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Neovalen

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Everything posted by Neovalen

  1. Show Race Menu Precache Killer This one looks like a gem for anyone who uses lots of body/hair/warpaint mods.
  2. I'm going to wait for the textures myself as well.
  3. Eventually iHud will expand to include options for that as well.
  4. Well, so far using the 3.2 patch with SkyUI 3.3 I haven't noticed a problem despite the mismatch msg box.
  5. So far so good, look forward to seeing more results.
  6. Think I've covered most of your issues with recent edits. :)
  7. 3.2 .... frustrating the wiki didn't save my edit. Will fix at home tonight.
  8. As the user above stated things will not work as intended without extracting. As for that script its a SkyUI script that should not have been included in the archive. Especially now that SkyUI has gone up a rev.
  9. Speak of the devil NACMIM SkyUI patches uploaded.
  10. Yeah I'm using 3.2 right now. My mod(Dual Sheath Redux WIP) works fine and the other mods in SR sans Minty appear to work fine. I don't use the Atlas optional you mentioned but NACMIM is working on a patch. Minor loss to me until then.
  11. Thanks for the link to how to fix minty's. I have had no issues personally so far with anything else so hard to say much else. I know NACMIM is working on an update now so I am aware of that one. I don't see an issue with Atlas Markers though?
  12. You are correct to accept Skyrim as master and it only prompts once.
  13. 1) No they don't need to be. If you've got the extracted textures (per the Optimizing the Bethesda Textures section) then it's redundant.2) Checking BSA's doesn't matter, the game will load them anyways. 3) I'll check it out... that note was from an older version of MO. Install as instructed on RCRN page then let BOSS do the sort. If I recall RCRN is just an esp and a dll so just run ATTK as usual and it should load fine. Again I wrote the section when I started SR in the previous version MO install, you may very well be correct. Will see what I find.
  14. Yes typo on my part. Will fix tonight.
  15. Both. In general it is best to do full saves in a non/lightly populated interior cell.
  16. EoS... I may add this back later but it hasn't been updated in awhile and not entirely sure how it reacts with the DLC. Victoria's walk is good but prefer the updated default that comes with UNPB these days(same author). Duel is actually under testing right now and I really like the new version. I need to decide if I'm going to use an overhaul mod like SkyRe or piece a bunch of mods together for the various aspects. EFF is still my follower mod of choice but hoping to see expired new version soon with updates for DLC/SkyUI before I evaluate it again. As far as DSpSoB as you stated it was a good mod but not 100% well executed... I will fix this. :)
  17. Will compare again tonight but answer for now is yes also exclude the normal.
  18. Thanks again to everyone for the support in making SR a success and for keeping me going on Dual Sheath Redux... there were many many times I wanted to give up... spent more time of DSR than I ever imagined it would take but think you'll like the results.
  19. Dual Sheath is almost ready. Had a cold this weekend slowing me down. Tested a few hours with no issues(no bugs no papyrus spam) and tested uninstall. Other than a few latent log issues (cannot find store... etc etc. There doesn't appear to be any negatives.). Main thing to get done is meshes. Just long and tedious. Soon... soon.
  20. Just noticed this as well. Not a big deal to me because I always used default settings anyhow... will see what the author has to say.
  21. I have removed the unsanctioned edits... hopefully I don't have to deal with that again. I simply overwrote with my last revision.
  22. He does try and almost always does. He just lags behind sometimes due to being busy as you might expect.
  23. Hrm... thats odd. Is your mod files for some reason read only or something like that?
  24. SeriousHD perhaps? I think thats where the beach texture comes from if I recall correctly. (SR uses version 1.2.3)
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