DarkladyLexy Posted November 3, 2018 Author Share Posted November 3, 2018 Hi, folks! I'm about to try my hand on this seemingly wonderful installation, but I have a few questions about patches. Do I install patches for each program as I follow the guide, or do I hold off on those that any that will be merged? Do the merged patches ALL get created at the end of the entire guide, or will I be removing patches from the load order for a later merge? Thanks, and sorry in advance if I posted this in the wrong place...I would install everything from the main page as I say then do merges later on as Some patches can't be done until the Master are installed and they might be much later. Don't forget to also go through the Prerequisites Page if you haven't already. Link to comment
Ender108 Posted November 3, 2018 Share Posted November 3, 2018 So... I followed the guide exactly and I ran TexGen. After it finished, it completely scrambled my load order in the left pane. Every single mod I installed was out of place in the most random fashion. Being that there's about 500+ mods installed with this guide, It would have taken me many hours to get it back in place... So I deleted everything and started from scratch. I have no clue what could have caused this since I've never experienced this before. Any ideas? Link to comment
spartanflame Posted November 3, 2018 Share Posted November 3, 2018 Could this build work with "Lakeview extended - Hearthfire"? (https://www.nexusmods.com/skyrimspecialedition/mods/6363?tab=files) Probably would have to redo DynDolod etc. after install? Link to comment
johnboy3434 Posted November 4, 2018 Share Posted November 4, 2018 (edited) Sorry to repost this question, but it apparently got lost in the shuffle: When you recommend turning off "random spawns" in Immersive Creatures if one experiences frequent related crashes, do you mean "additional spawns" (which is about additional enemies appearing in certain circumstances) or "random respawns" (which is about dungeons resetting at random intervals rather than the predictable vanilla time periods)? "Random spawns" isn't an option on the menu. Edited November 4, 2018 by johnboy3434 Link to comment
BurdenCarrier444 Posted November 4, 2018 Share Posted November 4, 2018 I've dumped about 10 hours into a fully-built playthrough so far and all I can say is WOW! Not only does the game look beautiful, the load times are also bearable for my mid-to-high-end gaming laptop. Man is it hardcore though. I brought Inigo, Tocatta, and Jenassa to Bleak Falls Barrow and still died about 6 times to Scourges and Deathlords before finally relenting and turning the difficulty down to Novice until I learn how to work with these combat mods. At least now I can take more than one hit... I should point out though that since the most recent update in my game it appears that Jenassa has lost her Bijin features. After updating I moved RS Children around in the left pane to see if I could fix a minor neck seam issue, but that was the only change I made and should not apply to her. Now whenever I load the game she has blackface, and upon using the setnpcweight command it's fixed but she has a "normal" face rather than the Bijin one. I reinstalled the meshes/textures for Bijin Warmaidens but that didn't do it. I wonder if it has something to do with the Smash Patch? I know that includes the Bijin combined esp. All the other Bijin NPCs look fine. Maybe she heard me call her an idiot when she stepped in front of my arrow and now she wants to make my life difficult? Link to comment
eytsch Posted November 4, 2018 Share Posted November 4, 2018 Hello again! The changelog from 02/11/18 says Main Guide - Landscape and Environment Section - Landscape Overhaul HD - Added LOD textures for DynDOLOD Userbut when I visit this mod page there isn't any file like this Link to comment
berndaroy Posted November 4, 2018 Share Posted November 4, 2018 Hello again! The changelog from 02/11/18 says Main Guide - Landscape and Environment Section - Landscape Overhaul HD - Added LOD textures for DynDOLOD Userbut when I visit this mod page there isn't any file like this You may have to wait a little while...the mod author may be working on them at the moment......they were there yesterday as i downloaded them yesterday Link to comment
DarkladyLexy Posted November 4, 2018 Author Share Posted November 4, 2018 Sorry to repost this question, but it apparently got lost in the shuffle: When you recommend turning off "random spawns" in Immersive Creatures if one experiences frequent related crashes, do you mean "additional spawns" (which is about additional enemies appearing in certain circumstances) or "random respawns" (which is about dungeons resetting at random intervals rather than the predictable vanilla time periods)? "Random spawns" isn't an option on the menu.while I have not encountered this Night spawns and Goblins can cause CTD suggest disabling those. Hello again! The changelog from 02/11/18 says Main Guide - Landscape and Environment Section - Landscape Overhaul HD - Added LOD textures for DynDOLOD Userbut when I visit this mod page there isn't any file like this Luxor has now add the optional textures to the main mod I need to update the guide. Link to comment
