Jump to content

z929669

Administrator
  • Posts

    13,028
  • Joined

  • Last visited

Everything posted by z929669

  1. #1 was accurate and now fixed, but #2 is not applicable
  2. Taking a look at the others, but this on is in the guide under Interface
  3. Discussion topic: Step SkyrimSE Guide Resources: Nexus Mods Please submit feedback or bug reports about the 2.2.0 guide to this topic.
  4. I was actually in Dragonsreach during the day This is a good point. There should be a toggle to swap the inventory item and the PC for such purposes.
  5. Voting to accept this one too for 2.2.0
  6. Great mod, and it works fine. Vote to accept. My only issue with this is that there needs to be a light on the character in inventory menu, because invoking indoors just shows a dark silhouette is many cases.
  7. I should have mentioned that I did the 'full' install of Adrenaline, so crapware present; 111 took no longer than usual to run either.
  8. Tagged for testing
  9. Just reporting that I was prepared to troubleshoot the OpenGL and general slowness issues with AMD GFX using driver versions > 22.5.1 ... BUT, Alpha 111 doesn't have this issue. Somehow it's been resolved for me. Here's my logs from the successful run in case it's helpful.
  10. Well, it's probably worth adding this to the current DEV guide after some cursory testing.
  11. Tagged accepted again for 2.2.0, since this gives a better XP than AYOP for the main questline. Again, only for the main quest. We're still using AYOP for other stuff.
  12. Given the ambiguity of the main quest with this mod (mostly impacts new users) and strangeness reported in Dragon Rising, I vote to drop this piece of AYOP and reverting back to NSF - Main Quest. I set that up in my build, and everything works well in my testing, but I don't have any NSF MCM as far as I can tell.
  13. Dropped, as the Step patches are taking care of the patching, so this is not needed.
  14. My guess is that you have the wrong mountain LOD for the mountains you are using. Post in the relevant DynDOLOD support forum with your logs as described in the OP. Use the latest alpha before posting, since only latest alpha is supported.
  15. Tech is also testing the 2.2.0 build with remastered patches, so there could be some differences here and there relating to NPC behaviors. The other thing to consider is how this plays for someone that has little to no XP with the affected quests: They might not think to revisit the quest through the journal or even know that a quest is important to game progression. Reminders via missive every now and again ensures nothing falls through the cracks.
  16. I'm surprised nobody noticed this previously. I'll test when able to see what I see. Sounds like this mod's intended behavior though, and I agree that one should not be able to invoke the quest too early, and reminders via messenger are preferred if it is not invoked until later. This makes me question the other AYOP modifications. EDIT: There are several relatively recent bug reports on this mod having to do with quests being stuck, and there's been little to no resolution of these.
  17. You would need to secondarily handle archives independently by extracting with override into a common location according to plugin priority, then overwrite this with everything in ... let's call it step 1. Then you would have the correct result, I think.
  18. That's the easiest way by far. I just never tried it, since I never had cause to do so.
  19. I would use left pane of MO to see my mod priority and physically copy each mod from MO 'mods' into a temp folder beginning with lowest to highest priority. I would overwrite existing as I go and wind up with the final outcome in temp. Then I would remove any assets not wanted in the archive (plugins, etc.). Then archive that.
  20. HLT trees are a different species of trees (white pine 'ish') than those of vanilla (red/white spruce 'ish'). The HLT barks are extrapolated from real bark, as are the leaves (which species isn't clear). So no matter what replacers are used, HLT trees will always be a deviation from vanilla trees, due to their shape.
  21. MO creates only your 'used' assets in the instance 'mods' folder, so just run CAO on the installed mods folder to limit to what you have installed. Paste: %LOCALAPPDATA%/ModOrganizer in Start > Run or any explorer address bar to find your instance and mods folder.
  22. From CAO: MO creates only your 'used' assets in the instance 'mods' folder, so just run CAO on the installed mods folder to limit to what you have installed.
  23. None of our staff is running VR or Wabbajack via MO portable, so can't help you there. I doubt it's caused by DynDOLOD, but it would be simple enough to check by disabling the DynDOLOD mod/plugins, resorting with LOOT and testing. If that's not the issue, begin by disabling large blocks of mods until the problem goes away and re-add them until it reappears. Your best bet is to get support from the Wabbajack author/users of your build.
  24. See the sticky post at the top of this forum. It's probably your AV.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.