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Showing results for tags 'script'.
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Discussion topic: SKSE64 by The SKSE Team Wiki Link
- 32 replies
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- 02-extenders
- extender
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This time, Skyrim SE is crashing to desktop on save. Save file is about 9600 KB. Contents of NetScriptFramework crash report posted here: https://pastebin.com/hQXAEeTk. What does it all mean? I followed the STEP guide to the letter. I then added a few minor mods (Windyridge Cottage, Tomebound, D...
- 3 replies
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- SKYRIMSE
- corruption
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First, I'll ask the (somewhat obvious) from the get-go; just to be sure as I can be that I'm not wasting anybody else's time like I have been my own since November.... "Is it 'normal' for papyruscompiler.exe to immediately close down/refuse to run just moments after I click to start 'er up? Yes, I g...
- 1 reply
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- SKYRIMLE
- creation kit
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I'm trying to write a script that will export particular data from an NPC to a file for further processing. However, the program exhibits strange behaviour when I try to access some of the NPC's elements. Getting simple fields and printing them as strings works fine, but it goes wrong as soon as I t...
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Mornin, I've been doing a ton of merges and I just realized that in my Merge Plugins settings, Merging tab, the "Handle script fragments" box isn't checked, and it doesn't give me the option to check it. On the Integrations tab, all my Papyrus settings are filled in correctly, but I do remember I...
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- merging plugins
- plugins
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bug SRLE: Immersive College of Winterhold
Crimsonlourence posted a topic in Skyrim Revisited (retired)
Hi Im having problems with Immersive College of Winterhold, specifically with the scripts "CWITelescopeScript" & "CWISKIMCMScript" The "CWITelescopeScript" I was able to fix by doing this: Chaniging Bool Tappable = False >> Bool Property Tappable Auto and Changing something in the .esp (forgot the... -
So I have heard about Skyrim having a plugin limit. Might be 230something ... maybe 255, I've heard 255 a few times. Even googled it just now and there it is, the first thing that comes up is 255. So don't go near 255. Don't go past it, No problem. How about scripts? How do you know you have too...
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A couple weeks ago a Merging tool with much better GUI and ability to fix formids in a plugins with scripts (uses PEX decompiler) was released to public beta. Highly recommended! https://forum.step-project.com/topic/9082-wip-merge-plugins-standalone-public-beta/ Edited: it's no...
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This was a personal project of mine that Mator helped me with. It doesn't do much other than patch Real Skyrim Snowflakes - Vivid Snow. I am not able to directly distribute the assets from Vivid Snow but the script is 95% mine, mator wrote some examples which I use directly. If you have a new id...
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Hey Neovalen and the rest of you, I found something that may be very useful for Skyrim Revisited. It's called KMX Utility Plugin and the focus of the utility is to expand SKSE's scripting capabilities further than what they already can achieve. It seems like an interesting plugin so maybe somebody c...
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Hi fellow modders, I'm MilletGtR, the creator of iActivate on the Nexus. I've just recently gotten into the world of pascal scripting, so please forgive me if my quesions have obvious answers :) I'll get right into my issue. In iActivate, I have altered some of the game setting strings to hide t...
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Skyrim Script Editor is a tool to replace the Creation Kit's default script editor. It provides the same functionality, as well as dozens of other features - some the same as other script editors, like Sublime Papyrus, and many unique to SSE. (You may find a list of all the included features below.)...
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I'm working on a FOMOD installer for Weapons & Armor Fixes, and I've run into a question that I've not been able to find an answer for. Depending on certain flags, I would like the installer to overwrite a file installed in a previous step with a different file (the two files have identical file na...