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wow, see what happens with a million little patches zzzz, what have you installed.

IF you install

CORE

Weapon addon 2

worldspace

better settler and cloths

weaponsmith

 

then remove all patches

 

go here

https://wiki.step-project.com/User:Gernash/test

install or reonstall the mods as per fomods

 

then go here

https://forum.step-project.com/topic/11094-wip-fallout-4-using-modorganizer-2/page-49?do=findComment&comment=183634

 

that is the new patches for current load

Edited by Gernash
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MODWiki-WBOWOF Patch is in the old patches and not used anymore. where is it listed?


AHH I see it's just weapon PAtch II in the fomod

 

I have renamed it in the wiki

 

sorry for the confusion

Edited by Gernash
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VER 2.0.0 of CORE is coming online (slowly)

 

They are now split up into(Selectable Via the Weapons)

 

CORE (vanilla everything)

Realism (Vanilla Damage except 50cal and recoil, weapon weight, Sight'n scopes) Note: This will be the platform for survival, it is meant to be hard and sadistic.

PEWPEW (Modern weapons- Non law friendly addons)

 

 

PATCHES

 

CORE - Complete

-Better Settlers Clothing addon - Complete

Realism - Complete

PEWPEW - Complete

-ZephyrWarrior's F4 Power armor addon - Complete

-Worldspace - Complete - [2 types with and without War of the Commonwealth.]

 

Stage II

Intelligent Fomod - Complete MODWiki CORE v2.0.0-17371-2-0-0 - !!!PATCH IS UP!!!

(NOTE: This fomod detects what you have installed and Picks the correct options - I hope :woot: )

 

 

Web page update Section:

 

Core - UP

-Better Settlers Clothing addon - UP

Realism- UP

Modern Weapons- UP

-Z4 Power armor addon- UP

-Worldspace- UP

 

Stage III

 

Create intro/info Page to following sections:

Realism : Done

Modern Weapons: Done

 

CORE: How to use all the new IN-Game configs/menus/Aids etc: NOT Started.

 

 

Load order - Updated - made link to current load order as I play with mods....there are Easter eggs...

Changelog - Updated

 

I'll keep updating this Post till complete

 

 

Stage IV

 

Obtaining permission from mod authers that I have made slight alterations to their mods so they function within the MODWiki enviroment: This will be ongoing as I add more mods.

 

CREDIT and THANKS

 

This will be where the updated list will be (As well as the end of the MODWiki page.) If I get anyone declining I will also add them as the mods they produced are worth looking at.

 

 

 

20/10/2016

 

MODWiki CORE v2.0.2-17371-2-0-2

 

is up and modlist added to.

 

Update to Changelog in progress - COMPLETE

 

Added Misc Textures (have not added HQ MQ LQ yet) - COMPLETE

Changed Realism section and plugins

Changed Modern Weapons WOF to Light em up.

 

This is all to setup the base still. You will mainly notice the veliosity of the rounds now and have tracer fire.


Also Because I cant get an answer from the Google gods, I've cleaned all my DLC's Will report the stability as I go.

 

 

BUGS/ISSUES

 

Appears I didn't bring the INNR for the power armor (oops) it's just the new naming system for PA inventory items - Low priority

For Modern weapons ans backpack <above> ZW's F4 Overhaul <above> weaponsmith extended 2 because there are INNR conflicts. : - low priority

Modern weapons: Vanilla weapons need more umph - low priority

Edited by Gernash
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{{{Reserved}}}

Everything below functional displays and above Workshoprearranged is not yet sorted but not a major issue to the plugin load order (I'll re-post a super optimized one later)

 

 

UPDATED 28/10/2016 For VER 2.0.3a

 

 

