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Went through the guide, hit a brick wall.





Hello all!

This is my first post, and I'm ashamed to say that I'm using it as a cry for help. I've been a part of the nexus website since 2006/2007 and have been a modaholic since Oblivion. Back in 2011 when Skyrim was released, I built a machine to be able to play the game. Fast forward years later, and I do the same thing for FO4. Well, I wanted to come back to Skyrim after being disappointed. So here I am. I've followed the STEP guide as best as I could, carefully going through the tedious effort of installing each mod as instructed and each tool used accordingly (MO, TES5Edit, WyreBash, etc).

I'd love to say I learned a lot over the past week following this guide, carefully scrolling down every few lines each day after work, but I feel like I've learned absolutely nothing. I successfully backtraced my steps along the way to avoid problems, but since doing the bashed patch, I feel like every move I make means something is going to go wrong. Wyre Bash has a few red flags, and now LOOT is giving me my first error ([0419/232651:ERROR:main_delegate.cc(730)] Could not load cef_extensions.pak).  I'd love to get some expert help on the process here. I want to fix the game without having to restart the entire process :(


At this moment, I am unable to launch the game. I get into the game, and it's able to load, but once I select new game and wait for the neverending load screen (with nice new lore friendly messages), the game immediately shuts down. Also, since installing the mods, the NPCs have doubled for some reason. Every NPC in every town I visited seemed to have had a clone near by.


