GabaZieute Posted March 16, 2017 Posted March 16, 2017 (edited) So we need Gunner overhaul ford WorldPatch v4 (it was on my list to install soon list, so excellent)Is MODWiki - CORE - Patch.esp being replaced by MODWiki-CORE Gunner-Patch.esp ?Or does the later replace it ?Also, I'm not using ModernWeaponsSince PA and MW are merged now, can I still use MODWiki -Power Armor-Patch.esp or will there be some draw back ? Edited March 16, 2017 by GabaZieute
c0c0c0 Posted March 16, 2017 Posted March 16, 2017 On 3/16/2017 at 6:47 PM, ThatGreezyHippie said: I don't see an "edit" button for my previous comment. Do you have a new version of the Mod Wiki up somewhere that I'm not finding? I notice a few comments up that you mentioned adding Gunners Overhaul, but I don't see it anywhere in the wiki. Or is that one just not out yet?It's out. It's v4.4 of the Worldspace patch at the bottom of his files page. Mentioned this thread. Kinda low-key since its still in testing. On 3/16/2017 at 6:51 PM, rayhne said: So we need Gunner to use the worldspace patch?The "v4.4" version of the patch, yes. And Lexington Interiors is no longer being patched in that version.
dreadflopp Posted March 16, 2017 Posted March 16, 2017 On 3/16/2017 at 1:24 PM, Gernash said: C:\Users\%Username%\AppData\Local\Fallout4delete all start FO4 Launcherexitmake DLCList.txt read only in C:\Users\%Username%\AppData\Local\Fallout4start f4se should run normally. (you will find not all the mods are appearing in the modlist in the mainmenu) On 3/16/2017 at 1:39 PM, Gernash said: IT's a bit hit and miss most computer function normally others just don't like MO2 there are a few checks I can go through with you when your at your pc if you like.Thanks, I'll let you know if I need more help, very kind of you. It didn't help to recreate the files in appdata/local/fallout4. I realised that the game actually starts, even if f4se throws an error. I don't know if the script extender actually works. I'm still thinking of switching mod manager, probably to WB which i have used in the past. I'm worried that a windows update will break MO2 completely and I'm thinking I might as well make the switch before it breaks. Or hope it works until the new NMM comes out.
rayhne Posted March 16, 2017 Posted March 16, 2017 So this Gunner Overhaul ... is that the Initially Friendly Gunners? Because that looks interesting.
dreadflopp Posted March 16, 2017 Posted March 16, 2017 I'm having issues with Concord in the worldspace. Stuff/world flikcering in and out. Attaching an archive with screenshots and all other info you might need. This is to help you, I'm not requesting support :) https://www.dropbox.com/s/ga6p3cue04uukc3/Bug_report.7z?dl=0
Gernash Posted March 16, 2017 Author Posted March 16, 2017 @GabaZieute Gunnners Overhaul will be included in the Wiki in the next CORE Patch version. Sorry I accidentally included it in this version of the Worldspace V4 Your are correct the patches have been removed I assume ZephyrWarrior has started remaking/adding to his mod. (when I spoke to him last year he was going to do some work on it.)The mega patch is for 1 extra skin and Nuka cola skin I'll Have a look and remake a new patch or remove a section from the wiki. (I'll have this done in the next 24hrs) @rayhne Yes it's the Initially friendly version is the one I've been testing.
Gernash Posted March 16, 2017 Author Posted March 16, 2017 On 3/16/2017 at 10:39 PM, dreadflopp said: I'm having issues with Concord in the worldspace. Stuff/world flikcering in and out. Attaching an archive with screenshots and all other info you might need. This is to help you, I'm not requesting support :) https://www.dropbox.com/s/ga6p3cue04uukc3/Bug_report.7z?dl=0This object flickering is what the world space patch is about, it has to do with the Navmesh and how FO4 renders VIS Are you using the worldspace patch V3 ot V4 (this supersedes the old Navmesh and Worldspace patch)? IF you are and you are still getting this then bUseCombinedObjects=0 is not happening for you.Have you checked the modlist in the FO4 Mainmenu to see if all your mods are loading? IF you are not loading the WorldSpace patch then you will need I know you said you did not want support but in the first pic is Building 01 from BTI and that should work as intended if not there is an issue with ini/patches@GabaZieute Nice Vid!!Yep this is the "Bug/issue" that I'm QQing about. I'll run around that section and get back to you in a sec
dreadflopp Posted March 16, 2017 Posted March 16, 2017 I'll check it tomorrow when I wake up. I'm using your latest worldspace patch, 4.4a. It's not that I don't want support, I meant I'm not expecting it :) i don't have that much time to put in investigating the things that don't work in the game so i do not expect you to do that either. I'll let you know tomorrow when checked everything. My ini:s are included in the zip. Sent from my Nexus 6P using Tapatalk
Gernash Posted March 16, 2017 Author Posted March 16, 2017 (edited) @GabaZieute180Mb vid Of zone in question (sorry low audio Will sort it out) Do I need to make a YouTube channel....https://www.dropbox.com/s/319udhskah9eqzs/Fallout%204%2003.17.2017%20-%2009.37.34.01.mp4?dl=0 seems ok so.... I've writy up some info in a while (I'm going onsite for a few hrs will post when I get back) Edited March 16, 2017 by Gernash
rayhne Posted March 17, 2017 Posted March 17, 2017 Is there a more current load order? The one in the guide does not have a number of mods that are listed.
