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Neovalen

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Everything posted by Neovalen

  1. Definitely should not touch WATER.
  2. You are correct sir. Will remove the male reference. Will double check it tonight... I thought there was a file or two still active in mine.
  3. My personal taste. I found it annoying and didn't really add to my experience. Feel free to add it back to your load order. Should be no conflicts.
  4. I'm guessing Its trying to load someone's master file and failing because it no longer exists. Make sure all the related mod files are activated. If running MO and modifying file contents outside the UI be sure to restart MO.
  5. Looks like Distant Decal Fix still affects 20 meshes not hit by the USKP. So it is still required by my estimation.
  6. I'll check it out thanks. I figured this was the case based upon the latest USKP patch notes but I hadn't gotten around to checking yet.
  7. Interesting... it seemed to work fine for me... at least I had 3d ropes in Riverwood anyhow with 1.43 (Install Everything Dragonborn config)
  8. Something confuses me about your compare screenshots. I took your new "vanilla like sgd" and compared to the image you supplied for mine and the bottom two levels(petty/lesser) are supposedly identical (based upon instructions on wiki) but show different in screens?
  9. I dropped it due to performance/stability concerns. I really love the mod but as Skyrim Revisited mod list grew larger I noticed it was causing a vast # of ctd/freezes. @All Sorry for the lack of real updates since 1.9, going through the list now.
  10. Even just merging the mains (base+DG+HF) would eliminate 2 esps.
  11. I will modify the language of that statement to more clearly state the intent. The reason INI changes are relegated to the bottom is because some of them may change based on mod load and did not see a benefit in putting them before mods.
  12. Good to hear there will be an update. My configuration is basically "Enhanced Default" vanilla style as I was not a huge fan of the "Rainbow" choices used by TPC and thus STEP after moving from TPC.
  13. I never got your pm.... something is up with the pm system maybe. I'll try pm'ing you now.
  14. If you are leaving them packed you need to use the ESPs. If loose files then no ESPs required.
  15. I've tried to pm you about testing but my sent box keeps saying message not sent. I will try again later. The gist is about testing and me being able to etc.. :) PM'd you back.
  16. First night of beta testing for Dual Sheath Redux went well, found a few bugs and fixed them all. Very productive. Hoping I can get a hold of a few more testers. Keep in mind you MUST be using 1.9.32.0 to be a tester, as the ESP was built with the latest CK. To existing testers: I just uploaded a copy with the new fixed scripts, it also contains all the Dragonborn meshes. Same bat file, Same bat location. (Batman pun, NOT a bat file... just in case) :D
  17. There was a bug where sleeping characters had their eyes stuck open.
  18. But modding IS the fun part! :)
  19. Some users report this but my experience has been as written in the guide. Its actually a common comment on the MO thread and seems to vary system to system. Based on what you stated it sounds like you resolved it properly.
  20. That makes sense to me - it's what I would assume the overwrite folder was for! However, further up the instruction guide, under the heading "Clean the Bethesda ESM's" is this instruction: "Select all the ESM files in the /Data folder except Skyrim.esm and move them to the /overwrite directory." Following that instruction is how the DLC's came to be in the overwrite directory in the first place, and I don't remember seeing any instruction to take them back out again (though I could easily have missed it). Should they be removed? Leaving them there would seem to negate any changes affected by additional mods. Or do I still not quite get it? For me, when cleaning the base Bethesda ESMs MO leaves the cleaned base files in the main Skyrim directory. Obviously I'm trying to keep my install vanilla so I manually move them to overwrite. Now of course I'm missing those 4 vanilla ESMs so the next instruction is to restore them from TES5Edit backups. This is explained in the guide. Note: If you are re-cleaning then delete the corresponding ESMs in the overwrite folder and repeat. *sigh* I guess I still don't quite get it. I'm sorry to be so dense, but I'd really like to understand the why's and the wherefores. Perhaps if I approach this a different way, I'll be able to grasp it correctly. 1) I understand that the instruction to move the files from overwrite into the Atlas folder is erroneous. 'nuf said on that. 2) At this junction (the installation of the Atlas Map Markers) my overwrite folder contains the following files: Update.esm, Hearthfires.esm, General Patch.esp, Dragonborn.esm, and Dawnguard.esm - and the TES5Edit Backups folder. Is this as it should be? 3) I may have muddied the waters for Redferne when I mentioned that the overwrite folder contained "the older DLC esm's". I didn't mean to imply that they were the original files - just that they were dated incorrectly to have been the result of patching up the Atlas Map Markers. The versions of the DLC's and Update.esm that are contained in the overwrite folder are the cleaned versions. The original, pre-cleaning versions are in the skyrim/data folder, having been restored to that location from the TES5Edit Backups folder. Ergo, the vanilla version of Skyrim remains in its original form. So far so good? 4) If, as Redferne suggests, the overwrite folder overwrites everything, then I'm at a loss to understand why the cleaned DLC's would be there, as they would overwrite any mods designed to change them, thus nullifying the change, wouldn't they? 5) Or could it be that the contents of the overwrite folder only overwrite the identically named file in the data directory, leaving their original place in the load order intact? As if to say, "Hey, when it's time to load Dawnguard.esm, be sure to use THIS one instead of the one in the data directory." Any mods that come afterwards, of course, will supersede the contents of the overwrite folder. Whew! It's amazing how complex I can make a simple question! If you think that's bad, you should see the contents of my poor befuddled brain! 2/3) Yes, good. The TES5Edit Backups folder should also be empty since the contents moved back to the data folder. (I.e. it can be removed) 5) Correct all references to let's say update.esm will go to the overwrite folder to use the clean one. The overwrite folder is king. If a file is here then no matter what is installed via mods or data folder it will use this one.
  21. The point is we want the original UNCLEANED version in the data folder and the CLEANED version in the overwrite folder. That way if we launch Skyrim WITHOUT MO then it really is vanilla still. (To be used for testing/what have you) If starting using any MO profile then it will use the cleaned version in the overwrite folder. That is the point. :)
  22. Sounds like a good idea :).
  23. 1. I haven't used SPM lately so maybe someone else can help you. 2. Use the Edit INI function in MO to modify your profiles Skyrim.ini (not the one in documents). Start the game TWICE (not sure why Skyrim doesn't output a log the first time) and the logs should appear in their normal spot documents/my games/Skyrim/logs, etc.
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