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Lexy's: Legacy of The Dragonborn Special Edition


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Well... on the upside this means we can look at putting Shields of the Holds back into the guide. Only reason it was removed was compatibility with CHorses (though we did make a patch for that later). As to the new game thing... well, that's nothing new for me. I think I end up starting new games every other day, sometimes.

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Hi Lexy! Just update since december (I'm quite busy and don't have lots of time for now) to latest and renumbered all the mods that were switch over different places in the load order!  I'll start a new character today or tomorrow to see the new things. 

 

Thank you and all your team for your continued support and all the improvement to the guide!

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Each time I try to save I get a crash to desktop, manual or quicksave doesn't matter. I installed everything according to the guide except for dyndolod and texgen because of low vram.

it could be Skyrim SafeSave System Overhaul been more and more report about it of late.

 

it also doesn't help Sthaagg is MIA due to RL issue with his house being flood a few months ago.

 

i also don't really use SSSO and usually Hard save every time.

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Graphics Issue;

 

I am having a texture missing issue, I get lots of purple blocks when in mountain regions.

 

I have rebuilt DynDOLOD and the log files are giving lots of missing model lines but does run to the end;

 

Building lists of base elements for LODGen and DynDOLOD 1776
[00:00:50.387]   Ignoring Skyrim.exe
[00:00:51.440]           Missing model "meshes\bstamriel\landscape\trees\bskgkbjungletreenew11v2weeping.nif" - ignoring BSKGKBjungletreenew11v2weeping [TREE:08600964] in BSAssets.esm
[00:00:51.511]           09071774 elsMountainButteMoss02 MNAM defined LOD meshes not found, using filename matching
[00:00:51.944]           09071773 elsMountainButteMoss03 MNAM defined LOD meshes not found, using filename matching
[00:00:52.190]           09071772 elsMountainButteMoss04 MNAM defined LOD meshes not found, using filename matching
[00:00:52.212]           Missing model "meshes\bscyrodiil\landscape\plants\azaleashrubflowering01.nif" - ignoring CYRTreeAzaleaShrubFlowering01 [TREE:090D26DB] in BSHeartland.esm
[00:00:52.239]           Missing model "meshes\_byoh\plants\byohhouseingrdfluxyel.nif" - ignoring BSKBYOHTreeFloraFlaxYellow01 "Yellow Flax" [TREE:0D00B9C8] in BS_DLC_patch.esp
[00:00:52.273]           Missing model "meshes\bstamriel\landscape\trees\bsktreeweepingwillow12.nif" - ignoring BSKTreeWeepingWillow12 [TREE:086028C3] in BSAssets.esm
[00:00:52.348]           Missing model "meshes\bstamriel\landscape\trees\bsktreeweepingwillow11.nif" - ignoring BSKTreeWeepingWillow11 [TREE:086028C2] in BSAssets.esm
[00:00:52.446]           09071771 elsMountainButteMoss05 MNAM defined LOD meshes not found, using filename matching
[00:00:52.468]           Missing model "meshes\bstamriel\landscape\trees\bsktreeweepingwillow10.nif" - ignoring BSKTreeWeepingWillow10 [TREE:086028C1] in BSAssets.esm
[00:00:52.635]   Ignoring DynDOLOD.esm
[00:00:52.673]           09071770 elsMountainButteMoss06 MNAM defined LOD meshes not found, using filename matching
[00:00:52.699]           0B128984 WWWRTWall01Outer looking for rtwall01outeraltbrown
[00:00:52.733]           0B128984 WWWRTWall01Outer looking for rtwall01outeralt
[00:00:52.900]           0B128983 WWWRTWall03Inner looking for rtwall03inneraltbrown
[00:00:52.911]           0B128983 WWWRTWall03Inner looking for rtwall03inneralt
[00:00:53.086]           0907176F elsMountainButteMoss07 MNAM defined LOD meshes not found, using filename matching
[00:00:53.267]           0B128982 WWWWRWallCap01 looking for wrwallcap01altbrown
[00:00:53.272]           Missing model "meshes\plants\floramountainflower01black.nif" - ignoring TreeFloraMountainFlower01Black3DNPC "Black Mountain Flower" [TREE:1B1FF219] in OMEGA CACO Patches Merged.esp
[00:00:53.273]           0907176E elsMountainButteMoss08 MNAM defined LOD meshes not found, using filename matching