LOOT Order



  0  0 Skyrim.esm
  1  1 Update.esm
  2  2 Dawnguard.esm
  3  3 HearthFires.esm
  4  4 Dragonborn.esm
  5  5 Unofficial Skyrim Legendary Edition Patch.esp
  6  6 Skyrim Project Optimization - Full Version.esm
  7  7 Falskaar.esm
  8  8 Wyrmstooth.esp
  9  9 ETaC - RESOURCES.esm
 10  a Lanterns Of Skyrim - All In One - Main.esm
       Unofficial High Resolution Patch.esp
 11  b Cutting Room Floor.esp
       STEP DLC Optimized Textures - Standard.esp
       STEP Vanilla Optimized Textures - Standard.esp
 12  c Appropriately Attired Jarls Redux.esp
 13  d Weapons & Armor Fixes_Remade.esp
 14  e Weapons & Armor_TrueOrcish&DaedricWeapons.esp
 15  f ETaC - Complete.esp
 16 10 ETaC - Falkreath.esp
 17 11 Clothing & Clutter Fixes.esp
 18 12 NoAnimalsReportCrimes-DG+DB.esp
 19 13 SkyUI.esp
 20 14 Complete Crafting Overhaul_Remade.esp
       Weapons & Armor_TrueWeaponsLvlLists.esp
       Complete Crafting_TrueWeaponsLvlLists.esp
 21 15 dD - Realistic Ragdoll Force - Realistic.esp
 22 16 DD_Dawnguard Additions.esp
 23 17 DD_Dragonborn Additions.esp
 24 18 Disease Descriptions.esp
 25 19 iHUD.esp
 26 1a Chesko_LoreBasedLoadingScreens.esp
 27 1b ViewableFactionRanksBothDLC.esp
 28 1c RaceMenu.esp
 29 1d RaceMenuPlugin.esp
 30 1e SMIM-DragonbornTernFix.esp
 31 1f SMIM-DungeonsCliffsIceSkirts.esp
 32 20 SMIM-FurnitureChestSnowFix.esp
 33 21 Footprints.esp
 34 22 Moss Rocks - Legendary.esp
 35 23 Beards.esp
 36 24 83Willows_101BUGS_V4_LowerRes_HighSpawn.esp
 37 25 Brows.esp
 38 26 ORM-Arvak.esp
 39 27 Hothtrooper44_Armor_Ecksstra.esp
 40 28 Elemental Staves.esp
 41 29 Mage Outfit Texture Overhaul.esp
 42 2a DawnguardRuneWeaponsFXSReplacer.esp
 43 2b mintylightningmod.esp
 44 2c WondersofWeather.esp
 45 2d Radiant and Unique Potions Poisons and Booze.esp
 46 2e Soul Gems Differ.esp
 47 2f BWS.esp
 48 30 ADS.esp
 49 31 WetandCold.esp
 50 32 BetterQuestObjectives.esp
 51 33 ETaC - Riverwood.esp
 52 34 ETaC - Morthal.esp
 53 35 ETaC - Rorikstead.esp
 54 36 Immersive Orc Strongholds.esp
 55 37 SkyFalls + SkyMills + DG + DB + FS + WT.esp
 56 38 ETaC - Kynesgrove.esp
 57 39 SkyrimCoinReplacerRedux.esp
 58 3a ETaC - Ivarstead.esp
 59 3b ETaC - Winterhold.esp
 60 3c Immersive Whiterun.esp
 61 3d ETaC - Darkwater Crossing.esp
 62 3e Hothtrooper44_ArmorCompilation.esp
 63 3f hearthfireextended.esp
 64 40 ETaC - Karthwasten.esp
 65 41 Immersive Stonehills.esp
 66 42 Point The Way.esp
 67 43 Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp
 68 44 BirdsHFclean.esp
 69 45 TheChoiceIsYours.esp
 70 46 Book Covers Skyrim.esp
 71 47 RealisticWaterTwo.esp
 72 48 AOS.esp
 73 49 Immersive Citizens - AI Overhaul.esp
 74 4a Invisibility Eyes Fix.esp
 75 4b ETaC - Dawnstar.esp
 76 4c Animated Weapon Enchants.esp
 77 4d Paralyze.esp
 78 4e DeadlySpellImpacts.esp
 79 4f dD - Enhanced Blood Main.esp
 80 50 Dead Body Collision.esp
 81 51 ETaC - Dragon Bridge.esp
 82 52 RealisticWaterTwo - Wyrmstooth.esp
 83 53 SPTConsistentOlderPeople.esp
 84 54 Immersive Solstheim.esp
 85 55 imp_helm_legend.esp
 86 56 TradeBarter.esp
 87 57 SMIM-FarmhouseFlickeringFix.esp
 88 58 Immersive Shors Stone.esp
 89 59 RealisticWaterTwo - Legendary.esp
 90 5a SFO - Dragonborn.esp
 91 5b Bring Out Your Dead - Legendary Edition.esp
 92 5c ETaC - Dragon Bridge South.esp
 93 5d SkyrimImprovedPuddles-DG-HF-DB.esp
       ETaC - Stonehills CRF Patch.esp
 94 5e SMIM-ShackRoofFixes.esp
       ETaC - Dawnstar LoS Patch.esp
       ETaC - Falkreath LoS Patch.esp
       ETaC - Morthal LoS Patch.esp
 95 5f RealisticWaterTwo - Waves - Wyrmstooth.esp
       ETaC - Riverwood LoS Patch.esp
 96 60 Skyrim Flora Overhaul.esp
 97 61 TimingIsEverything.esp
       ETaC - Whiterun Ext CRF Patch.esp
       ETaC - Dragon Bridge LoS Patch.esp
       ETaC - Ivarstead LoS Patch.esp
       ETaC - Rorikstead LoS Patch.esp
 98 62 PilgrimsDelight.esp
 99 63 FarmhouseChimneysFalskaar+Wyrmstooth.esp
100 64 SMIM-ShackRoofFixesDragonborn.esp
101 65 The Paarthurnax Dilemma.esp
       ETaC - Shors Stone LoS Patch.esp
       ETaC - Whiterun Ext LoS Patch.esp
       ETaC - Winterhold LoS Patch.esp
       ETaC - Darkwater Crossing LoS Patch.esp
       ETaC - Karthwasten LoS Patch.esp
       ETaC - Kynesgrove LoS Patch.esp
102 66 RealisticWaterTwo - Waves - Falskaar.esp
103 67 RealisticWaterTwo - Falskaar.esp
104 68 BlockSparkles.esp
105 69 IHSS.esp
106 6a Improved Combat Sounds v2.2.esp
107 6b randomthunder.esp
108 6c Auto Unequip Ammo.esp
109 6d Better Stealth AI for Followers.esp
110 6e ClamsDropPearls.esp
111 6f Nausicaa's Tweaker.esp
112 70 Dual Wield Parrying_SKSE.esp
113 71 Gildergreen Regrown.esp
114 72 RelightingSkyrim_Legendary.esp
115 73 Lock Overhaul.esp
116 74 NotSoFast-MainQuest.esp
117 75 SMDropLitTorch.esp
118 76 Thieves Guild Requirements.esp
       Traps Make Noise.esp
119 77 WetandCold - Ashes.esp
120 78 WM Trap Fixes.esp
121 79 Immersive Weapons.esp
122 7a Dual Sheath Redux.esp
123 7b FNIS.esp
124 7c ELE_Legendary_Lite.esp
125 7d STEP Combined PluginHF.esp
126 7e DynDOLOD.esp
127 7f Bashed Patch, 0.esp
128 80 Dual Sheath Redux Patch.esp