[spoiler=Modern Weapons + PA Overhaul and addons]# This file was automatically generated by Mod Organizer.
*Fallout4.esm
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*DLCNukaWorld.esm
*SpringCleaning.esm
*Unofficial Fallout 4 Patch.esp
*ArmorKeywords.esm
*ZW's F4 Overhaul Master.esm
*NewCalibers.esp
*Loads.esm
*Arbitration - Resources.esm
*ConcealedArmor.esm
*Homemaker.esm
*Snap'n Build.esm
*Settlement Resources Rebalanced.esp
*Homemaker - Greenhouse and Bunker Disabler.esp
*Homemaker - Streetlights Use Passive Power.esp
*OCDecorator.esp
*OCDecoratorDLC.esp
*OCDispenser.esp
*OCDecorator - No Experience.esp
*SettleObjExpandPack.esp
*CleanSettlement Greenhouse.esp
*AES_Renovated Furniture.esp
*AkaWaterWorld.esp
*Evan_Modular Kitchen.esp
*SMH.esp
*CWSS Redux.esp
*DogBed.esp
*OctaviusSentibar_Labels.esp
*No Halloween Decorations.esp
*AutoDoors.esp
*OWR.esp
*OWR_NWR.esp
*OWR_CraftableDecor.esp
*OWR_CraftableDecor_CW.esp
*AD_DLC.esp
*D.E.C.A.Y.esp
*RaiderOverhaul.esp
*Glowing Animals Emit Light.esp
*SuperMutantOverhaul.esp
*Synth Overhaul.esp
*ImmersiveVendors.esp
*Armorsmith Extended.esp
*Armorsith All DLCs Patch.esp
*Armorsmith All DLCs Patch.esp
*Crafting Workbench.esp
*Crafting Workbenches - Ammo.esp
*Crafting Workbenches - Removed Crafting Experience.esp
*Craftable Armor Size.esp
*Craftable Armor Size - Fix Material Requirements.esp
*Crafting Workbenches - Faction and Quest Requirements.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - AWKCR.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*Anchorage Power Armor.esp
*Consistent Power Armor Overhaul.esp
*ZW's F4 Overhaul - Power Armor.esp
*ZWPAO - Nuka World Patch.esp
*ZWPAO - MegaPatch.esp
*LegendaryModification.esp
*LegendaryModification2LM.esp
*LegendaryModificationCSA.esp
*LegendaryModificationGroknak.esp
*LegendaryModificationMisc.esp
*LegendaryModification - DLC Far Harbor.esp
*LegendaryModification - DLC Far Harbor (2LM).esp
*LegendaryModification - DLC Far Harbor (2LM Concealed).esp
*ConcealedArmor.esp
*Tracers - Light em up.esp
*3dscopes-framework.esp
*CutWeaponModsRestored.esp
*Extended weapon mods.esp
*Weaponsmith Extended 2.esp
*VaultTecAcceleratedFocusSystem.esp
*3dscopes-replacer-FarHarbor.esp
*3dscopes-replacer-NukaWorld.esp
*3dscopes-replacer.esp
*CutWeaponModsRestored-Automatron.esp
*CutWeaponModsRestored-FarHarbor.esp
*CutWeaponModsRestored-NukaWorld.esp
*CWMR-Patch-AWKCR.esp
*CWMR-Patch-Extended weapon mods.esp
*NewCalibers_extendedWeaponMods.esp
*3dscopes-replacer-ATS-CWMRPatch.esp
*Loads of Ammo - Leveled Lists.esp
*Weaponsmith - Super Mutant Redux Patch.esp
*Weaponsmith - Armorsmith - Synth Overhaul Patch.esp
*Raider Overhaul - AE Patch.esp
*VaultTecAcceleratedFocusSystem - FarHarbor.esp
*VaultTecAcceleratedFocusSystem - NukaWorld.esp
*Search and Destroy.esp
*Reverb and Ambiance Overhaul.esp
*Vivid Weathers - FO4.esp
*Vivid Weathers - FO4 - Far Harbor.esp
