misha Posted June 13, 2019 Posted June 13, 2019 (edited) Error in all logs reads: The lz4 assembly requires the Microsoft Visual C++ 2015 runtime installedlz4.AnyCPU.loader When I try to install 2015 version I get the error message that I have another version of the program installed.https://i.imgur.com/PTGxIqx.jpg Do I need to uninstall some of these versions for the 2015 version? edit: Ahh I am seeing another user sam_dmitry had the same issue and your advice was to install the runtimes/obtain a legal version. My version is legal and I have the runtimes. I'll uninstall the x86 versions as it sounds like sam_dmitry did and report back on this. Thanks. edit2: if it matters I have the game, DynDOLOD, and the runtimes all on 3 separate HDs. Runtimes are on OS SSD, DynDOLOD is on storage HDD, and the game is on SSD for games. Edited June 13, 2019 by misha
sheson Posted June 13, 2019 Author Posted June 13, 2019 (edited) Error in all logs reads: The lz4 assembly requires the Microsoft Visual C++ 2015 runtime installedlz4.AnyCPU.loader When I try to install 2015 version I get the error message that I have another version of the program installed.https://i.imgur.com/PTGxIqx.jpg Do I need to uninstall some of these versions for the 2015 version? edit: Ahh I am seeing another user sam_dmitry had the same issue and your advice was to install the runtimes/obtain a legal version. My version is legal and I have the runtimes. I'll uninstall the x86 versions as it sounds like sam_dmitry did and report back on this. Thanks. edit2: if it matters I have the game, DynDOLOD, and the runtimes all on 3 separate HDs. Runtimes are on OS SSD, DynDOLOD is on storage HDD, and the game is on SSD for games. From the Requirement section of the manual: Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 - Required by LODGen.exe. Get matching platform x86/x64 depending on which DynDOLOD.exe (x86) or DynDOLODx64.exe (x64) is used. LODGen.exe will print an explanatory message in case it is missing. It is one version that covers 2015, 2017 and 2019 Edited June 13, 2019 by sheson
misha Posted June 13, 2019 Posted June 13, 2019 I didn't realize there was a new version of the C++ Redistributable. Thanks sheson, everything is working fine now.
Tacocat Posted June 14, 2019 Posted June 14, 2019 (edited) Guess i need help again with a problem which i cant figure out how to solve myself. When generating 3d tree lod i run into trouble with lodgen creating object lod for the tamriel worldspace. It starts to put out a single 0/0 (empty) file for the same coordinate every time i try to generate lod. After that it continues generating a "normal" file. And after that one it gets stuck and i have to wait around 30 min until it continues. In the meantime dyndolod gave up waiting for a lodgen log and since it continues and finishes (sucessfully?) there is no bugreport. I feel like there is something wrong, but i really dont know what or why. Its not like its freezing in those 30 min, it continues using hardware ressources and the window still responds. All i can give you is this screenshot with the coordinates i am talking about: https://imgur.com/iUhzSBM . I hope this helps a little. Edited June 14, 2019 by Tacocat
sheson Posted June 14, 2019 Author Posted June 14, 2019 Guess i need help again with a problem which i cant figure out how to solve myself. When generating 3d tree lod i run into trouble with lodgen creating object lod for the tamriel worldspace. It starts to put out a single 0/0 (empty) file for the same coordinate every time i try to generate lod. After that it continues generating a "normal" file. And after that one it gets stuck and i have to wait around 30 min until it continues. In the meantime dyndolod gave up waiting for a lodgen log and since it continues and finishes (sucessfully?) there is no bugreport. I feel like there is something wrong, but i really dont know what or why. Its not like its freezing in those 30 min, it continues using hardware ressources and the window still responds. All i can give you is this screenshot with the coordinates i am talking about: https://imgur.com/iUhzSBM . I hope this helps a little.You probably using TreeFullFallBack=0 too?Set TreeFullFallBack=1 for now. I might have an update to LODGen.exe with-in the next couple days / a week with should work better with full models.
Tacocat Posted June 14, 2019 Posted June 14, 2019 You probably using TreeFullFallBack=0 too?Set TreeFullFallBack=1 for now. I might have an update to LODGen.exe with-in the next couple days / a week with should work better with full models.It happens with it turned on and off and with or without custom rules. Its a little weird, but so far i didnt get a ctd so i just assume theres actually no gamebreaking consequence from this behavior. I just noticed, that lodgen really takes alot of ram. It actually uses 29-30 gigs of my 32 and sometime the explorer crashes cause it runs out of memory when a background task starts to consume more memory. But that doesnt happen so often.
