diskdevl Posted May 1, 2019 Posted May 1, 2019 It looks like the Skyrim SE links to both the DynDOLOD Standalone & DynDOLOD Resources files are identical, both links point to the Standalone file.
sheson Posted May 1, 2019 Author Posted May 1, 2019 It looks like the Skyrim SE links to both the DynDOLOD Standalone & DynDOLOD Resources files are identical, both links point to the Standalone file.Fixed. thanks for letting me know.
diskdevl Posted May 1, 2019 Posted May 1, 2019 (edited) Fixed. thanks for letting me know.Thank YOU for not only the unexpectedly fast fix, but for the update itself and the huge amount of work you put in regularly for the tool. =) (Also love the quote in your sig. heh. ) Edited May 1, 2019 by diskdevl
Godis Posted May 1, 2019 Posted May 1, 2019 (edited) I get errors when building lod with dyndolod64.exe, using latest version 2.60 SSE. Logfiles: http://www.mediafire.com/file/tsunckd5rafeobd/Logs.rar/file edit: It says Error reading meshes\terrain\Tamriel\Tamriel.4.4.-12.btr from BSA/BA2 The lz4 assembly requires the Microsoft Visual C++ 2015 runtime installedlz4.AnyCPU.loader Am I missing VS 2015 runtime?? I have them though.. Edit again: Ok, I read the OP again and grabbed the VS17 runtime from the link. Somehow that version wasn't installed, and I try it again now. But before 2.60 it built fine, and I didn't changed anything.. Is that requirement new? Cannot find it in the changelog. Edited May 1, 2019 by Godis
Godis Posted May 1, 2019 Posted May 1, 2019 All right, never mind. After I installed the linked VS17 redistributable it works fine.
sheson Posted May 1, 2019 Author Posted May 1, 2019 (edited) I get errors when building lod with dyndolod64.exe, using latest version 2.60 SSE. Logfiles: http://www.mediafire.com/file/tsunckd5rafeobd/Logs.rar/file edit: It says Error reading meshes\terrain\Tamriel\Tamriel.4.4.-12.btr from BSA/BA2 The lz4 assembly requires the Microsoft Visual C++ 2015 runtime installedlz4.AnyCPU.loader Am I missing VS 2015 runtime?? I have them though.. Edit again: Ok, I read the OP again and grabbed the VS17 runtime from the link. Somehow that version wasn't installed, and I try it again now. But before 2.60 it built fine, and I didn't changed anything.. Is that requirement new? Cannot find it in the changelog. Good you solved it , but since you asked :) That requirement exists since Skyrim SE / LZ4 support was added to LODGen.exe 2 and half years ago and then DynDOLOD 2.22. The LODGen.exe/LODGenx64.exe in 2.60 is the same as in 2.59. Edited May 1, 2019 by sheson
DarthVitrial Posted May 1, 2019 Posted May 1, 2019 Got an exception when running the new beta.I did recently remove Enhanced Vanilla Trees and install Simply Bigger Trees (along with the Skyrim is Windy) patch, is it possible something about that caused the crash? The error does seem to be caused by a missing tree, but I thought I did uninstall EVT properly... Bugreport: https://pastebin.com/L4D51bTRLog p1: https://pastebin.com/dbsusgjcLog p2: https://pastebin.com/D2xmvQHL
blo0dik Posted May 2, 2019 Posted May 2, 2019 (edited) Hello Sheson, I have problems with the new version of DynDOLOD 2.60. Сonstantly, almost at the end produces such an error Error: Access violation at address 0000000000C470AA in module 'DynDOLODx64.exe'. Read of address FFFFFFFFFFFFFFFFFrom DynDOLODhttps://pastebin.com/upP1fptWFrom bugreport.txthttps://pastebin.com/4fxgBp2Band if need -logshttps://mega.nz/#!DfYihS5D!6--6YRiI144P1GUoNztOR8oHWFYTsGZz99mhfOvUOms Game SSE, windows 10, Microsoft Visual C++ 2017 Redistributable last version.I had no problems with previous versions, Bashed patch and Merged are disabled Edited May 2, 2019 by blo0dik
