rayhne Posted March 12, 2017 Share Posted March 12, 2017 (edited) The worldspace patch? all of concord is "patched" it's the simplest just play through or run around check out all the open building interiors. Should be a wonderland of stuff it you have not used any of these mods beforeScary, scary ... May take me a bit to get there. I want to finish what I'm doing first. By the way, what exactly is culling? Edited March 12, 2017 by rayhne Link to comment Share on other sites More sharing options...
Gernash Posted March 12, 2017 Author Share Posted March 12, 2017 culling is "I think" people trying to describe the flickering in and out of objects in game. in this case it actually a VIS (Visibility) issue causing it. (By It I'm talking about the 2nd building from red rocket.) usually you put planes/boxes in an instance so the game stops rendering behind it to give you more FPS there are many of these throughout the Worldspace in cities. None in this building so if you cant see things properly the PreVis is not being rendered correctly making objects pop in and out of existence. Link to comment Share on other sites More sharing options...
c0c0c0 Posted March 12, 2017 Share Posted March 12, 2017 culling is "I think" people trying to describe the flickering in and out of objects in game. in this case it actually a VIS (Visibility) issue causing it. (By It I'm talking about the 2nd building from red rocket.)Yeah, that's what I was talking about. BTW, I moved my load order around to look more like yours and the freeze-ups on entering Concord went away. Can't say which one did the trick, but it was plainly my load out, not yours. Every day it gets a little more stable. As long I can stop adding mods and salvaging landscape. Link to comment Share on other sites More sharing options...
Gernash Posted March 12, 2017 Author Share Posted March 12, 2017 (edited) @c0c0c0 Good to hear, Very odd about the order change. Only mods in the Wiki that can cause the "Lockups" or Micro freeze i.e. loading a Cell while you enter it. Are:Scrap mods that remove the precombinedBeantown (as it has the No Pre Vis Flag for MAX compatibility)Fallout 4 HD Reworked Project RevisedIt's simple to work out what sort of mods affect this(As long as the authors don't start adding it to scripts). If you open your modlist in FO4Edit and expand them all 1 at a time check if they have a WORLDSPACE section if so expand that and see if it's being overwritten by the modwiki V3 if not it should contain all the XPRI/XCRI if its missing all that info then FO4 will go into Failsafe mode when entering that zone and start rendering every object one at a time (sprint bug/lowered FPS/Micro stutter) Edited March 12, 2017 by Gernash Link to comment Share on other sites More sharing options...
rayhne Posted March 12, 2017 Share Posted March 12, 2017 (edited) Still haven't left Sanctuary; kind of like to have things done before I leave. Since I use Scrap Everything I am noticing the flickering of things but I think I'm actually used to it. :P Opinion time ... is it worth it to use Subway Runner and/or Lexington Interiors? I love new places to explore as long as they don't whammy a low-level me with high level enemies (LI anyone?). I'm still thinking of adding them before I leave Sanctuary. Current mod list/load order # This file was automatically generated by Mod Organizer.Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmUnofficial Fallout 4 Patch.espDLCUltraHighResolution.esmHomemaker.esmSnap'n Build.esmHUDFramework.esmArmorKeywords.esmArbitration - Resources.esmConcealedArmor.esmZW's F4 Overhaul Master.esmElys - SettlementBuildMaxSize.espHomemaker - Greenhouse and Bunker Disabler.espHomemaker - Streetlights Use Passive Power.espOCDecorator - No Experience.espOCDispenser.espEvan_Modular Kitchen.espMasterworkArchitectureProject.espValdacilsItemSorting-00-ValsPicks-DLCVersion.espSnappy_HouseK.espSnappy_DecoKit.espWorkshopRearranged.espGround_Vanilla.espCWSS Redux.espFunctionalDisplays.espFunctionalDisplays-Collectibles.espBetterModDescriptions.espDecal Stain Remover REDUX - All DLC.espZW's F4 Overhaul - Power Armor.espDrunkenGnomes_Gnomepocolypse.espBTInteriors_Project.espAutoDoors.espSettlements - Lights Out.espFunctionalDisplays-MISC-VIS.espMojaveImports.espImmersiveGenericDialogues.espEphla's Unique Chems.espArmorsmith Extended.espCleanSettlement Greenhouse.espThe Collector's Guides AIO.espEli_Armour_Compendium.espFallComplete.espGoodfellow's Diamond City