Gernash Posted April 1, 2017 Author Posted April 1, 2017 That is good, Not the crashing. Lets me have a think how to resolve the issue not just for you but for the wiki in general. I personally don,t have any CTD at all in those areas anymore. Your load list is the one you linked before?
Gernash Posted April 1, 2017 Author Posted April 1, 2017 MODWiki-Lighting-patch.esp <---RemoveModwiki-WorldSpace DEF_UI-Patch.espMODWiki-ELFX_imagespace-Patch.espMerged Patch.esp <--what is thisScrap Everything - Core.espScrap Everything - Far Harbor.espScrap Everything - Nuka World.espCleanSettlement Greenhouse Scrap Everything Compatibility.espScrap Override Patch.esp <---What is this?MODWiki-Worldspace-Patch.esp <----Is this the Scrap everything version overwriting the main world space patch?
rayhne Posted April 1, 2017 Posted April 1, 2017 (edited) Merged Patch is my personal patch and Scrap Override is one I made to resolve some problems between Scrap Everything and some other mods. The worldspace patch is the Scrap Everything one and I already removed the lighting patch before the crashes started. Also removed the ELFX patch and I'll move the worldspace patch up Also I am using the bsa from the NoPreVis removed version. Edited April 1, 2017 by rayhne
c0c0c0 Posted April 1, 2017 Posted April 1, 2017 I'm having a number of clutter items, boxes and fires, for instance, showing up (or not) as invisible. I only know they are there when I stumble over them in build mode. I'm guessing I've got a texture replacer loaded too high. Any guesses which one it might be?
rayhne Posted April 2, 2017 Posted April 2, 2017 How do I keep valuables and unique items from sorting into the workbench? Just remove the components?
rayhne Posted April 2, 2017 Posted April 2, 2017 (edited) I removed a worldspace entry I had in the Scrap Override (no idea why) and I've been able to get out of buildings. Will keep testing. The door into the Ransacked Abode from the playground doesn't have an activator. You can exit it but not enter. There is also a door from the playground into a home (can't remember which. Will post when I see it again) that is wonky. On the external side there seems to be two doors, one close, one overlaying it that's slightly open. Don't know if this is your end or the mods. Also, for anyone using Modular Housing, check out these AMAZING textures!!!! https://www.nexusmods.com/fallout4/mods/23221/? Edited April 2, 2017 by rayhne
rayhne Posted April 2, 2017 Posted April 2, 2017 (edited) Went all through Concord ... 59-61 FPS all the way. Found the subway but haven't gone into it yet. Has anyone else had the look of concrete change to ugly (below)? It happens often enough. I've found that reinstalling a texture mod fixes it for a while. Edited April 2, 2017 by rayhne
Gernash Posted April 2, 2017 Author Posted April 2, 2017 On 4/1/2017 at 11:59 PM, c0c0c0 said: I'm having a number of clutter items, boxes and fires, for instance, showing up (or not) as invisible. I only know they are there when I stumble over them in build mode. I'm guessing I've got a texture replacer loaded too high. Any guesses which one it might be?I'd remove all worldspace mods and patches and just use BTI by itself if I were you.
rayhne Posted April 2, 2017 Posted April 2, 2017 On 4/2/2017 at 10:46 PM, Gernash said: what texture is it from?I don't know. I'll have to see if I can figure it out.
Gernash Posted April 2, 2017 Author Posted April 2, 2017 it's usually an indicator they mipmaps are not loading/streaming bForceUpdateDiffuseOnly=0iTextureDegradeDistance0=1600iTextureDegradeDistance1=3000iTextureUpgradeDistance0=1200iTextureUpgradeDistance1=2400 resolves the issue most times
c0c0c0 Posted April 3, 2017 Posted April 3, 2017 (edited) On 4/2/2017 at 11:04 PM, Gernash said: I'd remove all worldspace mods and patches and just use BTI by itself if I were you.Even *your* patches? Edited April 3, 2017 by c0c0c0
c0c0c0 Posted April 3, 2017 Posted April 3, 2017 So the issue where settlers chase ... everything ... far outside of the settlement bounds seems to still be a thing: https://imgur.com/YpaujcZ That's a cap of Finch Farm settlers chasing some bug all the way to the river. They went further even than this picture. I caught the same bunch fighting the Mr. Gutsy on the road leading there from County Crossroads, too. These folk are adventurous! TBH, if this is an unavoidable consequence of "No Combat Boundaries", I'm inclined to play without it.
Gernash Posted April 3, 2017 Author Posted April 3, 2017 IT has more to do with aggro radius if you have the combat boundaries patch I provided you. I'll Add some stuff to it an see if it helps. (if you use Arbitrition, Horizens or Search and destroy they all affect these values.)
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