*Vivid Weathers - Nuka World.esp
*DarkerNights.esp
*BetterNightVision.esp
*DarkerNightsDetection.esp
*Pip-Boy Flashlight.esp
*ValdacilsItemSorting-00-ValsPicks-NoDLCVersion.esp
*MojaveImports.esp
*WastelandImports_Classic.esp
*FunctionalDisplays.esp
*FunctionalDisplays-Collectibles.esp
*FunctionalDisplays-MISC-VIS.esp
*FunctionalDisplays-AID-VIS-WI.esp
*FunctionalDisplays-Patch-DLC-ALL-VIS.esp
*EasyHacking.esp
*CarryWeight1000.esp
*CarryWeight200Strength.esp
*No Fusion Core Drain.esp
*QuickEnterFromStand.esp
*QuickExitToStand.esp
*ShellRain.esp
*Live Dismemberment - RegularNoHeadshots.esp
*QuickTrade.esp
*FAR.esp
*LTW MOPP Suit.esp
*LooksMenu.esp
*LooksMenu Customization Compendium.esp
*CBBE.esp
*Realistic Death Physics - ALL DLC.esp
*The Eyes Of Beauty.esp
*TrueReporter.esp
*3DNPC_FO4.esp
*EveryonesBestFriend.esp
*dD-Enhanced Blood Basic.esp
*Move (Get Out the Way).esp
*FO4Hotkeys.esp
*AtomicRadio.esp
*Companion Fall Damage Immunity.esp
*Arbitration - Button Lowered Weapons.esp
*BetterSettlers.esp
*BetterSettlersMortalPack.esp
*BetterSettlersFarHarborPatchMortal.esp
*BetterSettlersCleanFacePack.esp
*BetterSettlersNoLollygagging.esp
*PoliceGlassesStandalone.esp
*AzarPonytailHairstyles.esp
*Hoodless Scribe Hat.esp
*Eli_ArmourCollection.esp
*Eli_RuggedOutfits.esp
*Eli_Accessories.esp
*Eli_Apocalypse Attire.esp
*Eli_AlecusRogueHD.esp
*Eli_NukaStuff.esp
*Eli_TunnelSnakes.esp
*Eli_Steampunk Gunslinger.esp
*Eli_PrudyVaultJumpsuit.esp
*Eli_Gunslinger.esp
*DX Adventurer Outfit.esp
*DX Chem I Care Outfit.esp
*DX Commonwealth Mini Dresses.esp
*DX Commonwealth Shorts.esp
*DX Vault Girl Shorts.esp
*DX Courser X-92 Power Suit.esp
*1nivDX Courser X-92 Power Suit Male.esp
*Armorsmith Deserter X.esp
*Armorsmith Elianora.esp
*BetterSettlersCCAPack1.1b.esp
*LagrieHelmet.esp
*K9TacticalHarness.esp
*Dogmeat's Backpack.esp
*Binoculars.esp
*SettleObjExpandPack-AutoDoorsPatch.esp
*Scavver's Toolbox.esp
*FALLOUT4WT.esp
*SuperMutantOverHaul-Armorsmith.esp
*LootablePAFrames.esp
*Arbitration - Automatron AI.esp
*Arbitration - Recommended Core.esp
*BetterModDescriptions.esp
*TakeCover.esp
*hdreworkedprojectrevised.esp
*SalvageBeacons.esp
*SettlersRename.esp
*Vivid Waters.esp
*WorkshopRearranged.esp
*WorkshopRearranged_RenovatedFurniture_Patch.esp
*WorkshopRearranged_AtomicRadio_Patch.esp
*WOTC.esp
*No Combat Boundaries.esp
*Plenty 'O' Interiors.esp
*subwayrunnnerdynamiclighting.esp
*StumbleUponInteriors.esp
*DWUK_LexingtonInteriors_BI_NC.esp
*BTInteriors_Project.esp
*InteriorsEnhanced-All-In-One.esp
*DynamicInteriorFogRemoval.esp
*SC_ExpandedScrapList.esp
*MODWiki - Overhaul - 203 Patch.esp
*MODWiki - Armor - Patch.esp
*MODWiki - Weapons - Patch.esp
*MODWiki - INNR - Patch.esp
*MODWiki - Ingestible - Patch.esp
*MODWiki - Leveled Items - Patch.esp
*MODWiki - Power Armor - 203 ZW Patch.esp
*MODWiki - Worldspace ALL - 203 Patch.esp
*paframe patch.esp

