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Neovalen

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Everything posted by Neovalen

  1. no. green text is what bash think can be merged. orange checkbox (our case)- masters of plugin in different order from load order. I only ever use Wrye for bash patches... don't check color, etc. tbh as long as the game loads and uses the fix its safe to ignore.
  2. Got most of the Immersive Weapons pack completed, down to about 2 more folders worth.... but I have to sleep. hehe p.s. Damned exotic weaponry!
  3. I will be providing said documentation though I was hoping I could get some mod authors to join in updating their stuff but all of them informed me they are too busy ATM. The purpose of providing patches though is so the mod gets wide adoption. I haven't gotten almost any feedback on beta2 so far though so... hope its not for naught.
  4. Have had NIFScope for awhile now.... unfortunately to fix some issues I'm having I'd have to learn blender as well. Ug.
  5. Thanks for the clarification. Will look at it tonight again. If I recall correctly though the Ask around Riften text was vanilla...
  6. Another permissions update: Chesko has granted me permission to use his meshes to create left hand weapons versions of the Frostfall weapons.
  7. There is still a file not overwritten that I see:textures/effects/gradients/gradfireexplosion.dds I only see two files in HiRes Fire Effect-28060-1-3.rar:torch.nif fxfireatlas04.dds Both are over-written. I checked this out, and yeah the file currently available only has the two files. Removing it.
  8. I did but not 100% sure an installer is required. Was just going to add each pack as an optional. As for JaySuS... little wary of it so may just skip it. Will contact the maker of SkyRe as well.
  9. Haven't heard back from most yet about BETA2. Guessing your all stuck at work like I am... Went ahead and created the Nexus mod page(unpublished obviously) and wrote up the description page. I need some artists/screenarchers to give me some amazing shots showcasing the mod and/or create a logo... :)
  10. Thanks :) I'll look into it.
  11. There is still a file not overwritten that I see:textures/effects/gradients/gradfireexplosion.dds I only see two files in HiRes Fire Effect-28060-1-3.rar:torch.nif fxfireatlas04.dds Both are over-written. I wonder if he updated 1-3 without version change... hrm. Mine has 3 files.
  12. Looks like the Dawnguard and Dragonborn modules needed some cleaning.
  13. There is still a file not overwritten that I see:textures/effects/gradients/gradfireexplosion.dds
  14. BETA2 sent to testers, if I missed you somehow please poke me. Please use a clean save (without the original beta) to test.
  15. One of your mods is corrupted. The only mods installed are Dawnguard, Hearthfires and Dragonborn and the Official HiRes texture packs The game will play fine if I run it normally, but if I use MO i get the funky menu issues, I have reinstalled everything twice now, cleaned the Bethesda esm files and optimized the textures as instructed. I am not sure which mod is corrupted... Is there leftover junk in your overwrite folder?
  16. One of your mods is corrupted.
  17. Of course. I need to go through all the weapons and make left handed versions... could take awhile.
  18. Good news! I have obtained permission from Hothtrooper44 to make an Immersive Weapons patch! :) I have also sent a message to MasterOfShadows regarding Wot3E and left a message on JaySuS swords thread(hopefully someone can get a hold of JaySuS or provide me some guidance).
  19. You should remove DSpSoB as no part of the old mod is required and actually will probably cause issues. (Except for the skeleton if your not using xpms or another replacer)
  20. Where do you recommend putting the .esps for this? Before the general patch? With Automatic Variants after the bashed patch? Giving a rule of "Bottom Dynamic Plugins" sort of makes sense as it seems, like Automatic Variants, it requires a SkyProc. Dual Sheath Redux.esp - Take your pick, no vanilla records modified. Dual Sheath Redux Patch.esp - After all mods that add weapons or shields including other SkyProc based mods like Lootification. My patcher must be run last to remain compatible with everything.
  21. Yes I will send a PM to all.
  22. Alright guys. Almost ready for BETA 2 of DSR... this build will have an uninstaller, prerequisites check(SKSE, SkyUI, Patch file), and the effect should no longer be resistable(doh!). Question: Which is preferable for uninstall? A) Complete uninstall - No papyrus error log at all but mod can NEVER be reinstalled again on that save or later. B) Mostly uninstalled - Few(6) warning messages at the top of the log. No bloat or issues but mod can be reinstalled later. I'm leaning toward option B.
  23. Will check tonight. Guessing this is due to the new TES5Edit.
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