Zanderat Posted June 24, 2018 Posted June 24, 2018 Thanks, Sheson for the suggestions. I will report back.
Zanderat Posted June 25, 2018 Posted June 25, 2018 (edited) OK. So, Data\lodsettings\tamriel.lod is not being overwritten. BUT deleting the .BTR files fixed the problem. Judging by the timestamps, they were all generated by xLODGen - Terrain LOD beta..... I guess I will regenerate. Log is here: https://www.dropbox.com/s/7661x3uol7puxfe/LODGen_log.txt?dl=0 No obvious errors. But this line looks "wrong". How can there be a negative value here?Quality LOD4: 10 Max Vertices: 30767 Optimize Unseen: -1 Edited June 25, 2018 by Zanderat
Zanderat Posted June 25, 2018 Posted June 25, 2018 Can't edit my post. This time I will run with "optimize unseen" turned off.
sheson Posted June 25, 2018 Author Posted June 25, 2018 (edited) OK. So, Data\lodsettings\tamriel.lod is not being overwritten. BUT deleting the .BTR files fixed the problem. Judging by the timestamps, they were all generated by xLODGen - Terrain LOD beta..... I guess I will regenerate. Log is here: https://www.dropbox.com/s/7661x3uol7puxfe/LODGen_log.txt?dl=0 No obvious errors. But this line looks "wrong". How can there be a negative value here?-1 means off. Make sure to get latest beta version of xLODGen. Edited June 25, 2018 by sheson
JonnyWang33 Posted June 25, 2018 Posted June 25, 2018 https://www.reddit.com/r/skyrimvr/comments/8tja55/anyone_else_have_this_i_believe_its_dyndolod/ Issue with not being able to advance in the VR start up because the SKSE warning. Any fix?
sheson Posted June 25, 2018 Author Posted June 25, 2018 (edited) https://www.reddit.com/r/skyrimvr/comments/8tja55/anyone_else_have_this_i_believe_its_dyndolod/ Issue with not being able to advance in the VR start up because the SKSE warning. Any fix?It is so gut wrenching having to read such unqualified discussions like removing the plugins. Why do people just not RTFM? Installation Skyrim VR After installing DynDOLOD Resources SE, remove the DynDOLOD Papyrus Scripts:data\scripts\SHESON_DynDOLOD_*.pexdata\scripts\scource\SHESON_DynDOLOD_*.psc Without scripts there won't be any checks. Edited June 25, 2018 by sheson
Ihtien Posted June 25, 2018 Posted June 25, 2018 Hi, I upgraded Dyndolod from 2.36 to 2.39 and Dyndolod Resources from 2.36 to 2.38 and my Dyndolod output shrinked from ~950mb zipped to ~770mb zipped with the same options. Is that normal or did something went wrong?
Scandre1 Posted June 25, 2018 Posted June 25, 2018 Hello there, It seems that ever since 2.38 (can't tell for 2.37) the game seems to crash rather often when leaving an interior cell to a worldspace. When leaving an interior cell the game ctd's during the loading screen. I never had the issue on 2.36 and even upgrading to 2.39 makes no difference. I got a link to a db map with the logs from dyndolod and texgen. Dropbox I personally don't think anything went wrong during the process (even though there were some missing meshes for tree lods). Considering that dyndolod deactivates when you enter an interior cell and reactivates when entering a worldspace makes me believe that there is some issue with this process. The never crash happens when I load a save from withing a interior cell and leave to a worldspace. Hope this is usefull in any way.
mrbowieknife Posted June 26, 2018 Posted June 26, 2018 please someone help! i have a huge cow in the middle of whiterun! i mean huge! like the size of a city please someone help im so stuck right now in my build till i can figure this out! much thanks
Scandre1 Posted June 26, 2018 Posted June 26, 2018 please someone help! i have a huge cow in the middle of whiterun! i mean huge! like the size of a city please someone help im so stuck right now in my build till i can figure this out! much thanks During the instalation of dyndolod resources you must have selected the holy cow option. To remove the cow simply reïnstall the resources and do not select holy cow. After that rerun dyndolod so that any reference to the cow is gone.
sheson Posted June 26, 2018 Author Posted June 26, 2018 (edited) Hello there, It seems that ever since 2.38 (can't tell for 2.37) the game seems to crash rather often when leaving an interior cell to a worldspace. When leaving an interior cell the game ctd's during the loading screen. I never had the issue on 2.36 and even upgrading to 2.39 makes no difference. I got a link to a db map with the logs from dyndolod and texgen. Dropbox I personally don't think anything went wrong during the process (even though there were some missing meshes for tree lods). Considering that dyndolod deactivates when you enter an interior cell and reactivates when entering a worldspace makes me believe that there is some issue with this process. The never crash happens when I load a save from withing a interior cell and leave to a worldspace. Hope this is usefull in any way.Usually, invalid nifs or data from plugins being used in DynDOLOD causing CTD is 100% reproducible. The first steps of troubleshooting would be of to disable the plugins (ESP first to narrow down). Then hide the meshes folder. Typically any such CTD happens when traveling to exterior worldspaces and LOD is enabled. It less likely that disabling LOD when leaving exterior worldspaces causes any problems. There was never such a case in the past years. please someone help! i have a huge cow in the middle of whiterun! i mean huge! like the size of a city please someone help im so stuck right now in my build till i can figure this out! much thanks Thank you for installing the optional holy cow for worshiping. If you are done with all the worshipping simply disable holycow.esp Edited June 26, 2018 by sheson
Scandre1 Posted June 26, 2018 Posted June 26, 2018 Now I got something to do for my weekend with a load order of 200 esp (more than 300 if merged plugins are not included (use sse engine fixes that fixes the phantom save corruption)). I will try to figure out which esp it is and hopefully fix the issue.
dabblerblue Posted June 26, 2018 Posted June 26, 2018 Hello! I'm running into a small issue which I've only noticed on the Western Watchtower and have recreated on two computers. It's kinda driving me a little nuts. Here's a blown-up image which hopefully illustrates the problem: imgur It looks like either the windowframe is clipping through the banner, or the original darker non-moving banner is still somehow visible from a distance and shows up as a rectangular object on the lighter-colored banner that the USSEP places there. This happens in my primary mod setup with around 180 plugins, but I was able to recreate it using just DynDOLOD (w/ requirements) and the USSEP.Am I doing something wrong? Is this something fixable or am I only noticing it now and it's a permanent problem?I'm not sure how helpful they are, but here are my logs from the setup with just DynDOLOD and USSEP: dropbox
Scandre1 Posted June 26, 2018 Posted June 26, 2018 managed to solve the problem I had. Removing a lot of mods from the load-order (and all the meshes that were accociated with them). I have been running from interior to exterior several times and it works without any problems. So thanks for the advice.
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