 

 

 

[spoiler=Realism]# This file was automatically generated by Mod Organizer.
*Fallout4.esm
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*DLCNukaWorld.esm
*Unofficial Fallout 4 Patch.esp
*ArmorKeywords.esm
*Arbitration - Resources.esm
*ConcealedArmor.esm
*Homemaker.esm
*Snap'n Build.esm
*Settlement Resources Rebalanced.esp
*Homemaker - Greenhouse and Bunker Disabler.esp
*Homemaker - Streetlights Use Passive Power.esp
*OCDecorator.esp
*OCDecoratorDLC.esp
*OCDispenser.esp
*OCDecorator - No Experience.esp
*SettleObjExpandPack.esp
*CleanSettlement Greenhouse.esp
*AES_Renovated Furniture.esp
*AkaWaterWorld.esp
*Evan_Modular Kitchen.esp
*CWSS Redux.esp
*SMH.esp
*DogBed.esp
*OctaviusSentibar_Labels.esp
*No Halloween Decorations.esp
*AutoDoors.esp
*AD_DLC.esp
*OWR_NWR.esp
*OWR.esp
*OWR_CraftableDecor.esp
*OWR_CraftableDecor_CW.esp
*D.E.C.A.Y.esp
*RaiderOverhaul.esp
*Glowing Animals Emit Light.esp
*SuperMutantOverhaul.esp
*Synth Overhaul.esp
*ImmersiveVendors.esp
*SettlersRename.esp
*Armorsmith Extended.esp
*Armorsith All DLCs Patch.esp
*Armorsmith All DLCs Patch.esp
*Crafting Workbench.esp
*CraftingOverhaulTlTl.esp
*Crafting Workbenches - Removed Crafting Experience.esp
*Craftable Armor Size.esp
*Craftable Armor Size - Fix Material Requirements.esp
*Crafting Workbenches - Faction and Quest Requirements.esp
*ConcealedArmor.esp
*Tracers - Light em up.esp
*3dscopes-framework.esp
*3dscopes-replacer.esp
*CutWeaponModsRestored.esp
*Extended weapon mods.esp
*Crossbow.esp
*PipeGunRedux.esp
*PipeWeaponRechamber.esp
*CutWeaponModsRestored-Automatron.esp
*CutWeaponModsRestored-NukaWorld.esp
*CutWeaponModsRestored-FarHarbor.esp
*CWMR-Patch-Extended weapon mods.esp
*CWMR-Patch-AWKCR.esp
*3dscopes-replacer-FarHarbor.esp
*3dscopes-replacer-NukaWorld.esp
*3dscopes-replacer-ATS-CWMRPatch.esp
*Plausible_Weights_Weapons_Only_LB.esp
*PWO_NukaWorld.esp
*PWOFarHarbor.esp
*def_inv_scrap_en.esp
*LegendaryModification.esp
*LegendaryModification2LM.esp
*LegendaryModificationCSA.esp
*LegendaryModificationGroknak.esp
*LegendaryModificationMisc.esp
*LegendaryModification - DLC Far Harbor.esp
*LegendaryModification - DLC Far Harbor (2LM).esp
*LegendaryModification - DLC Far Harbor (2LM Concealed).esp
*LegendaryModification Combined - 2LM and DLC's.esp
*Better Explosives - Normal.esp
*Better Explosives - Enhanced Grenades.esp
*Better Explosives - Far Harbor.esp
*Better Explosives - Grenade Frequency 30.esp
*Better Explosives - Perks redone - No Trajectory.esp
*VaultTecAcceleratedFocusSystem.esp