rayhne Posted November 4, 2018 Share Posted November 4, 2018 I'm thinking of switching over to SSE and playing and am wondering if anyone has any suggested as to a non-UNP/TMB build for NPCs. I really prefer more practical armor. Link to comment
Rescorla Posted November 4, 2018 Share Posted November 4, 2018 Since Vigor has been taken out of the guide, would it be safe to remove it during the middle of a game? Also would it be safe (i.e no conflicts with any other mods) to add TK Dodge and this mod? https://www.nexusmods.com/skyrimspecialedition/mods/18664 If I add those two mods, would I need to redo any of the dynamic patches (Bashed, smashed, zEdit etc) Link to comment
Alcawen Posted November 5, 2018 Share Posted November 5, 2018 Hi! The mod [Moonpath to Elsweyr Sky and Lightning fix] has a BSA Extracted tag, but when I try to use MO2's BSA extractor plugin when installing it, nothing pops up like the other plugins before it has (eg; Go on Ahead , A Matter of Time) Is this suppose to be like that? Am I doing something wrong? Thank you! Link to comment
Alcawen Posted November 5, 2018 Share Posted November 5, 2018 So... I followed the guide exactly and I ran TexGen. After it finished, it completely scrambled my load order in the left pane. Every single mod I installed was out of place in the most random fashion. Being that there's about 500+ mods installed with this guide, It would have taken me many hours to get it back in place... So I deleted everything and started from scratch. I have no clue what could have caused this since I've never experienced this before. Any ideas? Maybe you should just use loot next time and sort by priority. Also if you want them nice and categorised, delete all MO2's categories, and add your own (according to the mod sections of the guide), and you can sort them by categories too then. You can also try to make "|empty" mods to act as headers for different categories. Link to comment
DarKnight Posted November 5, 2018 Share Posted November 5, 2018 For separators in MO2 you could get the latest dev build which now includes...separators...with background colors!!! https://mega.nz/#!6J01WADY!sJPd9SNXnh9hIt38nEU5546qD4twDGjIiwagRObApmw 1 Link to comment
BurdenCarrier444 Posted November 5, 2018 Share Posted November 5, 2018 Since Vigor has been taken out of the guide, would it be safe to remove it during the middle of a game? Also would it be safe (i.e no conflicts with any other mods) to add TK Dodge and this mod? https://www.nexusmods.com/skyrimspecialedition/mods/18664 If I add those two mods, would I need to redo any of the dynamic patches (Bashed, smashed, zEdit etc)I removed Vigor during my game and have not noticed any issues yet. For me I've only added a few minor mods like Realistic Walking, Running, and Sneaking Speed that do not have any conflict or overlap with other mods in the guide. The ones you want to add do so I totally get being cautious. If I were you I'd just make a bunch of saves around the same point and try and hash things out from there. Like load the game up and do a bunch of things related to the mods you've added to see if you notice anything. Nothing worse than adding a mod you think isn't a big deal and then 25 gameplay hours later there's some ugly conflict. I did include my added mods in the Smash patch, etc. to no detrimental effect so far. Link to comment
exus Posted November 5, 2018 Share Posted November 5, 2018 I've never played with survival mods so I gave them a shot and found iNeed and Frostfall weren't to my liking. I removed those two (I left in Keep it Clean and Campfire, as those two weren't as intrusive), rebuilt the YOT merge and the World Encounter merge, removing the iNeed and Frostfall patches, then rebuilt my Bashed and Smash patch. Have I missed any important steps for cleaning up my install for now having those two mods removed? Also, my playthrough was going pretty well, but I've encountered a few seemingly random enemies that are invisible. It's not consistant by enemy though, for example I had 1 invisible skeever, while I've seen plenty before smashing there heads in. The other time was a group of bandits outside Riften. They're spell effects still showed up and 1 still had a arrow quiver floating in mid air, but no body/armor/weapons. Any obvious troubleshooting to do there? For the most part my followers can help me find them, but it is frustrating. Link to comment
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