Defences.espDiverse Cats.espTrashcanFix.espWET.espPlenty 'O' Exploration.espImmortal Cats 2.espCartographersMapMarkers Commonwealth.espBinoculars.espOCDecorator.espOCDecoratorDLC.espStumbleUponInteriors.espCharles River Cell Correction.espAkaWaterWorld.espSettleObjExpandPack.espDogBed.espSnapBeds.espAES_Renovated Furniture.espaes_rendeco.espSH Prewar Expansion.espOWR.espOWR_CraftableDecor.espOWR_CraftableDecor_CW.espWRPatchesMerged.espFriffy_Fixed Rugs.espFriffy_Fixed Curtains.espdinoshelf.espdinoshelf_extra_ammo.espdinoshelf_retex.espCREAtiveClutter.espFAR.espWaterworld.espWaterworld - Puddle Fix.espPip-Boy Flashlight.espDynamicInteriorFogRemoval.espHoloTime_2.espNo more monochrome - Color setting for the Pipboy!.espArbitration - Button Lowered Weapons.espBetterModDescriptionsZWF4OPA.espMoreWeaves.espBetterModDescriptionsMW.espdD-Enhanced Blood.espSkjAlert_All_DLC.espQuickTrade.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Faction and Quest Requirements.espCraftable Armor Size - Fix Material Requirements.espShellRain.espQuickEnterFromStand.espQuickExitToStand.espRealistic Death Physics - ALL DLC.espScavver's Toolbox.espAnS Wearable Backpacks and Pouches.espmso_sms.espCraftable Animal Glue - Adhesive Recipes.espEphla's Unique Beverages.espPet - Call -Feed Dogmeat.espFarm.espSaveManager.espSafeTrunkContentsReworked.espRealComics.espComicCollector.espArmorsmith All DLCs Patch.espConcealedArmor.espCraftable Armor Size.espBetterModDescriptionsCAS.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espAnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.espConsistent Power Armor Overhaul.espFALLOUT4WT.espLegendaryModification.espBetterModDescriptionsLMNormal.espLegendaryModification - DLC Far Harbor.espLaurent's Robot Skins.espAnchorage Power Armor.espRealTroughs.espZWPAO - Nuka World Patch.espfree_downgrades.espWeaponsmith - VIS Icon Patch.espCutWeaponModsRestored.espCutWeaponModsRestored-Automatron.espCutWeaponModsRestored-FarHarbor.espCutWeaponModsRestored-NukaWorld.espCWMR-Patch-AWKCR.espCWMR-Patch-ValdacilsItemSorting-AllDLC.espLegendaryModificationMisc.espBetterModDescriptionsCWMR.espBetterModDescriptionsLMMiscNormal.espEveryonesBestFriend.espHushDogmeat.espSettlersRename.espBetterSettlers.espBetterSettlersCleanFacePack.espBetterSettlersNoLollygagging.espMy_Minutemen.espAA Lots More Settlers and Enemies.espRaiderFaceVariety_2.0.espDX Adventurer Outfit.espGlowing Animals Emit Light.espVisibleCompanionAffinity.espBrighterSettlementLights.espBetterCompanions.espModdableRobotSettlers.espCompRedo.espQuieterSettlementsMerged.espUncappedSettlementSurplus.espGuards.espRandomized DC Guard Outfits.espOld World Plaids.espGruffyddsSignsAndPosters.espPowerArmorHUD.espXnjguyFilledMods_AIO.espRequestTimeAIO.espNoMoreRandomTurretMks.espVendorVariety.espLaundryDay.espDishWashing.espPower Conduits and Pylons Overhaul.espGround_Farm.espNorthland Diggers New.espMoreColorfulHarvest.espWeapon Rack Extended.espSettlementGarageSale.espHermetic_PA.espEvilViking13_MinutemenMorale.espTakeCover.espUMD - A.espDeadBodyCollision.espPerk Magazine Material Fix.espNo More Fake Puddles - Nuka World 1-0.espNullifyMoleratDisease.espRemove Overweight Cant Run Message.espShelteredBeds.espQuestsTags_00_NotAllDLC.espminutementweak.espStandalone.espLootInVaultLockers.espImmortal Cats - Cat Meat to Cat Food.espK9TacticalHarness.espZWPAO - MegaPatch.espSettleObjExpandPack-AutoDoorsPatch.espAD_DLC.espQuestsTags_DLC01_Automatron.espQuestsTags_DLC03_FarHarbor.espSkipHSH1_6.espQuestsTags_DLC04_NukaWorld.espQuestsTags_DLC06_VaultTec.espBetterModDescriptionsAE.espSynth Overhaul.espCleanSettlementsMerged.espFunctionalDisplays-AID-VIS-WI.espFunctionalDisplays-Patch-DLC-ALL-VIS.espspacefiddle_Follower-Stealth-Distance-Fixes.espVerticalConduits.espMore Realistic Cats.espSH Expansion Leveled List.espCartographersMapMarkers FarHarbor.espCartographersMapMarkers NukaWorld.espMojaveImports - SafeTrunkRework.espNoVanillaRadiantDLCLocations.espBetterSettlersFarHarborPatch.espEli_Crafting Shiz 9000.espAA LMSE_FarHarbor.espTrapperFaceVariety.espLMSE Patch.espImmersive HUD.espMODWiki - CORE - Edited - Patch.espMODWiki -Power Armor-Edited-Patch.espMODWiki-CraftingRedirect-Edited-Patch.espMerged Patch.espScrap Everything - Core.espScrap Everything - Far Harbor.espScrap Everything - Nuka World.espCleanSettlement Greenhouse Scrap Everything Compatibility.espScrap Override Patch.esp Edited March 12, 2017 by rayhne Link to comment Share on other sites More sharing options...
