
LukeCreed13
Citizen-
Content Count
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1 NeutralAbout LukeCreed13
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Rank
Citizen
Profile Information
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Gender
Male
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Location
Lecce, Italy
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Interests
Football, Mass Effect and of course The Elder Scrolls
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Favorite Mod
Legacy of the Dragonborn
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I just tried it, when I click on "Rebuild Patch" there's no popup that suggests to deactivate some mods. It goes directly to the next section with "Merge Patches" "Import Inventory" Tweak Settings" "Leveled Lists" I can build the Bashed Patch, but it doesn't deactivate any plugins. This is really strange, it never happened to me before.
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So guys I've just followed the guide and started a new playthrough, but all of a sudden Immersive Amazing Follower Tweaks is causing problems, something I didn't have in previous playthroughs. LOOT places the ESP file AmazingFollowerTweaks.esp in a position that's almost in the middle of the load order but when it's there it simply doesn't work, the mod spews out errors in the top left corner of the screen that honestly are too small and go away too fast to read them. If I place it down the load order, before the conflict resolution ESPs it works... but only for one follower. That is, If I try to hire a second follower, the mod seems to work and the message on the top left tells you a follower slot has been used as normal. But the new follower doesn't follow you, and using the Command spell to summon him summons only the first follower, while the second just goes away as If I'd never hired him. Also, I've noticed that the "Everyone wait here." and "Everyone follow me." dialogue lines added by the mod do not appear as they should (and as they did in previous playthroughs).
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Guys if you want to rollback to the version before the Creation Club update, do as always: Press Win+R and paste steam://nav/console Then paste download_depot 489830 489833 1298692161422189837 and hit Enter Go to \Steam\steamapps\content\app_489830\depot_489833 and copy & paste the file SkyrimSE.exe into your Skyrim directory, overwriting the one already in it.