sheson Posted May 2, 2019 Author Posted May 2, 2019 (edited) Got an exception when running the new beta.I did recently remove Enhanced Vanilla Trees and install Simply Bigger Trees (along with the Skyrim is Windy) patch, is it possible something about that caused the crash? The error does seem to be caused by a missing tree, but I thought I did uninstall EVT properly... Bugreport: https://pastebin.com/L4D51bTRLog p1: https://pastebin.com/dbsusgjcLog p2: https://pastebin.com/D2xmvQHL Is that error repeatable when you try again? Edit:Can you also upload these files if they exist:DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_atlas_map_tamriel.txtDynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_flat_textures.txtDynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_lodgen.txtDynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_arnimaduplicate003_textures_used.txt Which mod is textures\lodgen\skyrim.esm\reachtreestump01_000b8a75.dds from? HD-Lods? Please test with version 2.61, I think I found and fixed that error. Edited May 2, 2019 by sheson
sheson Posted May 2, 2019 Author Posted May 2, 2019 Hello Sheson, I have problems with the new version of DynDOLOD 2.60. Сonstantly, almost at the end produces such an error Error: Access violation at address 0000000000C470AA in module 'DynDOLODx64.exe'. Read of address FFFFFFFFFFFFFFFFFrom DynDOLODhttps://pastebin.com/upP1fptWFrom bugreport.txthttps://pastebin.com/4fxgBp2Band if need -logshttps://mega.nz/#!DfYihS5D!6--6YRiI144P1GUoNztOR8oHWFYTsGZz99mhfOvUOms Game SSE, windows 10, Microsoft Visual C++ 2017 Redistributable last version.I had no problems with previous versions, Bashed patch and Merged are disabledDoes the entire load order load into xEdit and can build references OK? Does it work when you generate DLC01SoulCairnby itself? Use the legal version of the game.
blo0dik Posted May 2, 2019 Posted May 2, 2019 Is that error repeatable when you try again? Yes all time.Does the entire load order load into xEdit and can build references OK? Does it work when you generate DLC01SoulCairnby itself? Use the legal version of the game.1. dont know2. did not try, im try later and answer you.3. I'm sorry but I am a poor disabled person and I don’t spend money on games
blo0dik Posted May 2, 2019 Posted May 2, 2019 Yes all time.1. dont know2. did not try, im try later and answer you.3. I'm sorry but I am a poor disabled person and I don’t spend money on games Only with DLC01SoulCairn everything is generated normally, without errors.
Elzee Posted May 2, 2019 Posted May 2, 2019 The log is saved to file when closing the program. Otherwise copy and paste the entire message window. This might happen because something is preventing read/write access. From the DynDOLOD Standalone archive copy the content of the 'DynDOLOD' folder, which contains the files DynDOLOD.exe, TexGen.exe, DynDOLOD_QuickStart.html and the sub folders 'Docs' and 'Edit Scripts' with all their content into a new 'DynDOLOD' folder outside of special OS folders like 'Programs Files' or 'Program Files (x86)', the SteamApps or game folders and Mod Organizers virtual file structure. Do not mix with old versions or xEdit installation.It dosn't work... Even with ver 2.60.
sheson Posted May 2, 2019 Author Posted May 2, 2019 It dosn't work... Even with ver 2.60.If OS, antivir etc prevent read/write access the version of DynDOLOD doesn't matter. Though I wonder if the error message is different.
Elzee Posted May 2, 2019 Posted May 2, 2019 (edited) If OS, antivir etc prevent read/write access the version of DynDOLOD doesn't matter. Though I wonder if the error message is different.Here is a video: Can't get the log file because the program can't exit normally.Sometimes the program crashes directly. Edited May 2, 2019 by Elzee
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