Gernash Posted March 12, 2017 Author Share Posted March 12, 2017 Subway Runner :OK (It's a dungeon crawl)Lexington Interiors :I've come to the sad conclusion that I will be removing this from the modlist as some of the alterations in this mod cause issues with my patch and are unresolvable (I don't think it's because of my limited knowledge just how some edits have been done.) I will keep an eye on it in case it changes. They can be added and removed during playthrough. POT: is a bit of a Zomby fest with high level mobs. (i.e. Zone in doors) BTI will always be the GOTO mod though if you just use that it adds so much added atmosphere. Your modlist ZOMG there are a lot of mods that have LL injection I've not looked at them so I cannot advise.Hmm I might make a Modlist Safe list ot something CartographersMapMarkers - Good luck with this one and DEF_UI Let me think about it a bitOH And I like 3DNPC too it has Quests and stuff and interesting NPC's not PEWPEW 20 Zombies. Link to comment Share on other sites More sharing options...
rayhne Posted March 12, 2017 Share Posted March 12, 2017 Is there a problem with CartographersMapMarkers? Yes, I do tend to go mod heavy ... it's an addiction, you know ... I've done some tweaking with the leveled lists and put them in the merged patch. Link to comment Share on other sites More sharing options...
Gernash Posted March 12, 2017 Author Share Posted March 12, 2017 CartographersMapMarkers no issues with mod just the map markers may not be compatable. it's because the map you use and the Markers themselves get altered in the swf files I've seen the problem but Not had time to delve into SWF files and find a clean solution or an injector for them. (Basically when you use the HOLOTAPE the item dont appear on the map) Link to comment Share on other sites More sharing options...
rayhne Posted March 12, 2017 Share Posted March 12, 2017 Various weapons that I've found don't have icons. When I do the drop and transfer into workbench, the names will sometimes change. Is the Beratta 470 suppose to be shotgun? Link to comment Share on other sites More sharing options...
Gernash Posted March 12, 2017 Author Share Posted March 12, 2017 (edited) https://www.google.com.au/search?q=Beretta+470&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwi6_5qHjNLSAhVLv5QKHafPD_4QsAQIHQ&biw=1172&bih=867Various weapons that I've found don't have icons. When I do the drop and transfer into workbench, the names will sometimes change. Is the Beratta 470 suppose to be shotgun?If some items will not change they are not linked to the INNR and will have to be scrapped. All new items (MOB Drops and crafted) should function (if you come accross something like that please tell me.) I've added all the DLC weapons but I may have missed something I only bug catch when Playing I know I've spelled resource wrong for lead or missed a bracket or something Edited March 12, 2017 by Gernash Link to comment Share on other sites More sharing options...
rayhne Posted March 12, 2017 Share Posted March 12, 2017 (edited) Most times the pipe pistol will not get an icon. I have maybe 3-4 of them and only one has an icon. The short double-barreled shotgun starts off with no icon but when I do the drop it and transfer to workshop, it gets one and the name changes to Beratta 470. The Short pipe bolt-action rifle starts off no icon but gains it with the drop-and-transfer trick. The bread box has no icon. may just be my set up. That I fixed but the two above look correct. Edited March 12, 2017 by rayhne Link to comment Share on other sites More sharing options...
rayhne Posted March 13, 2017 Share Posted March 13, 2017 Ignore the last sentance Link to comment Share on other sites More sharing options...
Gernash Posted March 13, 2017 Author Share Posted March 13, 2017 Yep normal Scrap broken item new items will work It's how it all works just for ever more use the icon patch with any load out and items will be iconified. Link to comment Share on other sites More sharing options...
rayhne Posted March 13, 2017 Share Posted March 13, 2017 Just startingly to have the name change like that. Link to comment Share on other sites More sharing options...
Gernash Posted March 13, 2017 Author Share Posted March 13, 2017 I've tried to have it the same naming as all the modern weapons as most mods seem to use the naming convention as well as the caliber rounds in most mods. Very few mod authors keep the Vanilla naming convention. Link to comment Share on other sites More sharing options...
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