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Neovalen

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Everything posted by Neovalen

  1. Personally still a fan of the golden shrines especially in game with an ENB. Looks much more befitting a temple/church type environment to me.
  2. ENB especially the latest 0.155 can cause longer load times to attain better runtime performance.
  3. Guide has been updated. Dual Sheath Redux status update:   Successfully Dynamically Imported Patch From SkyProc -> Main Mod   Basic Script Functionality Present We are getting close ladies and gents. I'll probably have it polished by the end of the weekend.
  4. I had this in my guide at one point and took it back out temporarily due to some oddities (mainly some of it was not English). I plan to look into this mod again soon but remember it had some work to be done.
  5. In case anyone is getting antsy... yes I know there have been a few updates. Will take time tonight to go through them. Was busy working "Dual Sheath Redux" as I have named it. Progress so far: Dynamically applied. No race edits required anymore. MCM enabled. SkyProc patcher created to automatically create left hand weapon forms for mods. (Note meshes will still be needed per mod) It does however mean mod authors will easily be able to support in the future. To do: Import patch dynamically into base plugin(scripting). Write script from scratch for new method. So far so good.
  6. Not every game version breaks everything... SKSE and related DLL plugins are obvious of course... but really depends on what Beth changes.
  7. I was just looking to do the same...but can't figure out where to access the page history. The Wiki > Recent Changes shows edits to the entire Wiki' date=' is there a way to just look at revisions to SR?[/quote'] Go to SR -> "Page Tools" -> "History". (I think everyone can see that...)
  8. Its almost identical (based off said mod) without the haze.
  9. I just commented on a similar issue in the Stealth Skills Rebalanced thread. Lock Overhaul is useful in that it allows spells and bashing to open locks. It also adds minimum skill levels for opening locks (you need to check to appropriate box in the MCM menu as it is not enabled by default). I don't like the way this feature works in Lock Overhaul (vs. Stealth Skills Rebalanced) in that it is all-or-nothing; if you are even 1 point below the minimum skill level you can never open the lock (vs. a more progressive change where the chance of successful picking gets higher as your skill increases, but the chance of a novice opening a master lock is extremely low). Not true if you only enable auto pick and do not enable the hard limits. Anything you can't auto pick it makes you do manually.
  10. Check the page history... the wiki stores every version.
  11. Do the setting up the creation kit section once again.
  12. Try it out yet? I never even used 12.7 cause of bugs in that version.... notes say that is fixed in 12.8 though.
  13. Thanks for sharing your experience.
  14. I will do a re-clean tonight and see if my results changed. They may have as a few tools updated.
  15. I've DDSOptimized all Bethesda provided textures and limited the normals of the HRDLC to 1024x1024. Did the same for SRO, SHD, and SkyrimHD.
  16. Right now I'm using the default provided with the mod pending any combat mods I wish to put in.
  17. Planning to add a few of these in the near future... trying to get the new DSpSoB Redux to work is being a pain.... lol.
  18. Odd... probably something to do with the server move. I'll check it out. Edit: Yeah lost some edits during the server move looks like, cause the full changelog is back too and I cleared that... doh! Edit2: Alright, re-added some changes from yesterday. Hope I got them all.
  19. Making good progress updating, improving, and optimizing DSpSoB... still got some things to work on but wanted to give a status update!
  20. I prefer his other work: Bloody Dragon Bones myself.
  21. Is that with extensive testing though? Let's face it... Skyrim is going to crash occasionally regardless of RAM/VRAM. Extensive as me playing for a few hours strait... was watching PrecisionX on my g15. Your right though not all Sky rim CTDs are caused by these issues but a fair # are. Hope that when Elder Scrolls VI rolls around it'll be DX 10+ with maybe 64bit addressing.
  22. Still curious why some of us have soooo much more RAM/VRAM use than others... I would have no trouble hitting this cap with only 2048 textures... I run my screens in surround but play Sky rim full screen on one monitor (other two go black). Wonder if that could be a contributor.
  23. Its not like SRO is hard to get... simple Google search... :) In any case I moved away from TPC for several reasons one of which was control. I respect Cestrals decisions but I do not always agree.
  24. Figured I'd leave you guys with a few screenshots to end the day. This is with everything 2048 and half sized normals for the main foundation texture packs. Unreal Cinema ENB v2.5 (SMAA) with 45+ FPS everywhere. No crashes. Max VRAM used 2800mb. Used steam to take the screens so not the greatest but hey it works. :)
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