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Posted

there were a couple of people using Legendary modification without MW so I just made this patch for those people so you still get RGBO and weapon naming working normally.

LM2 bench is disabled as it makes it's own non vanilla items.

The patch is Set to NORMAL (i.e. legendary become swap-able loose mods)

 

Why can't I leave it alone? LM2 is behind a couple of mods for overwrites so you have to decide if you want

loose  legendary/1 or 2 slots.

 

The default is hard mode so you have to scrap 10-12 legendary items to craft a new one.

My intent was

1 Slot per weapon

2 in chest  1 in limbs

none in PA  - (Convert Diving(Underwater breathing) and a couple of others into modules for Back slot)

Thanks I'll update the wiki.

Still confused. Do you mean the Core patch sets it to hard and I should use the patch for Normal?

Posted

I'm not sure, the 2.3 patch will not affect the game or saves, it's more about reorganizing and tidying everything up.

 

I have a couple of new things going up but no plans in hacking up the CORE in the near future.

Posted (edited)

Anyone looked at this yet?  It looks like the sort of mod you'd use as a bse for everything else!  Seems to have several mods integrated into it as well.  Including several already in the guide:

 

https://www.nexusmods.com/fallout4/mods/21248/?

If it weren't for CBBE and Bodyslide, I'd be all over it. But maybe ... it would consolidate the esps.

 

Should we update AWCR and Armorsmith or wait for the high sign from you?

Edited by rayhne
Posted

If it weren't for CBBE and Bodyslide, I'd be all over it. But maybe ... it would consolidate the esps.

 

Should we update AWCR and Armorsmith or wait for the high sign from you?

How much of this guide are you actually using?  It sounds like you've cut most of it out :)

Posted

How much of this guide are you actually using?  It sounds like you've cut most of it out :)

I use most of the guide  now. I'm not using Settlement Resources Rebalanced (since Gernash says it will be removed anyway), Fallout 4 HD Reworked Project Revised (don't really need it and I understand it can cause problems?), Vivid Weather (using Simply Better Weather), Enhanced Lights and FX (I just don't. May look at it later), Immersive Maps (I use Immersive Maps with Roads), Don't use most of the player mods (have a character I like and don't need to improve on her), Metal Armor Black (don't care for the look), Companion Fall Damage (covered in Better Companions), Search and Destroy (ugh), Start me up (again, already have a character I like).

 

I do not like CBBE and don't need Bodyslide -- though I may change my mind for Unique NPCs. I also add mods.

Posted

Anyone looked at this yet?  It looks like the sort of mod you'd use as a bse for everything else!  Seems to have several mods integrated into it as well.  Including several already in the guide:

 

https://www.nexusmods.com/fallout4/mods/21248/?

I'm starting a new game with this. I removed Better Settlers and Immersive Settlers for it. Texture pack corruption during download is an issue for them, unfortunately -- they may end up having to break them up. So it will take some patience and probably many GB of downloads to get a working texture pack. However, I think it will be worth it. I'll have a better idea tomorrow what I think of it.

Posted

I'm starting a new game with this. I removed Better Settlers and Immersive Settlers for it. Texture pack corruption during download is an issue for them, unfortunately -- they may end up having to break them up. So it will take some patience and probably many GB of downloads to get a working texture pack. However, I think it will be worth it. I'll have a better idea tomorrow what I think of it.

Good. I'd love to hear it before I commit myself to it.

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