Tacocat Posted June 15, 2019 Posted June 15, 2019 I think i was able to solve my issue by uninstalling enhanced landscapes (used the main plugin and the solstheim trees, nothing else). I replaced it with skyrim 3d landscapes and created 3d lods with TreeFullFallBack=0. It took its time, but it worked flawlessly and the the meshes work just fine ingame. I liked the accents enhanced landscapes placed on the map, but skyrim 3d landscapes got fantastic looking trees. I installed the enhanced landscapes solstheim plugin seperately, since it doesnt need a plugin. Right now its working as intended :)
sheson Posted June 15, 2019 Author Posted June 15, 2019 I think i was able to solve my issue by uninstalling enhanced landscapes (used the main plugin and the solstheim trees, nothing else). I replaced it with skyrim 3d landscapes and created 3d lods with TreeFullFallBack=0. It took its time, but it worked flawlessly and the the meshes work just fine ingame. I liked the accents enhanced landscapes placed on the map, but skyrim 3d landscapes got fantastic looking trees. I installed the enhanced landscapes solstheim plugin seperately, since it doesnt need a plugin. Right now its working as intended :)If you have the time and stuff, I'd like you to test with this version https://mega.nz/#!JF4FBYAI!lwKmQDgfDE9T4cD0cuGfxp9AuhJXfjuGtGAhW8owUN0Just replace the files in "Edit Scripts" see how it goes.
Tacocat Posted June 15, 2019 Posted June 15, 2019 If you have the time and stuff, I'd like you to test with this version https://mega.nz/#!JF4FBYAI!lwKmQDgfDE9T4cD0cuGfxp9AuhJXfjuGtGAhW8owUN0Just replace the files in "Edit Scripts" see how it goes.Sure, i will give it a try with enhanced landscapes and TreeFullFallBack=0
Tacocat Posted June 15, 2019 Posted June 15, 2019 Compared to the previous lodgen, this one worked significantly faster and didnt get stuck at any point. I will now test it ingame.
Tacocat Posted June 15, 2019 Posted June 15, 2019 There seems to be some issues with the generated object lods. Here are the object lod meshes for fort greymoor: http://www.mediafire.com/folder/crzhb3ck9th781k,9hi1ykxpcr9y5s4,et00gczzxljqb5m/sharedA wallchunk thats connecting one of the towers is missing in all lod levels. I noticed this problem for other fort-objects too. Maybe this happens to other objects too. I hope the link works.
sheson Posted June 15, 2019 Author Posted June 15, 2019 There seems to be some issues with the generated object lods. Here are the object lod meshes for fort greymoor: http://www.mediafire.com/folder/crzhb3ck9th781k,9hi1ykxpcr9y5s4,et00gczzxljqb5m/sharedA wallchunk thats connecting one of the towers is missing in all lod levels. I noticed this problem for other fort-objects too. Maybe this happens to other objects too. I hope the link works.Huh that's actually caused by wrong LOD meshes in DynDOLOD Resources. They have been hiding there for a while. Will be fixed next version. You could just delete impextbldgsecondstraight01_lod.nif and impextbldgsecondstraight01_lod_3.nif for now. It will fall onto the right ones.
Tacocat Posted June 15, 2019 Posted June 15, 2019 (edited) Huh that's actually caused by wrong LOD meshes in DynDOLOD Resources. They have been hiding there for a while. Will be fixed next version. You could just delete impextbldgsecondstraight01_lod.nif and impextbldgsecondstraight01_lod_3.nif for now. It will fall onto the right ones.Oh, ok. Deleted them and generating new lod now. I noticed, that some of the hybrid tree lod meshes got texture strings like "skyrimhd\build\pc\data\textures\landscape\trees\TundraDriftWoodBranches01.dds". Is this actually a problem or does the game recognize them anyway? I feel like it works. Edited June 15, 2019 by Tacocat
sheson Posted June 15, 2019 Author Posted June 15, 2019 (edited) Oh, ok. Deleted them and generating new lod now. I noticed, that some of the hybrid tree lod meshes got texture strings like "skyrimhd\build\pc\data\textures\landscape\trees\TundraDriftWoodBranches01.dds". Is this actually a problem or does the game recognize them anyway? I feel like it works.What's the tree mod they are from? I believe the game is smart enough to truncate anything before data/texture Edited June 15, 2019 by sheson
Tacocat Posted June 15, 2019 Posted June 15, 2019 What's the tree mod they are from? I believe the game is smart enough to truncate anything before data/textureThose are the strings from the dyndolod resources files.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now