Gernash Posted April 5, 2017 Author Posted April 5, 2017 https://www.nexusmods.com/fallout4/mods/11976/?https://www.nexusmods.com/fallout4/mods/14150/?https://www.nexusmods.com/fallout4/mods/14676/?https://www.nexusmods.com/fallout4/mods/18564/?https://www.nexusmods.com/fallout4/mods/21643/?https://www.nexusmods.com/fallout4/mods/16303/?https://www.nexusmods.com/fallout4/mods/18549/?https://www.nexusmods.com/fallout4/mods/17291/?https://www.nexusmods.com/fallout4/mods/13336/?https://www.nexusmods.com/fallout4/mods/8889/?https://www.nexusmods.com/fallout4/mods/8889/?
rayhne Posted April 5, 2017 Posted April 5, 2017 I'll test the patch tomorrow, depending on how I feel after the dentist. :)
rayhne Posted April 5, 2017 Posted April 5, 2017 On 4/5/2017 at 12:50 AM, Gernash said: https://www.nexusmods.com/fallout4/mods/11976/?https://www.nexusmods.com/fallout4/mods/14150/?https://www.nexusmods.com/fallout4/mods/14676/?https://www.nexusmods.com/fallout4/mods/18564/?https://www.nexusmods.com/fallout4/mods/21643/?https://www.nexusmods.com/fallout4/mods/16303/?https://www.nexusmods.com/fallout4/mods/18549/?https://www.nexusmods.com/fallout4/mods/17291/?https://www.nexusmods.com/fallout4/mods/13336/?https://www.nexusmods.com/fallout4/mods/8889/?https://www.nexusmods.com/fallout4/mods/8889/?Thank you, kind person. :)
rayhne Posted April 5, 2017 Posted April 5, 2017 (edited) I didn't see any edits to NorthLandDigger in the Collectors file. In my merge patch I do have the NorthLandDigger WorkshopParent quest as an override because I use Farm and ImmersiveGenericDialoguesbut other then that I don't have any other conflicts. Have you considered using NAC rather then PRC-NAC? Edited April 5, 2017 by rayhne
Gernash Posted April 5, 2017 Author Posted April 5, 2017 (edited) updated test patch https://www.dropbox.com/s/7k1lp6cv25fdwlm/Test%20Patch.7z?dl=0 includes northland diggers and moddable robot settlersaddedhttps://www.nexusmods.com/fallout4/mods/17500/? to collectors but its more quest and extra junk Edited April 5, 2017 by Gernash
rayhne Posted April 5, 2017 Posted April 5, 2017 Using [Magazine] will sort the mags/comics into the subcategory, right? In which case we may want to find a way to separate the perk mags from the non-perk ones. Maybe having non-perk sort to the bottom? In my merged patch, I use (Magazine) which does not put them in the subcategory.
Gernash Posted April 5, 2017 Author Posted April 5, 2017 <subCategory tag="\[(Perk: Mag|Magazine)\]"> it will only do [Magazine] change lyrConf.xml to <subCategory tag="[\(\[\|](Perk: Mag|Magazine)[\|\]\)]">if you use Perk: Mag then [Magazine] ..... will be at the top[Perk: Mag] ...... will sort lower in the listthe only ICONS I have access to is https://www.nexusmods.com/fallout4/mods/13957/? I do not have the programs to alter it, I can manually add icons with Jpex Decompiler but I cannot "ADD" to the icon list in the same format without the adobe SWF editor.
rayhne Posted April 5, 2017 Posted April 5, 2017 On 4/5/2017 at 11:12 PM, Gernash said: <subCategory tag="\[(Perk: Mag|Magazine)\]"> it will only do [Magazine] change lyrConf.xml to <subCategory tag="[\(\[\|](Perk: Mag|Magazine)[\|\]\)]">if you use Perk: Mag then [Magazine] ..... will be at the top[Perk: Mag] ...... will sort lower in the listthe only ICONS I have access to is https://www.nexusmods.com/fallout4/mods/13957/? I do not have the programs to alter it, I can manually add icons with Jpex Decompiler but I cannot "ADD" to the icon list in the same format without the adobe SWF editor.Not a problem.
