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Posted
  On 7/7/2018 at 8:44 AM, LukeCreed13 said:

Tried to run both DynDOLOD and DynDOLODx64 outside of MO2 and I still get an access violation error. Even tried to reboot the system in safe mode just in case and run both again, but still access violation error. Well, if nothing works, I might just wait for a future update of DynDOLOD, but I think it's something related to my system's UAC anyway, even If I have it already set at the lowest level.

Get beta 2.41 and see if it works. If not post/upload ..DynDOLOD/bugreport.txt that should be created in same folder as *.exe

Posted

Hello, I'm sorry if this is well-trodden ground or something, but I'm running into the above issue trying to run DynDOLOD for Skyrim SE. I attached both the full log file and a specific portion of the log file that's relevant, since poking around in xEdit told me that that cell in particular is a part of the WhiterunWorld worldspace (1A26F). More specifically, it's an unlabeled bit of Sub-Block 1, -1 of Block 0, -1, at <8, -4>.

 

Now I'm gonna be honest, I have no clue what any of that actually means. But for whatever reason DynDOLOD has a problem with it. I checked for errors on that cell with xEdit, and also ran an error check for Skyrim.esm itself. While Skyrim.esm had quite a number of errors, xEdit never found any problem with that cell itself. It found a handful of errors that mention Whiterun at all, but none of them have to do with the cell, and only a couple have to do with WhiterunWorld at all. I went ahead and attached a snippet of the xEdit log for that, too.

Is this just something that I'm doing wrong because I'm dense? It wouldn't be the first time. Thanks for taking the time to look at this.

partial error log.txtFetching info...

DynDOLOD_SSE_log.txtFetching info...

xedit whiterun.txtFetching info...

Posted (edited)
  On 7/8/2018 at 7:24 AM, LukeCreed13 said:

Nope, still access violation error. Here's what bugreport.txt says: https://pastebin.com/VAsH2jDC

Looks like the required file ..DynDOLOD\Edit Scripts\DynDOLOD\hardcoded\Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat is missing or something is preventing access.

 

The DynDOLOD startup log should have a line like

 

[00:00:01.621]    Background Loader: [skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file

  On 7/8/2018 at 2:57 AM, supersemantic said:

Hello, I'm sorry if this is well-trodden ground or something, but I'm running into the above issue trying to run DynDOLOD for Skyrim SE. I attached both the full log file and a specific portion of the log file that's relevant, since poking around in xEdit told me that that cell in particular is a part of the WhiterunWorld worldspace (1A26F). More specifically, it's an unlabeled bit of Sub-Block 1, -1 of Block 0, -1, at .

 

Now I'm gonna be honest, I have no clue what any of that actually means. But for whatever reason DynDOLOD has a problem with it. I checked for errors on that cell with xEdit, and also ran an error check for Skyrim.esm itself. While Skyrim.esm had quite a number of errors, xEdit never found any problem with that cell itself. It found a handful of errors that mention Whiterun at all, but none of them have to do with the cell, and only a couple have to do with WhiterunWorld at all. I went ahead and attached a snippet of the xEdit log for that, too.

 

Is this just something that I'm doing wrong because I'm dense? It wouldn't be the first time. Thanks for taking the time to look at this.

 

You are using patch files from DynDOLOD Resources SE 2.41 with DynDOLOD 2.40. 

 

Make sure to use DynDOLOD Resources versions only with matching or higher DynDOLOD Standalone versions but never with older versions.

 

 

Edited by sheson
  • +1 1
Posted

Just noticed I deleted the \Edit Scripts\DynDOLOD\cache 2 times before runing texgen and dyndolod, is there something wrong with that? do we need the cache files when we run dyndolod?

Posted
  On 7/8/2018 at 11:21 AM, minos55 said:

Just noticed I deleted the \Edit Scripts\DynDOLOD\cache 2 times before runing texgen and dyndolod, is there something wrong with that? do we need the cache files when we run dyndolod?

There is no need to worry about the files in the cache folder either way even when generating 3D tree LOD. They are always created anew.

Posted

Hi, I'm new to using DynDOLOD and am trying to follow the Ultimate Trees SE guide. However, when I launch Texgen -sse it runs as DynDOLOD -sse. Both programs work fine without adding "-sse" and launching them for normal Skyrim. Any idea how to fix/or what could be causing this?

