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Posted

I'm on 3gb VRAM, going to be monitoring with the new Skyrim Performance Monitor ( v 1.6 just released )

 

I had a quick go with parts 1 and 2 yesterday, first entry into Markarth went up to the limit 3gb for a few seconds then a bit more caching kicked in to bring it down to circa 2.7 gb.

 

So just on that small test without the full thing installed I am feeling for 3gb cards some reduction will be necessary


I have a request :

 

Before

PnXkOZ1.jpg

 

 

After

pTbQppF.jpg

 

 

Can anything be done about the stripe band in the middle which looks a bit horrid

bwGywwD.jpg

Posted (edited)

New question :

 

If a user really objects to turning off the Snow shaders ( I love all the new SSE effects ) .. Which textures do we delete so that edge matching in affected areas does not become a problem ?

 

As I understand it, its because of the new snow texture which matches all the rest of your snow work, but that does not go with the snow shaders .. So I imagine that necessitates deleting quite a few snow related textures to keep snow shaders instead with vanilla snow textures

 

I like your new textures, but its kind of like going half way back to old skyrim but with HD textures if we have to cut out the new shaders .. imho

Edited by alt3rn1ty
Posted

He/she probably means original Skyrim version of SRO.

I have checked these textures with original version and they work. There is no difference, and they look even better. This yellow light and SSAO in SE really make textures look bad?

And also vram usage looks normal despite additional alpha channels.

I do plan to release update for original version. Maybe tomorrow, will see  ::):

I'm on 3gb VRAM, going to be monitoring with the new Skyrim Performance Monitor ( v 1.6 just released )

 

I had a quick go with parts 1 and 2 yesterday, first entry into Markarth went up to the limit 3gb for a few seconds then a bit more caching kicked in to bring it down to circa 2.7 gb.

 

So just on that small test without the full thing installed I am feeling for 3gb cards some reduction will be necessary

I have a request :

 

Before

PnXkOZ1.jpg

 

 

After

pTbQppF.jpg

 

 

Can anything be done about the stripe band in the middle which looks a bit horrid

bwGywwD.jpg

Thats mesh problem. Texture is distorted too much, so even higher res doesn't help. 

Maybe mesh editing would help a little bit? 

I do have a 980GTX with 4GB. I'll fire up Afterburner tonight and let you know the VRAM read.

Cool!

  • +1 1
Posted (edited)

Now with all three parts installed :

 

Game settings at Ultra, FPS capped at 60, on this machine

 

Averaging just under 2.6 gb of VRAM use, just about throughout the game.

 

The following graph is fast travelling from one city to the next and spending a couple of minutes running around each city before fast travelling to the next ..

 

8ZGo6EP.png

 

( If you are wondering why the increased GPU use near Falkreath, Simply Bigger Trees SE .. Without reducing Shadows settings :), love that area especially when its a bit misty aswell )

 

I think Windhelm is the highest use of VRAM.

 

Something I found ( which is not evident from the above graph ) is that going out into the surrounding country from a city tends to raise the average VRAM to circa 2.7 / 2.8 gb. Especially exiting from Markarth, and exiting from Riften.

 

Machine was a bit warm but not hot, and the fans only kicked in to half full speed.

 

I conclude SRO does not need any reductions for a machine restricted to 3gb VRAM

Edited by alt3rn1ty
Posted

Now with all three parts installed :

 

Game settings at Ultra, FPS capped at 60, on this machine

 

Averaging just under 2.6 gb of VRAM use, just about throughout the game.

 

The following graph is fast travelling from one city to the next and spending a couple of minutes running around each city before fast travelling to the next ..

 

8ZGo6EP.png

 

( If you are wondering why the increased GPU use near Falkreath, Simply Bigger Trees SE .. Without reducing Shadows settings :), love that area especially when its a bit misty aswell )

 

I think Windhelm is the highest use of VRAM.

 

Something I found ( which is not evident from the above graph ) is that going out into the surrounding country from a city tends to raise the average VRAM to circa 2.7 / 2.8 gb. Especially exiting from Markarth, and exiting from Riften.

 

Machine was a bit warm but not hot, and the fans only kicked in to half full speed.

 

I conclude SRO does not need any reductions for a machine restricted to 3gb VRAM

How many extra mods did you have loaded during your tests?
Posted

What do you mean 32bit patch?

As Darkside assumed: Original Skyrim version of SRO.

You did write of an update. Would be needed so the SSE version can be used with Original Skyrim? I used _patch_. Sorry, English is not my native tongue.

Posted

Now with all three parts installed :

 

Game settings at Ultra, FPS capped at 60, on this machine

 

Averaging just under 2.6 gb of VRAM use, just about throughout the game.

 

The following graph is fast travelling from one city to the next and spending a couple of minutes running around each city before fast travelling to the next ..

 

8ZGo6EP.png

 

( If you are wondering why the increased GPU use near Falkreath, Simply Bigger Trees SE .. Without reducing Shadows settings :), love that area especially when its a bit misty aswell )

 

I think Windhelm is the highest use of VRAM.

 

Something I found ( which is not evident from the above graph ) is that going out into the surrounding country from a city tends to raise the average VRAM to circa 2.7 / 2.8 gb. Especially exiting from Markarth, and exiting from Riften.

 

Machine was a bit warm but not hot, and the fans only kicked in to half full speed.

 

I conclude SRO does not need any reductions for a machine restricted to 3gb VRAM

You are on win 10. But i suppose that should't make a difference with vram usage? I have win 7.

And yes Windhelm is the most demanding.

Does it stutter?

As Darkside assumed: Original Skyrim version of SRO.

You did write of an update. Would be needed so the SSE version can be used with Original Skyrim? I used _patch_. Sorry, English is not my native tongue.

Try SE version. I mean you must download it either way.

I'm gonna probably upload today update for original version?  

Posted (edited)

No, not even a tiny insignificant hint of any stuttering, its all smooth as a babys bum :)

 

Skyrim SE has always been the same for me, so any kind of stutter would be glaringly obvious .. I get none. Even when constantly walking / running around the landscape while VRAM is varying its load between 2.6 - 2.9 gb.

 

There is always a bit of overload when fast travelling into a city from anywhere, the graph spikes to hit the roof at 3 gb, but then the instant before the game commences again VRAM use has already sunk down to less than 3gb .. So its not affecting gameplay at all.

 

The only thing that is obvious is a little more warmth on the case from the GPU working a bit more than usual ( I am guessing because it has less spare VRAM to juggle in / out more textures, so it has to work a bit harder keeping the flow versus cache in system ram balance going ), but no temperatures to be concerned with yet.

Although if I was to stick to the rule of always having circa 20 percent VRAM free at all times to preserve machine longevity ( especially on laptops where cooling is a very fine balancing act sometimes with the physically restricted space ) .. I think I am currently over-stepping the mark enough to want to bring down VRAM use just a little bit, or in the long term not use SRO permanently.

 

 

Win 10 VRAM use I havent done any investigation into that, but I should imagine it is probably a bit less than Win 7, it does not use windows Aero glass effects anymore, so probably saves circa 100mb of VRAM in comparison with Win 7 ( I know on my old laptop which had Win 7, I could typically squeeze out that much VRAM for more spare when using a classic theme desktop and disabling aero )

 

 

Anyway thats all my thoughts so far apart from saying .. Its looking damned good. And does not deter too much from the games original artistic feel, which you always do well.

 

Edit : Forgot to mention the Vanilla game VRAM use is averaging between 1.6 to 2.2 gb VRAM use on this machine, area dependant. I think my ideal to try and achieve would be 2.2 to 2.7

Edited by alt3rn1ty

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