dstansberry Posted April 6, 2017 Posted April 6, 2017 Is it normal that not all the female bodies are CBBE? I'm noticing that sometimes I'll dispatch two raiders at the same location, and one will be CBBE and the other appears to be Vanilla, or perhaps Enhanced Vanilla? Also, I had a problem with RadAway not working. there was no description for it's medicinal value, and taking it did nothing to relieve the loss of available hit points. I looked it up in FO4Edit, and the last mod that touched it my load order was the ModWikiCore patch (I believe). In the patch there was a "description not found" reference. I copied the data from one of the other mods listed into that one, and the problem corrected itself. I'm assuming that means that I seem to be missing whatever mod the reference pointed to? (I'm sorry to be vague, I didn't think about screenshots or anything). It's fixed for me, I just thought I'd mention it in case it ended up being important. Lastly, I have one other issue. It's northeast of Sanctuary City. south of Lone Home. If I walk along the shore of the river running behind Sanctuary City (on the opposite side of the river from the City itself) heading towards Olivia (I think?), there's a row boat on the shore that blinks in and out of existence, and in that same area, it seems as though sections of the landscape also disappear. It's odd because I can see ground, but I would swear that was a hill there a minute ago, and I can't walk in that direction (as if the hill is still there, but invisible).
Gernash Posted April 6, 2017 Author Posted April 6, 2017 RadAway :- you remove wastland imports?CBBE: issue - will look into the nifs and see if there is an isseSanctuary City - https://www.nexusmods.com/fallout4/mods/2468/?are you talking about the mod or Sanctuary hills?
Gernash Posted April 6, 2017 Author Posted April 6, 2017 re you using https://www.nexusmods.com/fallout4/mods/19141/? or EVB
dstansberry Posted April 6, 2017 Posted April 6, 2017 (edited) On 4/6/2017 at 5:11 AM, Gernash said: RadAway :- you remove wastland imports?CBBE: issue - will look into the nifs and see if there is an isseSanctuary City - https://www.nexusmods.com/fallout4/mods/2468/?are you talking about the mod or Sanctuary hills?Radaway - No sir, Wasteland imports is in my load order.CBBE - Thanks. It's probably on my end.Sanctuary City - I just mean the town near Vault 111 (is it called Sanctuary Hills? Sorry!) But this may be a larger problem. Here's the screenshot of the rowboat before and after If I turn around, the hillside behind me disappears, and here's a new thing (for me) - the Red Rocket outside Sanctuary Hills before and after. The difference is pretty much a single step in either case. From this point forward, approaching Red Rocket, there are no walls at all - you can see everything just hanging in mid air. On 4/6/2017 at 5:46 AM, Gernash said: re you using https://www.nexusmods.com/fallout4/mods/19141/? or EVBI'm using THIS one. Is there a better one for males? I have it loaded just before CBBE in my load order. Edited April 6, 2017 by dstansberry
Gernash Posted April 6, 2017 Author Posted April 6, 2017 EVB Just the male texture?are you usingbUsePreculledObjects=0
dstansberry Posted April 6, 2017 Posted April 6, 2017 (edited) On 4/6/2017 at 6:31 AM, Gernash said: EVB Just the male texture?are you usingbUsePreculledObjects=0Yes, just the males. I have these two lines in my Fallout4Custom.ini:bUseCombinedObjects=1bUsePreCulledObjects=0 Is that right? [Edit]I just tried again on a new game with the same results. I had for a while tried Rustbelt Flora in this game, but then removed it, so I was just checking to be sure.Also (probably unrelated), I was trying NAC with the new NAC ENB and NAC Interiors, but disabling them made no difference. I'm sorry to be a pain - I'm just not sure what to look for. I appreciate your help! Edited April 6, 2017 by dstansberry
Gernash Posted April 6, 2017 Author Posted April 6, 2017 Yea,bUsePreCulledObjects=0 loads the VISbUseCombinedObjects=1 default bUseCombinedObjects=0 you get ghosting of objects Are you using the worldspace patch with VIS (The big one?) perhaps a better question is which world space patches are you using?
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