Posted
  On 7/8/2018 at 6:57 PM, Omni23 said:

Hi, I'm new to using DynDOLOD and am trying to follow the Ultimate Trees SE guide. However, when I launch Texgen -sse it runs as DynDOLOD -sse. Both programs work fine without adding "-sse" and launching them for normal Skyrim. Any idea how to fix/or what could be causing this?

The filename of the exe needs to be TexGen.exe or TexGenx64.exe in order for it to start in TexGen mode. Any other filename will start the tool in DynDOLOD mode.

Posted (edited)

I'm completely blocked: I'm trying to run DynDOLOD out of the newest Mod Organizer 2.1.3.    I completely deleted everything in DynDOLOD Output mod (that I made in MO2) folder giving it a "new" run. 

I followed LOOT's suggestions and cleaned ITM and UnDeleted records from my mods. 

When I try to run DynDOLOD I'm getting the following error.

Exception in unit userscript line 229: Can't copy record [CELL:000E8ECB] as new record.

I can't seem to figure where its coming from, because I could just remove or unselect the offending mod.   Checking that ID in xedit only shows me its in skyrim.esm and no other mod touches that cell, not really much helpful. 

I've attached my full log file from my latest run of dyndolod.

DynDOLOD_SSE_log.txtFetching info...

Edited by malibu35072
Posted
  On 7/8/2018 at 10:25 PM, malibu35072 said:

I'm completely blocked: I'm trying to run DynDOLOD out of the newest Mod Organizer 2.1.3.    I completely deleted everything in DynDOLOD Output mod (that I made in MO2) folder giving it a "new" run. 

 

I followed LOOT's suggestions and cleaned ITM and UnDeleted records from my mods. 

 

When I try to run DynDOLOD I'm getting the following error.

 

Exception in unit userscript line 229: Can't copy record [CELL:000E8ECB] as new record.

 

I can't seem to figure where its coming from, because I could just remove or unselect the offending mod.   Checking that ID in xedit only shows me its in skyrim.esm and no other mod touches that cell, not really much helpful. 

 

I've attached my full log file from my latest run of dyndolod.

You are using patch files from DynDOLOD Resources SE 2.41 with DynDOLOD 2.40. 

 

Make sure to use DynDOLOD Resources versions only with matching or higher DynDOLOD Standalone versions but never with older versions.

Posted
  On 7/9/2018 at 9:24 AM, sheson said:

You are using patch files from DynDOLOD Resources SE 2.41 with DynDOLOD 2.40. 

 

Make sure to use DynDOLOD Resources versions only with matching or higher DynDOLOD Standalone versions but never with older versions.

Thanks a bunch.  I updated DynDOLOD with the newer version and things worked well. 

Posted

After generating DynDOLOD on SSE following the GamerPoets tutorial  for Open Cities, DynDOLOD.esm has MajesticMountains.esp as a master, preventing SSEEDit and Merge Plugins from working, and LOOT from sorting it with a Cyclic Interaction error.


Load order:https://pastebin.com/AHkWQKfN


So far, the best I can come up with is generating the LOD, then disabling MajesticMountains.esp and disabling all the options in the advanced window, except enabling all Woldspaces,to try and update just the plugins.

Posted
  On 7/10/2018 at 1:43 AM, EventHorizon27 said:

 

After generating DynDOLOD on SSE following the GamerPoets tutorial  for Open Cities, DynDOLOD.esm has MajesticMountains.esp as a master, preventing SSEEDit and Merge Plugins from working, and LOOT from sorting it with a Cyclic Interaction error.

Load order:https://pastebin.com/AHkWQKfN

So far, the best I can come up with is generating the LOD, then disabling MajesticMountains.esp and disabling all the options in the advanced window, except enabling all Woldspaces,to try and update just the plugins.

 

Use DynDOLOD 2.41

Posted
  On 7/10/2018 at 7:50 PM, Monobloc said:

Hi sheson, hope you're doing well, sorry to disturb you an 90th time, i just ended SSE generation and i have these on top of whiterun tundra : https://image.noelshack.com/fichiers/2018/28/2/1531251802-enb2018-7-10-21-43-06.png

 

points to a "tamriel_worshipper"

 

https://image.noelshack.com/fichiers/2018/28/2/1531252235-2018-07-10-21-50-16-sseedit-3-2-2.png

 

any clue ? Thanks.

By default the game does not show markers. Set bShowMarkers=0 or whatever else you did.

  • +1 1

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