Gernash Posted March 17, 2017 Author Posted March 17, 2017 (edited) the only new ones are the settlers and Gunners as long as the wiki patches are at the bottom all good ...............WorkshopRearrangedMODWiki-CORE-Patch.................Other wiki patches..........................Scrap patch (putting scrap patch may stop you from scrapping some objects but less CTD).................MODWIKI-Worldspace V(x)-PatchLooks like a whole heap of mods have been updated(And some removed). What I'll do is an update of the latest mods and Build a new MODWiki-CORE-Patch and release it over the weekend. I'll add the new load order at the bottom of the wiki when it's released. Sorry for all the Farting around I needed to get the Patching stable for worldspace as it's a MAJOR issue IMO. WIKI-CORE and load order is up next. Edited March 17, 2017 by Gernash
Gernash Posted March 17, 2017 Author Posted March 17, 2017 @GabaZieute Fallout4.ini [General]iNumHWThreads=4 <====the number of threads your processor has NOT HyperthreadingbForceUpdateDiffuseOnly=0iTextureDegradeDistance0=1600iTextureDegradeDistance1=3000iTextureUpgradeDistance0=1200iTextureUpgradeDistance1=2400 Fallout4Custom.ini[Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal= [General]uExterior Cell Buffer=47 <====DefaultuGridsToLoad=5 <====DefaultiNumHWThreads=4 <====the number of threads your processor has NOT HyperthreadingbForceUpdateDiffuseOnly=0iTextureDegradeDistance0=1600iTextureDegradeDistance1=3000iTextureUpgradeDistance0=1200iTextureUpgradeDistance1=2400bUseCombinedObjects=0 <====This is what it's meant to be On 3/16/2017 at 11:41 PM, dreadflopp said: I'll check it tomorrow when I wake up. I'm using your latest worldspace patch, 4.4a.It's not that I don't want support, I meant I'm not expecting it :) i don't have that much time to put in investigating the things that don't work in the game so i do not expect you to do that either. I'll let you know tomorrow when checked everything. My ini:s are included in the zip.Sent from my Nexus 6P using TapatalkZZZZZZZ see what happend when doing stuff when tyred......(so you were not kookoo) I build the PAtch without bUseCombinedObjects=0 if you use bUseCombinedObjects=1 it will all work sigh..... not sure what to do at this point I'll have a dream for a bit over it.
Gernash Posted March 17, 2017 Author Posted March 17, 2017 TAKE 3 MODWiki-WorldspaceV4.5-Patch Uploaded Removed LI Included Gunners Overhaul- there are no instructions you are not "ment" to have it yet as this will be included in the new core that's on hold while I'm trying tidy up all the worldspace issues- I've added 2 gunner patches 1 for core and one for ModernWeapons+PA use just one of the Gunner patches. includes -14,17 16,11 12,0 0,2 12,-1 6,-4 4,-14 -9,9 -4,-8 -7,-1 This should be all the SWR Zones Starting 3DNPC - 70% complete Tidied other Worldspace mods Navmeshes added some DLC updates. NOTE: THIS IS FOR BTI 8.9.3!!! ATTENTION: As dreadflopp pointed out I'm a miserable excuse for a tester I compiled the patches without bUseCombinedObjects=0 an it the reason people were getting the odd "Occlusion" with BTI ARRRGGGGG!!! I've add UVD data so that should resolve the problem. FILE Size: Looks like tha patch will be large but not monstrous. There may be issues at the edges of this patch I did not align the mesh to the previs and I did not check the result other than concord so if it's all buggy on the other edges (world disappearing) then WOOT!!!! What's happening Thanks for making my weekend all about patching Downloading all latest mod updates Patching Modwiki patches to latest Build and load order update Redo Worldspace with latest UVD data from mods. Sooo sleep will be an optional component apparently.
GabaZieute Posted March 17, 2017 Posted March 17, 2017 (edited) Thanks for your help I'll update my inis and test.I'll add back the bUseCombinedObjects=0 and test again.(if it fixes it, I will keep it even if it destroy the occlusion culling from Railroad Headquarters Expanded After that, I cannot fix it, well I'll have to live with it and thank Bethesda for their awesome Creation-Bryo-Merse Engine As you enjoy patching so much , may I ask a separate PA and MW patch, to keep modwiki modular ? Edited March 17, 2017 by GabaZieute
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