 

I have followed the guide, and the only variation is that I have updated https://www.nexusmods.com/skyrimspecialedition/mods/16438 Landscape Overhaul to V1.7 as that came out before I did my merging

 

any ideas ??

 

**** UPDATE ****

 

Disabling Trees and Flora Merged, but enabling the 6 composite files causes Smash Patch to also fail to load but the Purple missing textures is gone

Edited by Genadine
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Further Update

 

It appears that LOOT was the issue, with Trees and Flora Merged at the end of the load list all is great no broken Textures if I let LOOT place it, which it does pretty high in the list then the Textures get messed up.

 

Though still would like to know if I should be getting the missing texture messages in DynDOLOD

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Running through all the steps in the guide now and here's something that may be useful to include.  There are many textures that need to be deleted or hidden, as is noted for each mod that needs it, but there's an easy way to do it if you don't want to actually delete the files or individually click on each file in MO2 and mark as hidden.

 

1. Open Powershell in the folder that contains the .tga files

     This folder for example:

     \mods\OMEGA AIO\textures\actors\character\facegendata\facetint\OMEGA Populated.esp

 

2. Type the following command:

     dir *.tga | rename-item -newname {[io.path]::ChangeExtension($_.name,"tga.mohidden")}

 

Every .tga file in that folder will be changed to .tga.mohidden in less than a second.

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Running through all the steps in the guide now and here's something that may be useful to include.  There are many textures that need to be deleted or hidden, as is noted for each mod that needs it, but there's an easy way to do it if you don't want to actually delete the files or individually click on each file in MO2 and mark as hidden.

 

1. Open Powershell in the folder that contains the .tga files

     This folder for example:

     \mods\OMEGA AIO\textures\actors\character\facegendata\facetint\OMEGA Populated.esp

 

2. Type the following command:

     dir *.tga | rename-item -newname {[io.path]::ChangeExtension($_.name,"tga.mohidden")}

 

Every .tga file in that folder will be changed to .tga.mohidden in less than a second.

you should of remove .tga files otherwise you are just wasting space.

Further Update

 

It appears that LOOT was the issue, with Trees and Flora Merged at the end of the load list all is great no broken Textures if I let LOOT place it, which it does pretty high in the list then the Textures get messed up.

 

Though still would like to know if I should be getting the missing texture messages in DynDOLOD

did you make sure all assets ie original mod remove active in the Left Pane? Some messages about missing texture perfectly normal

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Hi there Lexy and everyone.

 

I decided to update Skyrim (haven't been playing since summer) and completely ruined my beloved save (infinite loading screen, haven't been able to get to the bottom of it despite trying for a few days). RIP Freya Wolfsbane.

 

I'm strongly considering starting anew with this guide for my end-all, be-all, slow, deliberate, meditative playthrough of Skyrim (not playing that often, so I'll play on that save for many months, or perhaps even more than a year). However, I notice that this guide is frequently updated, and occasionally explicitly requires starting a new save, which is just completely out of the question for me. Also, mod updates are dangerous anyway (in case of trouble, it seems particularly difficult to roll back to last known good state when there are lots of merges and other tools in the update process), not to mention that frequent updates take a lot of time I simply don't want to spend on a regular basis. So I'll likely be following this guide exactly once and then never updating.

 

My question to Lexy is this: Is right now a good time for that, or should I wait a week or month for some known major mod/tooling update that might be in the works?

 

(Remember, I need stability, so if a big addition to the guide is just around the corner but it'll be many months before it's stable, I'll probably do without.)

Edited by MiSP
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