*VaultTecAcceleratedFocusSystem - FarHarbor.esp
*VaultTecAcceleratedFocusSystem - NukaWorld.esp
*No Combat Boundaries.esp
*Reverb and Ambiance Overhaul.esp
*Vivid Weathers - FO4.esp
*Vivid Weathers - FO4 - Far Harbor.esp
*Vivid Weathers - Nuka World.esp
*DarkerNights.esp
*BetterNightVision.esp
*DarkerNightsDetection.esp
*Pip-Boy Flashlight.esp
*DynamicInteriorFogRemoval.esp
*ValdacilsItemSorting-00-ValsPicks-NoDLCVersion.esp
*DIFR - VIS Patch.esp
*MojaveImports.esp
*WastelandImports_Classic.esp
*FunctionalDisplays.esp
*FunctionalDisplays-Collectibles.esp
*FunctionalDisplays-MISC-VIS.esp
*EasyHacking.esp
*CarryWeight1000.esp
*CarryWeight200Strength.esp
*No Fusion Core Drain.esp
*QuickEnterFromStand.esp
*QuickExitToStand.esp
*ShellRain.esp
*Live Dismemberment - RegularNoHeadshots.esp
*QuickTrade.esp
*FAR.esp
*LooksMenu.esp
*LooksMenu Customization Compendium.esp
*CBBE.esp
*Realistic Death Physics - ALL DLC.esp
*The Eyes Of Beauty.esp
*TrueReporter.esp
*3DNPC_FO4.esp
*EveryonesBestFriend.esp
*dD-Enhanced Blood Basic.esp
*Move (Get Out the Way).esp
*FO4Hotkeys.esp
*TakeCover.esp
*AtomicRadio.esp
*FunctionalDisplays-Patch-DLC01-VIS.esp
*FunctionalDisplays-Patch-DLC03-VIS.esp
*SalvageBeacons.esp
*Companion Fall Damage Immunity.esp
*Arbitration - Button Lowered Weapons.esp
*BetterSettlers.esp
*BetterSettlersCleanFacePack.esp
*BetterSettlersFarHarborPatchMortal.esp
*BetterSettlersMortalPack.esp
*BetterSettlersNoLollygagging.esp
*FunctionalDisplays-AID-VIS-WI.esp
*FunctionalDisplays-Patch-DLC-ALL-VIS.esp
*Raider Overhaul - AE Patch.esp
*ValdacilsItemSorting - Raider Overhaul TAGS - AE.esp
*Binoculars.esp
*SettleObjExpandPack-AutoDoorsPatch.esp
*Scavver's Toolbox.esp
*K9TacticalHarness.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - AWKCR.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*Arbitration - Automatron AI.esp
*Arbitration - Recommended Core.esp
*Fallout Loot Overhaul.esp
*hdreworkedprojectrevised.esp
*BetterModDescriptions.esp
*BetterModDescriptionsPWO.esp
*Vivid Waters.esp
*ValdacilsItemSorting - Synth Overhaul TAGS.esp
*WorkshopRearranged.esp
*WorkshopRearranged_RenovatedFurniture_Patch.esp
*WorkshopRearranged_AtomicRadio_Patch.esp
*MODWiki - Overhaul - Patch.esp
*MODWiki - Weapons - Patch.esp
*MODWiki - Armor - Patch.esp
*MODWiki - INNR - Patch.esp
*MODWiki - Ingestible - Patch.esp
*MODWiki - Leveled Items - Patch.esp
*MODWiki - Power Armor - Patch.esp
*MODWiki - Worldspace - Patch.esp
*BetterModDescriptionsCWMR.esp
*BetterModDescriptionsLiteCWMR.esp
*BetterModDescriptionsEWM.esp


