baronaatista Posted March 22, 2017 Posted March 22, 2017 (edited) Don't know if it's possible, but what I always thought would be the coolest is if being 'satiated' enabled a constant (so long as you remain satiated) but very slow healing effect. Not that's either here or there, just a thought.Generally agreed though, reduced healing that takes longer is a good solution and likely easy to make that change.As for RADS from food, I'm not sure of the science or the lore in this area, but I'm probably going to do some research on it now lol...I say this is mostly about preference, and I don't think much of a sticking point any way it's handled, at least for me. My general preference is that most food does have rads, but rarer, higher tier foods won't. Possibly even only preserved/pristine pre-war stuff... The cooked meat thing... I'm just not sure that cooking would take away radiation like it kills bacteria, lol.As for crops, that's a tough one. In survival... if you can just plant crops at your settlements, which you can have from the very beginning of the game... you've basically eliminated managing hunger for the rest of your play-through, and that's already not all that hard to do simply through loot, even after it's been drastically reduced. This feature makes the beginning feel just like it should in a hardcore/survival game; stressful! Lol.One issue is that any vanilla quests to harvest crops for farmers (a nice little feature for early game, especially in survival) are essentially broken (at least, as they are handled in Fallout Loot Overhaul) Nothing wrong with the quest, you just can't harvest the crop. So you have to go buy carrots or whatever to complete it. Not really cool. Edited March 22, 2017 by baronaatista
dstansberry Posted March 22, 2017 Posted March 22, 2017 Slightly off-topic (unless you're a starving radiated cowboy or something), but I really like this. It only applies to revolvers (a design decision I agree with), but it's kinda cool. So is this, but I'm not sure it's worth the extra esp. Still, it would be a hoot to use after targeting inside of VATS.
Gernash Posted March 22, 2017 Author Posted March 22, 2017 Hmm, I'll have a play with it in game with a new save I think. SO I have a basic fleshed out MODWiki-Realism-Patch.esp It has most of the bases coveredIt will only be for Hard Core Players Everything is level adjustedCombat radius and search alteredAll lock-boxes are lockedAll loot drops altered Not done Altered new foods and items added through other mods. Want some feedback 1st before I invest the time. I'll upload 1st and add wiki stuff later Just to confuse everyone who want's to try
Gernash Posted March 22, 2017 Author Posted March 22, 2017 (edited) For people that like punishing themselves. https://wiki.step-project.com/User:Gernash/Realism Patch uploaded I've Just done the basic outline... Edited March 22, 2017 by Gernash
c0c0c0 Posted March 22, 2017 Posted March 22, 2017 On 3/22/2017 at 2:30 AM, Gernash said: Combat boundaries: DO you want settlements to be Excluded or is it preferred that settlers runoff and die in glorious battles....?I wish mine would stay in the settlements. I build walls and turrets to keep them alive and they chase raiders and bloat flys off into the woods to die alone? WTF?
Gernash Posted March 22, 2017 Author Posted March 22, 2017 (edited) That's combat boundaries in action Last time I Used it I was annoyed with settelers running into concord and killing stuff Hence the question one sec Edited March 22, 2017 by Gernash
c0c0c0 Posted March 22, 2017 Posted March 22, 2017 Ah. I bet this was intended to make fights more realistic by making antagonists not give up on fighting the *player* just because he went through a door but we also get this unfortunate side-effect of settlers chasing raiders to the ends of the Earth.
Gernash Posted March 22, 2017 Author Posted March 22, 2017 (edited) try thishttps://www.dropbox.com/s/wdypip1cwxz9gna/MODWiki-SafeSettlements-Hotfix.7z?dl=0 It will make settlements excluded BUT you might get hit by waves of mobs aggroing you at times I haven't tried the "fix" Edited March 22, 2017 by Gernash
c0c0c0 Posted March 22, 2017 Posted March 22, 2017 So this patches "No Comabt Boundaries" so that settlers will quit after they've run off an attacker but ... do please explain the "waves of mobs" thing.
Gernash Posted March 22, 2017 Author Posted March 22, 2017 I've disabled NO combat boundaries in workshop zones (settlements) they will still have an enhanced aggro range but not across the whole of the commonwealth. mobs from outside of the settlement will aggro to your settlements at a greater range.If the "Fix" is still annoying I'll reduce the aggro range.
c0c0c0 Posted March 22, 2017 Posted March 22, 2017 (edited) That sounds perfect! I assume that would only happen while I'm in the settlement anyway, so it sounds like a great way to get more loot. I'm adding it right now and will see how it works in-game tonight (EST). [EDIT] - This, btw, is something that people not using your ModWiki would still probably be interested in. Edited March 22, 2017 by c0c0c0
rhodsey Posted March 22, 2017 Posted March 22, 2017 Hey. So finally working through the guide. It was so out of date and theres stuff out/in plus my Graphicsc ard is better so can go for higher textures. Therefore just going from Scratch First confusing bit i've come to: Workshop rearranged - Under Optional files to download it says: OPTIONAL FILES - Workshop Rearranged - Atomic Radio Patch, Patch - Old World Radio with Christmas Decorations (If you install it) But under the additional instructions the last step says: Install Workshop Rearranged - Renovated Furniture Patch But we weren't told to download it? Is this an old instruction and the renovated patch isn't needed anymore? For now I've downloaded all 3 and installed them as separate mods so they overwrite but I can take it out easily hwne I get an answer.
rhodsey Posted March 22, 2017 Posted March 22, 2017 Another question. Sorry normally I'd do a list but listing them as I go so I don't forget. I'm down at Weather section and Photorealistic Commonwealth appears to be a Core. reading it it seems like a plugin designed to work with the related ENB but the guide still says at the beginning to install Subtle ENB? Has this just not been changed and Photorealistic ENB is now the default?
rhodsey Posted March 22, 2017 Posted March 22, 2017 Also Enhanced Vanilla bodies has been re-uploaded to nexus! https://www.nexusmods.com/fallout4/mods/22110/?
dreadflopp Posted March 22, 2017 Posted March 22, 2017 What load order are you using regarding your realism mods? Thought I'd try them out. Do you mimic the install order? Horizon conflicts quite a lot with chemistry 101 and some with cooking 101 too.
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