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Everything posted by Neovalen
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The problem is that apparently Starac forbidden to even recommend that in the TPC page, or he'll remove SRO from the Nexus (as he did), which is totally ridicule. He's the right to remove anything he wants, not to tell what to write and what not to write about his mods, which is the core idea of STEP as well. My estimation is that we'll not see SRO anymore, unless Starac decides to recognize he's not the modding god.Really hope this is not the case and he comes to his senses as his work was the one I enjoyed the most (yes I did endorse!) due to it's not diverting from the original feel of the game. With him taking it down, I can't imagine playing Skyrim without it. If it is gone for good, I hope someone will take up the mantle and redo all the work themselves.
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ACCEPTED Better MessageBox Controls (by ecirbaf)
Neovalen replied to mothergoose729's topic in Skyrim LE Mods
Very nice! Definitely going to check it out. -
Just in time for my guide re-write, this should save me a bunch of time.
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I love Mod Organizer just because it keeps my folders clean and I don't have to worry about overwrites and such(which takes forever if WB re-extracts a big package) and less prone to problems of that nature. Besides bash patch (which you can run WB through MO) I'm not sure what else WB offers additionally that MO does not. I used WB before MO and thought MO was superior from the perspective of updating/managing mods.
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Epic moments in Skyrim
Neovalen replied to thalastwon's topic in General Skyrim LE Discussion & Support
That is one angry piece of furniture. LOL -
Seems the discussion on this mod has been somewhat dead. Has anyone done a compare/look at the various options currently available in this mod now? There is the basic version (currently 1.5a) with 2 fix updates and Summer Edition (currently 1.5e). Optional files include: Darker Green Grass (for ENBs) Fall Forest Textures (for ENBs) Gloomy Snowy Pines Two optional ESPs (This esp has less grass, lupins and white flowers. Green bushes has been added to the forest. / Replaces all Lupins (purple / pink flowers) for a more subtle flower (heather) ) Summer Tundra Tree LODs by Spanian77 Updated Grass
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Coals.
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I have been using this mod in my personal build for awhile now, they do look better (less of the purple haze).
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ACCEPTED Better Dialogue Controls (by ecirbaf)
Neovalen replied to Neovalen's topic in Skyrim LE Mods
I had no issue and I use SkyUI 3.0 Alpha6 and iHUD. -
Discussion thread: Better Dialogue Controls by ecirbaf Wiki Link Fixes one of my biggest peevs with Skyrim's UI. In A Nutshell Have you ever pressed the E (activate) key in a dialogue and it selected something else than you expected? Then you may find this mod useful. Think of it as a patch for the controls of the dialogue interface. Detailed Description This mod will be most useful for people who like to use both the keyboard and mouse, it fixes issues where the mouse just flat out prevents some keyboard controls from working as expected. If you exclusively use the mouse to scroll and click through dialogues you may not have run into some of these issues. Likewise if you do not move the mouse at all after entering a dialogue. If you move the mouse pointer after entering a dialogue, then you will run into the issues below: A fairly common occurrence is when you leave the mouse pointer somewhere over the menu and you want to use the keyboard controls. If you like to switch to the keyboard navigation now and then, you will run into issues where the mouse pointer just flat out prevents you from scrolling to the top or bottom of the list with the keyboard controls. Another common occurrence is that as you enter the dialogue, you think the first item, next to the pointy bit, is the selected item. However when you press E, you find that the 2nd or 3rd item has been selected. This happens because the mouse pointer takes the focus away from the default option. Often times, I had to move the mouse pointer out of the way when entering the dialogues because of this. Solution The mouse focus now *highlights* items, but does not make them *active*. Thus the active item is always at the center of the list (next to the arrow/pointy bit). When you enter a dialogue, the mouse pointer never takes the focus away from the default option. The keyboard controls lets you scroll all the way to the first or last item, no matter if the mouse pointer is hanging over the menu. Scrolling the list with the mousewheel, or up/down controls always maintains the center item as the active one. You can still click off center dialogue items with the mouse, the mouse just won’t affect the menu until you click. The mousewheel scrolling has a smoother transition. It happens because I changed the mousewheel scrolling to work exactly as if you pressed the up/down controls. I didn’t plan to change the mouse wheel scrolling appearance, but I thought it was nice so left it in.
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This and the new Wet and Cold mod together work nicely. You get the ice breath + snow on the body. It's epic.
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Reflections in the latest version are great... loving it with Seasons of Skyrim 2.0preview. 55+ with everything turned on now. Not really playing much, but I had to check it out.
- 182 replies
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- SKYRIMSE
- 21-post-processing
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(and 1 more)
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Compiler, should he not use https://skyrim.nexusmods.com/mods/24020 instead? It's the updated version of that mod.
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With Skyrim 1.8, are older mods (with esp/esm) made with the previous CK safe to use still or do they NEED a 1.8 update, my understanding is some of the underlying structure changes with the new CK version. Thanks in advance. I'm taking a break from Skyrim right now but when I come back I plan to update/remake my guide.
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Part of the confusion might be because I'm using MO, so everything has a load order (even meshes/textures). I guess it's more of a "priority order" than load per se.
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@Alt3rn1ty Knew all that... just a poor choice of words. ;)
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Anyone done some research on where to place this mod in a load order? Before or after USKP, SMIM, Better Rocks/Mountains, Water?
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Alright, noted this has a file that conflicts with SkyUI 3.0 Alpha4... anyone know what functionality I'd lose using this over the file from SkyUI?
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Dragonborn DLC Trailer Released
Neovalen replied to Neovalen's topic in General Skyrim LE Discussion & Support
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Dragonborn DLC Trailer Released
Neovalen replied to Neovalen's topic in General Skyrim LE Discussion & Support
I'm having a blast with it. It's a F2P game though so might be a bit of a grind before you can get your "owned"(i.e. customizable) mechs but once your there the game is golden. The key to winning is teamwork and there are many many many viable tactics. Looks pretty fun' date=' I'm downloading it now :D Â What's your username? Â I'm Farlo (shocking, aint it?)[/quote'] Neovalen.... shock and awe, shock AND awe. -
Dragonborn DLC Trailer Released
Neovalen replied to Neovalen's topic in General Skyrim LE Discussion & Support
I'm having a blast with it. It's a F2P game though so might be a bit of a grind before you can get your "owned"(i.e. customizable) mechs but once your there the game is golden. The key to winning is teamwork and there are many many many viable tactics. -
Dragonborn DLC Trailer Released
Neovalen replied to Neovalen's topic in General Skyrim LE Discussion & Support
I'm not sure the Dragonborn DLC will have sufficient draw to pull me from Mechwarrior Online for any large period of time, but I'll probably get it anyways just to get the dragon riding. I never finished Morrowind or Oblivion even though I own both of them... (blasphamy I know) so far only Skyrim has kept my interest this long. The quality of the Skyrim mods has been amazing though and kept me interested. -
Link It looks.... different. Doesn't really fit in style with the rest of the game imo. Cool new things I saw though:  Moving Boats  Dragon Riding
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Legally, no. For future use: Skyrim Unplugged

