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Posted (edited)

So I looked through the files on the nexus site and nothing comes up for textures\architecture\windhelm\whruinstone_n.dds

The texture whruinstone_n.dds exists in the vanilla BSA "Skyrim - Textures2.bsa"

 

As the log message say, check the log that all required BSAs are loaded. If not, try with DynDOLOD 2.91.

Edited by sheson
  • 1 month later...
Posted

Can somone please explain to me how to get this to work with Steam Enderal SE? i dont really understand what i need to do.

I have manule downloaded the DynDOLOD and Resources SE from here. https://www.nexusmods.com/skyrim/mods/59721?tab=files

I renamed my Enderal Special edition installation folder to Skyrim Special edition and I have my Enderal Se running through MO2

but I dont know what to do from here. 

 

 

Posted
3 hours ago, domjam said:

Can somone please explain to me how to get this to work with Steam Enderal SE? i dont really understand what i need to do.

I have manule downloaded the DynDOLOD and Resources SE from here. https://www.nexusmods.com/skyrim/mods/59721?tab=files

I renamed my Enderal Special edition installation folder to Skyrim Special edition and I have my Enderal Se running through MO2

but I dont know what to do from here. 

 

 

The instructions for Enderal are in the ..\DynDOLOD\docs\DynDOLOD_Manual.html like they have always been and they say absolutely nothing about renaming folders. Do not invent steps that do not make any sense.

Instead follow the instructions and start the tools with -enderalse. I put that information into the change log as well.

Posted (edited)
On 3/23/2021 at 9:32 PM, sheson said:

The instructions for Enderal are in the ..\DynDOLOD\docs\DynDOLOD_Manual.html like they have always been and they say absolutely nothing about renaming folders. Do not invent steps that do not make any sense.

Instead follow the instructions and start the tools with -enderalse. I put that information into the change log as well.

sorry but I have never done this before as its my first time trying to use this tool and I still dont fully understaning how to do this. 😞 ..i tried to follow the instrucitons in the manuie but i get lost after making the  shortcut with the command line, i did not see anything about actual isntallation for enderal. I did check the gamerpoet video guide in the manual where i found a linke for SE and followed it using MO2 and im at the part where I have to run DynDOLOD64 ,as i set them up to run via MO2 but since this is video is for SE and not Enderal SE. im not sure how to go about the settings when running DynDOLOD. am i suposed to leave the checkboxes disabled under "select worlds" and just choose the preset low medium or high? Thanks

Edited by domjam
Posted
5 hours ago, domjam said:

sorry but I have never done this before as its my first time trying to use this tool and I still dont fully understaning how to do this. 😞 ..i tried to follow the instrucitons in the manuie but i get lost after making the  shortcut with the command line, i did not see anything about actual isntallation for enderal. I did check the gamerpoet video guide in the manual where i found a linke for SE and followed it using MO2 and im at the part where I have to run DynDOLOD64 ,as i set them up to run via MO2 but since this is video is for SE and not Enderal SE. im not sure how to go about the settings when running DynDOLOD. am i suposed to leave the checkboxes disabled under "select worlds" and just choose the preset low medium or high? Thanks

Enderal SE  is just a mod for Skyrim Special Edition. So obviously the same steps apply, obviously.

The instructions in the manuals say:

Generate tree and object LOD with DynDOLOD.exe for the load order. While all available worldspaces can be selected the only useful ones that are large enough to matter are Vyn and MQ09Isle. Otherwise follow the same installation steps as for Skyrim.

Posted (edited)

Yeah, it's me again. *sighs* I'm sorry, Sheson, you said I should pay attention to the bug reports, but alas it's a closed book to me. Would you mind taking a look at my bugreport

You said:

Quote

A: The mentioned texture is corrupted and needs to be fixed or replaced. This sometimes seems to happen with specific MO2 versions under Windows 10, the exact cause is currently unknown.

A: Look up the texture path in MOs right window Data tab to find out which mod supplies it. Reinstall the textures from the mod, DynDOLOD Resources or TexGen output, whichever it is.

This may be a dump question, but what do you mean? 😞

Edit: Oh... No, that was something else. The error warnings are:

