cybexgames Posted December 31, 2017 Share Posted December 31, 2017 Completed checking the mods that are merged in the Bashed Patch, found one other mod, Khajiit Ears Show.esp. As the creation kit kept freezing on me when trying to open it, i could not save it in the creation kit, so at this stage I will not be adding it to the bashed patch. Link to comment
DarkladyLexy Posted December 31, 2017 Share Posted December 31, 2017 Completed checking the mods that are merged in the Bashed Patch, found one other mod, Khajiit Ears Show.esp. As the creation kit kept freezing on me when trying to open it, i could not save it in the creation kit, so at this stage I will not be adding it to the bashed patch.OK thanks for checking so I need to at least add the note about running CK on traps are dangerous and maybe add a note to just leave out Khajiit Ears Show from mergeing into the Bash patch? I am installing Wrye bash 307 beta 2 now so testing will commence my end. Link to comment
Jim102929 Posted December 31, 2017 Share Posted December 31, 2017 Dragon bridge is a master for the NPC Retexture CR record VarniusJunius "Varnius Junius" [NPC_:00019A26] Thank you. Now i can just create a dummy and remove the reference. You guys never seem to stop. I only did my install in July and there's been a huge amount of updates. Thanks very much for all that you do. Link to comment
cybexgames Posted December 31, 2017 Share Posted December 31, 2017 OK thanks for checking so I need to at least add the note about running CK on traps are dangerous and maybe add a note to just leave out Khajiit Ears Show from mergeing into the Bash patch? I am installing Wrye bash 307 beta 2 now so testing will commence my end. Maybe be better to add the Bash Tag: NoMerge to Khajiit Ears Show.esp, just to make sure. Link to comment
DarkladyLexy Posted December 31, 2017 Share Posted December 31, 2017 Thank you. Now i can just create a dummy and remove the reference. You guys never seem to stop. I only did my install in July and there's been a huge amount of updates. Thanks very much for all that you do. we aim the please Maybe be better to add the Bash Tag: NoMerge to Khajiit Ears Show.esp, just to make sure.mmmm yeah that might be the easiest way to do it Link to comment
DarkladyLexy Posted December 31, 2017 Share Posted December 31, 2017 Ok done some testing and Cybexgames is correct both Khajiit Ears Show and traps are dangerous will cause the no menu issue with Wrye Bash Beta 2. So there are 2 options Option 1: Load Traps are Dangerous into the CK and save also add a "Nomegre" tag to Khajiit Ears Show. (this will at least allow Traps are Dangerous to merge into the bash thus save 1 slot)Option 2: Just add a "NoMerge" Tag to both Traps are Dangerous and Khajiit Ears Show (This is the easiest method and the one I am leaning towards. Yes you will loose 2 extra slots but you wont have to deal with potential headaches from the CK if it throws a wobbly). I was also wrong with regarding EVT if it is merged in the trees and flora merge you can get away with not having to run it through the CK. If it is just merged into the Bash Patch you do (or just add a NoMerge tag to that as well) Link to comment
reddvilzz Posted December 31, 2017 Share Posted December 31, 2017 This is what I get from clicking the link for the Test CR on the guide, 404That file isn’t here anymoreSomeone might’ve deleted the file or disabled the link. Link to comment
DarkladyLexy Posted December 31, 2017 Share Posted December 31, 2017 This is what I get from clicking the link for the Test CR on the guide, 404That file isn’t here anymoreSomeone might’ve deleted the file or disabled the link. ok try this one https://www.dropbox.com/s/3dguaexnreugw66/SRLE%20Extended%20LOTD%20-%20CR%20Update%20for%201.58.3%20%28TESTING%29.7z?dl=0 Link to comment
AmSkyrim29 Posted December 31, 2017 Share Posted December 31, 2017 Hey guys, so I have been running into some trouble. This is not related to Wrye Bash discussion that is going on currently. So I just completed installing mods as per the guide yesterday. I seem to CTD whenever I try to loot some bandits found in the Embershard Mine. Its not all characters. Just few bandits. The game doesn't freeze or anything. It just exits to the desktop. Any insights on what might be the cause of this? I'm new to these forums so please let me know what all details I am expected to provide when asking for help. Link to comment
memnochs Posted December 31, 2017 Share Posted December 31, 2017 Did you take a look at crash fixes log ? Link to comment
AmSkyrim29 Posted December 31, 2017 Share Posted December 31, 2017 (edited) Did you take a look at crash fixes log ?I did not get a log generated in the overwrites folder. That's what I'm finding weird. Update: Ok it seems I had turned off logging in the crash plugin. Turned it on now. Going to go play and see if it generates anything when I CTD next. Edited December 31, 2017 by AmSkyrim29 Link to comment
memnochs Posted December 31, 2017 Share Posted December 31, 2017 If you CTD again, you must follow Overlord69's howto linked in my guide. Link to comment
bekcicandrej Posted December 31, 2017 Share Posted December 31, 2017 (edited) Hey everyone, Just finished the guide and opted for Organic Enb - https://www.nexusmods.com/skyrim/mods/76783/?instead of Vividian. Skysan really did a wonderful job at it. I'm not getting overwhelmed while playing for a longer period and it looks more natural. Just recommending if anyone wants to try :) Happy New Year all :) Edited December 31, 2017 by bekcicandrej Link to comment
Greg Posted December 31, 2017 Share Posted December 31, 2017 Ok done some testing and Cybexgames is correct both Khajiit Ears Show and traps are dangerous will cause the no menu issue with Wrye Bash Beta 2. So there are 2 options Option 1: Load Traps are Dangerous into the CK and save also add a "Nomegre" tag to Khajiit Ears Show. (this will at least allow Traps are Dangerous to merge into the bash thus save 1 slot)Option 2: Just add a "NoMerge" Tag to both Traps are Dangerous and Khajiit Ears Show (This is the easiest method and the one I am leaning towards. Yes you will loose 2 extra slots but you wont have to deal with potential headaches from the CK if it throws a wobbly). I was also wrong with regarding EVT if it is merged in the trees and flora merge you can get away with not having to run it through the CK. If it is just merged into the Bash Patch you do (or just add a NoMerge tag to that as well)I would lean toward not merging these mods as an interim solution because Creation Kit may add wild edits (like navmeshes) when saving an unmodified mod and I think navmeshes can't be merged. I think I remember this happening to the person diagnosing this issue on AFK mods. Link to comment
Valor4444 Posted January 1, 2018 Share Posted January 1, 2018 Hello, it has been a long time since I have replied to these forums and I just wanted to say thank you again for all the time, effort, and love that went into this project. I found myself returning to skyrim again recently and loving filling out the museum and exploring all the additional content. I was recently doing the thieves guild content and found several bugs that are bothering me (disappearing heads as an example), but there are other bugs as well that have been fixed and addressed in my long absence. When I installed all these mods, Wyrmstooth was still a part of the load order. In any case I am not looking for any advice on bug fixes or anything like that. I am essentially asking after more than a year ago of installation I wanted some advice. In my long hiatus of playing I am debating doing a fresh install on my SSD and completely reinstalling the massive mod pack. I have not touched it in over a year, does anyone here think that it is a good idea? Or has the changes been minimal enough that i would not see much of a difference in performance or play-ability. This is strictly an opinion based question, and while it took my many hours to install it the first time I loved every second of the gameplay that came after. Much appreciated on your input and thank you so much again for your time. Link to comment
Recommended Posts