare. I asked the author to upload a smaller file, but no response yet.

 

I tried running it through DDSopt (which was being a pain in the ass for some reason) with standard settings but I got some weird artifacting, any advice in that department?

Posted

It would be nice if the author uploaded a compressed or lower resolution version, 16MB for a single 2k texture is insane, especially the sunglare. I asked the author to upload a smaller file, but no response yet.

 

I tried running it through DDSopt (which was being a pain in the ass for some reason) with standard settings but I got some weird artifacting, any advice in that department?

Add the file to the INI under [AlphaCustom], then rerun (and update the Guide INI while you are at it if you want)
Posted

I ran sunglare.dds through the latest DDSopt without any issues at all. Converted to DXT1 without any apparent degradation (size reduced to 2,731 KB) ... no alpha. sun.dds also processed flawlessly.

  • 5 months later...
Posted

It should be said every single time, the sun settings need to be tweaked for every single sun textures that you use. Every single preset only has settings which the author use. These might just be vanilla, or they might be a custom one. In all cases its very few values that you need to tweak, and it can always be done from the ingame GUI. (As long as you are not still using one of the really old versions!)

Posted

As Aiyen says, the ENB settings for sun glare and the like often need to be adjusted to suit various unique aspects of the user config. You can use any of the sunglare textures if you adjust the ini accordingly (at least that is how it always used to be back in the old days 6 months ago :P )

Posted
As Aiyen says' date=' the ENB settings for sun glare and the like often need to be adjusted to suit various unique aspects of the user config. You can use any of the sunglare textures if you adjust the ini accordingly (at least that is how it always used to be back in the old days 6 months ago :P )[/quote']

I'll try it out. I would just go back to the default Climates of Tamriel sun that SKyrealism is made for but I don't really like it. It's too red.

Posted

Just alter the color in the ENB GUI. The difference between the various glares is not so much their color, since that can be changed ingame. What differs is how they look, and how intense they are.

  • 7 months later...

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