reddvilzz Posted January 1, 2018 Posted January 1, 2018 This could be worth adding https://www.nexusmods.com/skyrim/mods/88676 Sent from my Nexus 5 using Tapatalk
AmSkyrim29 Posted January 1, 2018 Posted January 1, 2018 So every time I try to loot a body the game CTD. Crash Fixes plugin reports the following: Game has crashed with exception address 0x86D741!Any idea what this means? Its does not ctd while looting all the bodies. Just some. For example, bandits in the Embershard Mine or the body of 'Niels' in 'Vald's Lucky Dagger' quest.I tried starting a new game as well but the problem still persists so, it can't just be a broken save.Any pointers as to where I should start looking to troubleshoot the problem will be appreciated.
berndaroy Posted January 1, 2018 Posted January 1, 2018 A happy New Year to Darth, Lexy, Nozzer mate, all the regulars, forum administration staff of STEP, and all others. May you find peace, joy and happiness this year, to both yourselves and families
maedrhos Posted January 1, 2018 Posted January 1, 2018 A strange thing happened when I attempted to follow the instructions for installing Enhanced Vanilla Trees. The instructions say to load it into Creation Kit because it has a 'wrong form version in the file header' and then save. I noticed that when I did this the .esp was placed in the overwrite file....I did this twice just to confirm. If this is WAD should I put the .esp back in the mod or did I do something wrong?
Darth_mathias Posted January 1, 2018 Author Posted January 1, 2018 A strange thing happened when I attempted to follow the instructions for installing Enhanced Vanilla Trees. The instructions say to load it into Creation Kit because it has a 'wrong form version in the file header' and then save. I noticed that when I did this the .esp was placed in the overwrite file....I did this twice just to confirm. If this is WAD should I put the .esp back in the mod or did I do something wrong?no that is normal the newly saved esp does end up in the Overwrite folder once saved in the CK so just move it back to the mod. but I want to draw your attention to my wife's Post https://forum.step-project.com/topic/10924-srle-extended-legacy-of-the-dragonborn/?p=212964 where she states she was wrong about having to do that. She said she should be back to updating and guide maintenance this week.
maedrhos Posted January 1, 2018 Posted January 1, 2018 no that is normal the newly saved esp does end up in the Overwrite folder once saved in the CK so just move it back to the mod. but I want to draw your attention to my wife's Post https://forum.step-project.com/topic/10924-srle-extended-legacy-of-the-dragonborn/?p=212964 where she states she was wrong about having to do that. She said she should be back to updating and guide maintenance this week. Thank you for the quick reply. I did search of the forum for "Enhanced Vanilla Trees" before I posted so missed the reference to "EVT". I remember you guys asking all the questions of Neovalen when you began this mod pack about two years ago. Reading Lexy's answer convinces me that you guys are now the masters. Thanks for your labors.
rayhne Posted January 1, 2018 Posted January 1, 2018 The AAE Merged Patch has the High level Enemies patch in it but it doesn't look like that mod being used any longer.
DarkladyLexy Posted January 1, 2018 Posted January 1, 2018 Thank you for the quick reply. I did search of the forum for "Enhanced Vanilla Trees" before I posted so missed the reference to "EVT". I remember you guys asking all the questions of Neovalen when you began this mod pack about two years ago. Reading Lexy's answer convinces me that you guys are now the masters. Thanks for your labors.Personally I don't consider myself a master (Neo will always be the Grand Master) I am more a user that have screwed up once or twice . The AAE Merged Patch has the High level Enemies patch in it but it doesn't look like that mod being used any longer.You need to use the version from the dropbox I updated. I did pass it to SirJesto but as of yet he hasn't updated probably cos he has moved on the SSE.
rayhne Posted January 1, 2018 Posted January 1, 2018 (edited) Ugh. Thanks. Of course if I had scrolled down just a little further I would have seen that ... Okay, I downloaded that patch but am still getting an error that HIC is needed. Shouldn't the HIC patch be removed from the list? Edited January 1, 2018 by rayhne
DarkladyLexy Posted January 1, 2018 Posted January 1, 2018 Ugh. Thanks. Of course if I had scrolled down just a little further I would have seen that ... Okay, I downloaded that patch but am still getting an error that HIC is needed.yes we now use High Level Enemies - SIC Edition found on the Skyrim Immersive Creature page. That it was i changed to in the new AAE Patch i provide.
rayhne Posted January 1, 2018 Posted January 1, 2018 What mods does Khajitt Ears Show use? When I run the script nothing is created.
memnochs Posted January 1, 2018 Posted January 1, 2018 This could be worth adding https://www.nexusmods.com/skyrim/mods/88676 Sent from my Nexus 5 using Tapatalk I just tested it, it is nice :)
rayhne Posted January 1, 2018 Posted January 1, 2018 When running TexGen and DynLODOD, should I run the 64 bit version or just stick with the regular?
rayhne Posted January 1, 2018 Posted January 1, 2018 (edited) Where are the instillation instructions for ASIS and FNIS? I figure out how to use them but I couldn't find set up instructions anywhere. Edited January 1, 2018 by rayhne
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