 

 

 

[spoiler=CORE]# This file was automatically generated by Mod Organizer.
*Fallout4.esm
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*DLCNukaWorld.esm
*Unofficial Fallout 4 Patch.esp
*ArmorKeywords.esm
*Arbitration - Resources.esm
*ConcealedArmor.esm
*Homemaker.esm
*Snap'n Build.esm
*Settlement Resources Rebalanced.esp
*Homemaker - Greenhouse and Bunker Disabler.esp
*Homemaker - Streetlights Use Passive Power.esp
*OCDecorator.esp
*OCDecoratorDLC.esp
*OCDispenser.esp
*OCDecorator - No Experience.esp
*SettleObjExpandPack.esp
*CleanSettlement Greenhouse.esp
*AES_Renovated Furniture.esp
*AkaWaterWorld.esp
*Evan_Modular Kitchen.esp
*CWSS Redux.esp
*SMH.esp
*DogBed.esp
*OctaviusSentibar_Labels.esp
*No Halloween Decorations.esp
*AutoDoors.esp
*AD_DLC.esp
*OWR_NWR.esp
*OWR.esp
*OWR_CraftableDecor.esp
*OWR_CraftableDecor_CW.esp
*D.E.C.A.Y.esp
*RaiderOverhaul.esp
*Glowing Animals Emit Light.esp
*SuperMutantOverhaul.esp
*Synth Overhaul.esp
*ImmersiveVendors.esp
*SettlersRename.esp
*Armorsmith Extended.esp
*Armorsith All DLCs Patch.esp
*Armorsmith All DLCs Patch.esp
*Crafting Workbench.esp
*Crafting Workbenches - Ammo.esp
*Crafting Workbenches - Removed Crafting Experience.esp
*Craftable Armor Size.esp
*Craftable Armor Size - Fix Material Requirements.esp
*Crafting Workbenches - Faction and Quest Requirements.esp
*ConcealedArmor.esp
*Better Explosives - Normal.esp
*Better Explosives - Enhanced Grenades.esp
*Better Explosives - Far Harbor.esp
*Better Explosives - Grenade Frequency 30.esp
*Better Explosives - Perks redone - No Trajectory.esp
*VaultTecAcceleratedFocusSystem.esp
*VaultTecAcceleratedFocusSystem - FarHarbor.esp
*VaultTecAcceleratedFocusSystem - NukaWorld.esp
*Reverb and Ambiance Overhaul.esp
*Vivid Weathers - FO4.esp
*Vivid Weathers - FO4 - Far Harbor.esp
*Vivid Weathers - Nuka World.esp
*DarkerNights.esp
*BetterNightVision.esp
*DarkerNightsDetection.esp
*Pip-Boy Flashlight.esp
*DynamicInteriorFogRemoval.esp
*ValdacilsItemSorting-00-ValsPicks-NoDLCVersion.esp
*DIFR - VIS Patch.esp
*MojaveImports.esp
*WastelandImports_Classic.esp
*FunctionalDisplays.esp
*FunctionalDisplays-Collectibles.esp
*FunctionalDisplays-AID-VIS-WI.esp
*FunctionalDisplays-MISC-VIS.esp
*FunctionalDisplays-Patch-DLC-ALL-VIS.esp
*EasyHacking.esp
*CarryWeight1000.esp
*CarryWeight200Strength.esp
*No Fusion Core Drain.esp
*QuickEnterFromStand.esp
*QuickExitToStand.esp
*ShellRain.esp
*Live Dismemberment - RegularNoHeadshots.esp
*QuickTrade.esp
*FAR.esp
*LooksMenu.esp
*LooksMenu Customization Compendium.esp
*CBBE.esp
*Realistic Death Physics - ALL DLC.esp
*The Eyes Of Beauty.esp
*TrueReporter.esp
*3DNPC_FO4.esp
*hdreworkedprojectrevised.esp
*EveryonesBestFriend.esp
*dD-Enhanced Blood Basic.esp
*Move (Get Out the Way).esp
*FO4Hotkeys.esp
*TakeCover.esp
*AtomicRadio.esp
*Companion Fall Damage Immunity.esp
*Arbitration - Button Lowered Weapons.esp
*BetterSettlers.esp
*BetterSettlersCleanFacePack.esp
*BetterSettlersMortalPack.esp
*BetterSettlersFarHarborPatchMortal.esp
*BetterSettlersNoLollygagging.esp
*Raider Overhaul - AE Patch.esp
*ValdacilsItemSorting - Raider Overhaul TAGS - AE.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*AnS Wearable Backpacks and Pouches - AWKCR.esp
*AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
*Dogmeat's Backpack.esp
*K9TacticalHarness.esp
*Binoculars.esp
*SettleObjExpandPack-AutoDoorsPatch.esp
*Scavver's Toolbox.esp
*BetterModDescriptions.esp
*Vivid Waters.esp
*ValdacilsItemSorting - Synth Overhaul TAGS.esp
*WorkshopRearranged.esp
*WorkshopRearranged_RenovatedFurniture_Patch.esp
*WorkshopRearranged_AtomicRadio_Patch.esp
*MODWiki - Holotape - CORE - Patch.esp
*MODWiki - Overhaul - Patch.esp
*MODWiki - Armor - Patch.esp
*MODWiki - Ingestible - Patch.esp
*MODWiki - INNR - Patch.esp
*MODWiki - Leveled Items - Patch.esp
*MODWiki - Power Armor - Patch.esp
*MODWiki - Weapons - Patch.esp
*MODWiki - Worldspace - Patch.esp