<Error creating textures for atlas: Access violation at address 00E892F4 in module 'DynDOLOD.exe'. Read of address 0000047C>
[00:18:44.343]    <Error creating textures for atlas: Access violation at address 00E892F4 in module 'DynDOLOD.exe'. Read of address 00000524>
[00:18:44.546]    <Error creating textures for atlas: Access violation at address 00E892F4 in module 'DynDOLOD.exe'. Read of address 000006AC>
[00:18:44.932]    <Error creating textures for atlas: Access violation at address 00E890DD in module 'DynDOLOD.exe'. Read of address 000004EC>
[00:18:45.269]    <Error creating textures for atlas: Access violation at address 00E890DD in module 'DynDOLOD.exe'. Read of address 0000063C>
[00:18:45.300]    <Error creating textures for atlas: Access violation at address 00E892F4 in module 'DynDOLOD.exe'. Read of address 0000055C>
[00:18:45.676]    <Error creating textures for atlas: Access violation at address 00E892F4 in module 'DynDOLOD.exe'. Read of address 00000230>
[00:18:46.462]    <Error creating textures for atlas: Access violation at address 00E892F4 in module 'DynDOLOD.exe'. Read of address 00000348>
[00:18:46.853]    <Error creating textures for atlas: Access violation at address 00E890DD in module 'DynDOLOD.exe'. Read of address 00000214>
[00:18:48.000]    <Error creating textures for atlas: Access violation at address 00E890DD in module 'DynDOLOD.exe'. Read of address 00000150>
[00:18:48.719]    <Error creating textures for atlas: Access violation at address 00E892F4 in module 'DynDOLOD.exe'. Read of address 00000188>
[00:18:49.001]    <Error creating textures for atlas: Access violation at address 005835D7 in module 'DynDOLOD.exe'. Read of address A5AE5FFC>
[00:18:49.048]    <Error creating textures for atlas: Access violation at address 0040B0AE in module 'DynDOLOD.exe'. Write of address 3E8C0EA3>
[00:18:49.299]    <Error creating textures for atlas: Access violation at address 00E890E7 in module 'DynDOLOD.exe'. Read of address A6D59BA2>
[00:18:49.924]    <Error creating textures for atlas: Access violation at address 00407258 in module 'DynDOLOD.exe'. Read of address 0144E000>
[00:18:50.331]    <Error creating textures for atlas: Access violation at address 00407258 in module 'DynDOLOD.exe'. Read of address 0144E000>
[00:18:50.488]    <Error creating textures for atlas: Access violation at address 005835D7 in module 'DynDOLOD.exe'. Read of address 963C9F18>
[00:18:51.012]    <Error creating textures for atlas: File not found: 
[00:18:51.043]    <Error creating textures for atlas: Access violation at address 00E892FE in module 'DynDOLOD.exe'. Read of address A6D6632A>
[00:18:51.350]    <Error creating textures for atlas: Access violation at address 00407258 in module 'DynDOLOD.exe'. Read of address 0144E000>
[00:18:52.030]    <Error creating textures for atlas: Access violation at address 00407258 in module 'DynDOLOD.exe'. Read of address 0144E000>
[00:18:52.077]    <Error creating textures for atlas: Access violation at address 00E892FE in module 'DynDOLOD.exe'. Read of address D5C86456>
Edited by Marina
Posted (edited)

So... The good news is: it worked. And the bad news: I clicked "Save and Exit", but no Output was created. The path name is correct. What have I missed?

Yeah, sorry! Of course it was my mistake, xEdit chose the wrong hard drive and I didn't see it. *facepalm* 

 

Edited by Marina
Posted
1 hour ago, Marina said:

I just read you suggested running DynDOLODx64 in that case. I'll do that! *fingers crossed*

I was gong to suggest that. In case there is still a problem even with the x64 version, upload both the bugreport and the entire DynDOLOD log.

Posted
10 minutes ago, Marina said:

Now I don't have 3D trees anymore. 😞 Here is my DynDOLOD log: https://mega.nz/file/NE1QiTQb#9iWMWwck3c94nhcr9YXd4PBSZiQs3R9P-7SwYdSySH0

Thank you very much for your kind help again!

Look, everything seems fine:

The log you uploaded does not contain LOD generation, just as far as we can see in the screenshot starting DynDOLOD.

Once the generation ran, check the log for tree report that should that it found the 3D tree LOD meshes for the trees. They are part of the EVT installation in the \meshes\DynDOLOD\lod\trees folder of the mod.

Posted
6 hours ago, Marina said:

I‘m sorry, I don‘t quite understand. What am I supposed to do now? 

Check the log for the last complete LOD generation for the tree report. It starts with "Static tree LOD used meshes and billboards" It has entries like this:

                  TreePineForest01 [TREE:0001306D] meshes\landscape\trees\srg_treepineforest01.nif
                    Billboard found, 3D LOD found 
                    LOD4: meshes\dyndolod\lod\trees\srg_treepineforest01_70c19540passthru_lod.nif
                    LOD8: textures\terrain\lodgen\skyrim.esm\srg_treepineforest01_0001306d.dds using internal
                    LOD16: textures\terrain\lodgen\skyrim.esm\srg_treepineforest01_0001306d.dds using internal

If a tree does not have 3D LOD found, then double check if the corresponding tree mod supports 3D tree LOD and that it is installed correctly.

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