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Posted (edited)
  On 3/31/2017 at 2:08 AM, Gernash said:

if you don't want to use the VIS files I've generated, then the PreVis version will work the same

Getting more and more confused ... VIS files?

 

Okay, I think I got it. I will try one and see what happens and if it doesn't work I'll try the other.

Edited by rayhne
Posted

So I install the worldspace patch and then install the scrap everything's worldspace esp after scrap everything? Should I move the worldspace patch there as well so the bsa is after scrap everything or does it matter?

Posted (edited)

Okay, last questions for a while. So I use only the worldspace patch for scrap everything and not any of the others?  (In all honestly I'd like to use the big patch and may try it anyway) And should I use:

-bUsePreculledObjects=0

-bUseCombinedObjects=1

Edited by rayhne
Posted (edited)

Tested the scrap everything worldspace patch on a ongoing game. The houses ... just the house not what was inside, reappeared as did the foundations of the ruined houses but not the ruins. I'm debating as to whether continue ... since I had only build one house so far and I can scrap the foundation that has appeared under it (and I could use the material :)) ... or try the other worldspace patch. The scrap everything patch may be best with a new game.

 

I had put the below into my Fallout 4 Custom.ini

 

bUseCombinedObjects=1

bUsePreCulledObjects=0

Edited by rayhne
Posted (edited)

Oh and I can't scrap anything

 

I changed bUseCombinedObjects=1 back to 0 and removed bUsePreCulledObjects=0 and the stuff is gone again and I can scrap.

 

shutting up now.

Edited by rayhne
Posted
  On 3/30/2017 at 10:49 PM, Gernash said:

The Location can be anywhere (Try to keep out of the FO4 install folder though and the Program files folders.)

I've had issues with 2.0.8.3.b I recommend sticking to 2.0.7 for now.

Thank you and thank you!

Posted (edited)

So I finally head into Concord. FPS is good. As I head down the street I see the image below. It may not be clear and I can take a better image if need be but there is a table and something else just hanging in the air. I believe this was near the deathclaw den right before you turn the corner to head for the museum. I have the Worldspace patch for NoPreVis removed (for the bsa) and the esp for the Scrap Everything version.

 

I was wrong. When you turn you are headed for the Fallon Department store and there are power lines going no where as well as parts of the wall.

 

AfRNdA5.png

 

Load Order

 

  Reveal hidden contents

 

Edited by rayhne
Posted

Okay, it's a conflict with Plenty of Exploration. While BTI has a conflict resolution option in its holotape my guess is that the PoE update broke it.

Posted
  On 3/31/2017 at 10:07 PM, rayhne said:

Okay, it's a conflict with Plenty of Exploration. While BTI has a conflict resolution option in its holotape my guess is that the PoE update broke it.

AHHH, you don't use the conflict resolutions Holotapes at all with the patch. I've done that all manually the created the world space.

 

If you use the Holotapes you will break the world space and objects will just appear in the air and stuff.

  On 3/31/2017 at 4:15 PM, rayhne said:

Oh and I can't scrap anything

 

I changed bUseCombinedObjects=1 back to 0 and removed bUsePreCulledObjects=0 and the stuff is gone again and I can scrap.

 

shutting up now.

I'd say this is because you used the holotapes

I'll update the wold space section and add instructions and information over the weekend.

Posted

Okay, don't use the BTI holotape for conflict resolution. Got it.

 

So I download one of the worldspace patches and then the Scrap Everything patch, correct? And use the ini as I have it above?

 

Finally made it to Concord. FBS is good. Killing the deathclaw way too easy ... mini-gun is stronger or something?

 

When I entered the museum my first thought was 'I can't play this'. The lighting was off and awkward and made things look horrible. Probably just me but I removed enhanced lighting and your two related patches.

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