 

Edited by Gernash
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Nice work. I'll try have a look through it all tonight. Thinking I might just go through the guide from scratch and check it ms all in place. From the look of it guide is pretty much locked mod and patch wise and you just want to choose in game configuration and improve the descriptionservice? On phone so can't view changes easily but have.you got any other mods you are planning on adding?

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@Gilgamesh2k5

The 2 patches are basically the same The new patch has almost all the descriptions and scrapable objects manually entered.

The Modern weapon patch is an updated version to what you are running.(But the old one has alot more testing/checking)

 

So yea updating to the new patch is best. It will not affect your save game.

 

I will only be updating/bug fixing the V2.0.0 Patch.

 

@rhodsey

Yea paperwork to do still. But Basically that was 20hrs worth of effort converting everything over and trimming down all the edits, and splitting it into 3 sections.

But now there shouldn't be post about which patch for what.

 

Also for advanced users (People that can use FO4Edit) Patches should be split up so it can be a reasonable starting point for further addons in whatever direction you choose to go.

 

No I'm not making a "Hello Kitty" version


More Mods? Well if I do they will be plugins or addons so they should not affect the loadout.

I did alter the core with a few Mods but only to enhance it, nothing game changing.

 

New mods have  "updated to Version 2.0" writen next to them

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Woah missed a lot haha, Been busy this week and was updating some Skyrim Mods of mine ready for the new 64-Bit version which i know most mods wont work till SKSE is made for the new one but ay they were a year old haha.

 

Well time to flick through the page and see whats up. :D

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Haha it's looking good, Heads up...

 

Synth Overhaul - C.A.S.T (Retexture - 4k 2k)
NEW

 Update for Version 2.0

CORE
 Synth Overhaul - C.A.S.T (Retexture - 4k 2k) - 2.2 - by MaaroTakai Files to download :
  • MAIN FILES - Synth Overhaul 2.0 - 2k - CK
  • UPDATES - Synth Overhaul 2.2 update

Description : This mod aims to give every Synth a unique look by using multiple retextures for every Synth armor piece, weapon and uniform

 

Takes you too Auto Doors website.

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Great job Gernash! I'll probably do a complete reinstall. Just don't know if I go for modern weapons or survival. Tempted to do a play through attempt with modern weapons on survival actually. Is the loadorder updated? Installation order might also be worth adding? (or can one just trust going through the list from top to bottom is close enough?)

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I'll update load order, yesterday I was a bit frazzled.

 

Modern weapons + survival will be fine, just the modern weapons do a lot more damage than vanilla it's more balanced for level 40+ and end game. There is a mod for survival called https://www.nexusmods.com/fallout4/mods/14650/?

This I'm thinking will be Half of the survival mode when I get around to it. worth trying out.

Edited by Gernash
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