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Posted

LODGen.exe is a command line program that geenrated object LOD meshes. It is spawned by DynDOLOD.exe. It writes its output to the ..DynDOLOD\Logs\ folder. The DynDOLOD log itself will print a message if a LODGen log had errors at generation time or if it completed without errors.

Ah :( i thought it was gonna tell me in the papyrus if i had a bad mesh :p thanks :)

Posted

Thanks for all the help, one more thing: When I got SSEEdit to open it (thanks for that help), it said the masters needed to be sorted for both dyndolod esp and esm. Here are before and after screenshots:

https://imgur.com/a/5RUDr0f

I would not sort master with CC in the load order at the moment -  both before and after seem incorrect atm.

I just committed the CC load order update to the xEdit source and it will be part of 2.37 beta 2. That should ensure the correct order of CC masters in DynDOLOD plugins and xEdit being able to load correctly without tricks.

Posted

I know I must have done something wrong... I ran DynDOLOD on my whole load order, including the bashed patch - I usually took it out because it would crash DynDOLOD but this time all went well and the program finished. Yet, Tamriel becomes global-warming-flooded if I activate the output! Starting at Solitude docks with DynDOLOD and everything's under water and a mile deep, can't even see the surface before I drown. Start without, and no issue. This is not the fist time such has happened to me, I just can't find the way around it. Should I try to generate without the bashed patch? Is there a way to find which mod might be causing DynDO to do this?

 

Possibly relevant information, I'm running DynDOLOD after xLODGen 18 and when running the latter, I forgot to add SSE-Terrain-Tamriel.esm. Don't thing this is the issue, but there. I was going to re-do it later after ironing out my build. I do remember that the last time I had this flooding problem was way before I ever tried xLODGen.

Posted (edited)

"Sorta" fixed it. Wrye Bash was not forwarding the water values for Tamriel (0000003C). Specifically it had a blank water lod field. Regenerated without the bashed patch and it's fine.

Edited by godescalcus
Posted

I know I must have done something wrong... I ran DynDOLOD on my whole load order, including the bashed patch - I usually took it out because it would crash DynDOLOD but this time all went well and the program finished. Yet, Tamriel becomes global-warming-flooded if I activate the output! Starting at Solitude docks with DynDOLOD and everything's under water and a mile deep, can't even see the surface before I drown. Start without, and no issue. This is not the fist time such has happened to me, I just can't find the way around it. Should I try to generate without the bashed patch? Is there a way to find which mod might be causing DynDO to do this?

 

Possibly relevant information, I'm running DynDOLOD after xLODGen 18 and when running the latter, I forgot to add SSE-Terrain-Tamriel.esm. Don't thing this is the issue, but there. I was going to re-do it later after ironing out my build. I do remember that the last time I had this flooding problem was way before I ever tried xLODGen.

"Sorta" fixed it. Wrye Bash was not forwarding the water values for Tamriel (0000003C). Specifically it had a blank water lod field. Regenerated without the bashed patch and it's fine.

If a plugin causes problems, the best option is to fix that plugin so that things also work OK in the game when the plugin is used.

Posted

 I am running into problems with DynDOLOD I am trying to generate the textures via texgen.exe and it runs like the dyndolod.exe! No textures are made, both texgen.exe and dyndolod.exe produce the DynDOLOD_Output folder. I don't think that is what its supposed to do, and I can't use the mod. Please help! 

 

Thank you!

Posted (edited)

I am running into problems with DynDOLOD I am trying to generate the textures via texgen.exe and it runs like the dyndolod.exe! No textures are made, both texgen.exe and .exe produce the DynDOLOD_Output folder. I don't think that is what its supposed to do, and I can't use the mod. Please help! Thank you!

Verify that in fact TexGen.exe / TexGenx64.exe is executed and the filename was not changed. It detects its mode from the exe filename.

 

Post the log that is written to ..DynDOLOD\Logs\ folder.

Edited by sheson
Posted (edited)

Thanks! What about the non-cc changes it made to the load order?

DynDOLOD 2.37 beta 2 should now load the CC ESLs right after the DLCs and both DynDOLOD plugins should have correctly sorted masters as a result

Edited by sheson
  • +1 1

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