Attached are the ini files.




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I'm not sure. As far as I can remember it was a single installer and it had optional patches that I applied for Falskaar and Wytmtooth.


The silver lining I'm beginning to see is that I have the mods downloaded already, so I suppose if I decide to scrap everything I'll at least be ready to install everything again. The only thing that changed was that TES5Edit updated to 3.1.3 and I'll have to check each mod again in case they did too.

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The modular versions of ETaC are used only when you don't want to use all of the locations that ETaC supports. For example, if you use the Immersive Citizens - AI Overhaul mod (included in STEP and SR:LE) then you should use the modular version and eliminate several of the locations that are known to cause problems with ICAIO. This needs to be done for the main part of the mod as well as the patches. If you want to merge the ETaC modular files there is a detailed set of instructions on the Forum section of the ETaC Nexus page. If you choose to use ETaC and merge these files, it is a little challenging but the instructions are quite detailed.

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Yeah like I said I'm not sure how I missed the double esps. It explains the duplicate NPCs but it still worked with immersive citizen overhaul, it only crashed when I finished the step guide and created a bashed patch. I'll have to go through the process again and be on the lookout for it this time.

Brings up more questions but I think I can find those answers somewhere in the forum. My only questions now is should I try the extended guide and add the mods throughout or should I just do the core guide and add mods later?

Edited by Zerotix
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If you are starting a new game it's a good idea to start with all the mods you are going to use, at least the mods with plugins. Some plugins can be added after the game starts but this is always a potential source of problems. One possibility is to start the game with STEP Core or STEP Extended and play for a short time, then decide whether this set of mods is sufficient and whether there are problems with VRAM use, script use, etc.

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Okay I'm off today and dedicating the time to go through the guide again. I've just installed Skyrim and ran the launcher to set the files. I'm about to run the game and go through the beginning just to make sure the files are ready to mod. Once I'm done there, I will set MO up with a new profile and Back-date the BSAs.


Since the mods are already downloaded I just have to reinstall them in order according to the guide correct? And go through the detailed instructions just like last time? I guess my question here I dont have to redownload anything right?


Also, Expanded TaC, Wyrmtooth, Falskaar, and Immersive Armors & Weapons are the only other mods I can think of that I'd want to include. Should I go ahead and install these mods first to get them out of the way to make sure all patches and fixes work? Or should I hold off and wait until the end of the guide to go back and install these later, following the instructions in the forums for installing mods on top of STEP?


I apologize for the questions. The more answers I get, the more I learn, the less I need to ask, and I'd really like to learn at least a little here :)

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Install STEP:Core or STEP:Extended ONLY ... according to the guide, following every detail. Set this as your STEP profile (STEP build). Then once you confirm it works on a new or existing char, copy this profile to a new profile and install your extra mods, then verify this profile (STEP custom build).


Also, with MO, you 'install' mods only once according to the build instructions. If the custom build requires that certain STEP mods have different options (see instructions for mods you add beyond STEP), then you would 'install' these mods AGAIN using a slightly different name so that in your MO Mod directory, you might have ./STEP Mod/ and ./STEP Mod (custom)/ ... you never need to install these mods again (aside from updating them as necessary, modifying or overwriting the original in the MO Mod dir). You simply check/uncheck and order them according to the STEP 'install' order for each respective profile.

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Alright, I will be going through the extended guide once more. Ever diligent.


EDIT: For the STEP Core Guide 2.D. Fixes the STEP Optimized Vanilla Textures it says "Simply download and install one of the Optional Files and then check the archive in the Archives tab."


Does this mean the two plugins it comes with are also dummy plugins?

Edited by Zerotix
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