-
Posts
705 -
Joined
-
Last visited
-
Days Won
10
Everything posted by Astakos
-
Well, that is still an Alpha version, as it is noted in the Files section. v. 7.6.3 is working like a charm; do not know abt the new one today 7.6.4 as i have just downloaded it!
-
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
I think that if you untick the "Renumber FormID" option they merge quite well.I have also merged SMIM, works like a charm. Another possible merge would RW2 but without including in your merge the primary esp. Need a bit of testing though. -
ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
Astakos replied to z929669's topic in Skyrim LE Mods
I have them merged all 6 of them. No problem so far! -
Thank you Daniel! :)
-
pack A Real Explorer's Guide to Skyrim
Astakos replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Thanks mate! In your installation instructions for this mod is there a problem with SMIM combatible meshes and you don't recommend them? Also Skyrim Sewers got updated to v.4.12 a few days ago! -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
Well, Neo, actually you DO NOT have to worry about that! I am sure all of us understand how "difficult" RL can be and how stressful!! We just thank you for being there and still beautifying our Skyrim experience!! Thanks! -
pack A Real Explorer's Guide to Skyrim
Astakos replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Hi CJ, just a question...r u using the new version of RBB as I do not see it I the guide? Thanks! -
pack Dreadflopps Modular patches
Astakos replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
As they can die by your hand...wouldn't you want them to have a nice Arthmoorish coffin/grave?? Also do not forget quite a few of them have to die when doing the Dark Brotherhood radiant quest. -
It surely helps a lot! Thanks Daniel for the detailed explanation! EDIT: Daniel, I forgot to mention that in the legendary esp there is an inconsistency in: Book Covers Skyrim.esp Book 0703A4B2 <DLC2RRLetterDinyaHouse01> in FULL - Name & DESC - Book Text.Reason for this is that the vanilla record falsely addresses Dreyla as Dinya (she is a priestess of the Temple of Mara in Riften), and by reading the relevant note you clearly see it is intended for Dreyla. You can also have a look at the NOTES section of UESP.It would be nice if you can address this in your next update (forwarding the UDBP Book text and changing the FULL - Name to "Letter to Dreyla from Modyn".) Thanks again!
-
pack Dreadflopps Modular patches
Astakos replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Hello blattgeist, Glad to see you in STEP forums! Welcome! Just a few remarks, as I have noticed them in my mod list (running a full SR:LE + 50% of REGS + mods of my own choice (majorly combat-armor-weapon mods). Placing your mod where you suggest is pretty much fine, but conflicts DO exist. If someone is using BOYD, Consistent older people, Feminine Females, or any NPC Overhaul there is a conflict which must be forwarded if one wants to keep the best of both worlds. The placement of your mod ensures "compatibility" in the sense that it will not interfere with any other esp but the protection flag for those NPCs will be lost...and with some mods the uncapped leveling of followers. So, patching is needed and in some instances the records are quite a few. I would NOT recommend forwarding the changes to the other mod; better use a general conflict patch. That way you are ensuring that when this other mod get its esp updated you don't loose all of your patching. Why after Bashed Patch? I thought that loading it (or the individual ones) after their last Master esp would be adequate... If i remember correctly, you select the category that you want to expand (i.e. Magic Effect) and press "*" in the numpad. Depending how big this section is, it will expand itself shortly. -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
Well, without prejudice, this sounded a bit awkward! If you find that SR:LE is worthy (which it is big time); if you still find that all the hours Neovalen has spent separating these "6 files" for your own convenience is worthy, you will understand that the least you could do is "waste" some minutes of your time and download this mod and be grateful! Besides, even if Neovalen ever gets permission to make a 6-file package, still the original mod should be downloaded and mod author endorsed (if u use it and like it ofc). I am sure you understand! -
Does Mod Organizer gives false information about potential mod order problem
Astakos replied to Culted's question in Mod Organizer Support
Did I say otherwise? I fully agree!! You are quite right on that. Perhaps I did not express myself properly. I was talking to some sort of "more persistent" dialog window/notice. Not once in the beginning and then gone. That would be extremely interesting and pioneering! :) Well, i thought it was very clear that I was just stating some of the advantages of having a built-in BSA extraction feature. Of course there are advantages and disadvantages. Of course one can view conflicts within BSAs as well. After all it is your software and you judge what is the best for it! Btw: Thank you for your opinion abt me!!! -
Does Mod Organizer gives false information about potential mod order problem
Astakos replied to Culted's question in Mod Organizer Support
Well, TBH, I really do not understand the actual reasoning behind removing BSA extraction. It is such a powerful feature, especially when it's built-in a very powerful mod manager such as MO. If people do not know how this can be used to their advantage then they are better off using it and just stick to normal BSA loading. But nobody can deny that unpacking BSAs greatly assists the users that want to mix/delete/not install various files from a mod. Or at least that want to just see which files from Mod A conflict to which files of Mod B. This is a great feature and I strongly vote for maintaining it. Of course there is BSAopt...but why having to run an external software, wasting more time for the same job? If it is that Tannin wants to stop having to put up with complains (which i cannot blame him for) then perhaps the BSA extraction feature would be under an Advanced users tab and when enabled a notice pops-up saying i.e.: "This feature is ONLY for advanced users and/or Mod authors. It is not generally recommended to use it unless you know exactly what you are doing"...or something like that. There are A LOT of people out there that they know exactly what they are doing and have so much enjoyed this powerful feature of MO (among other features ofc). Just my 2 cents!! :) -
Naked NPC - Faldrus
Astakos replied to DanielCoffey's question in Guide Support & Bug Reports (retired)
Thank you guys! Nice find indeed! -
Naked NPC - Faldrus
Astakos replied to DanielCoffey's question in Guide Support & Bug Reports (retired)
I had last night Naris The Wicked showing up in nothing but a hood from the same quest. Interesting! -
pack A Real Explorer's Guide to Skyrim
Astakos replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Excellent info Keith! Thank you very much for sharing! -
pack A Real Explorer's Guide to Skyrim
Astakos replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Hi CJ, Changing a little bit the route of above interesting discussion... 2 things: 1. I convinced myself to install my first 2 Steam mods listed in REGS: Faction: Pit Fighter & Faction: Pit Fighter Travels Add-on. While checking the first one for errors, TES5Edit "screamed" about this one: [00:00] Checking for Errors in [81] quest_pitfighter.esp[00:00] Parameter #1 -> Found a NULL reference, expected: QUST[00:00] Above errors were found in :CTDA - [00:00] Above errors were found in :Condition[00:00] Above errors were found in :Conditions[00:00] Above errors were found in :[INFO:81012026] ('Please remember, my life is in danger while he lives.' in GRUP Topic Children of tos_ArenaBaseDialogueRedQuest05 "I can't help right now." [DIAL:81012025])[00:00] Above errors were found in :GRUP Topic Children of tos_ArenaBaseDialogueRedQuest05 "I can't help right now." [DIAL:81012025][00:00] Above errors were found in :GRUP Top "DIAL"[00:01] Above errors were found in :[81] quest_pitfighter.esp[00:01] All Done!It looks to me as if it is a repetitive condition (TBH do not know much abt CTDA Conditions) to the first one which is identical. Your opinion? 2. While I was at Pit Fighter's web page at Steam, reading through the comments/discussion I run across a reference about this mod in Nexus: Dwemer Colosseum Have you ever tried it? I saw that it has 23 ITM and 3 UDR + some unresolved errors; so, it may need some cleaning, but it looks like a very interesting one although sort of abandoned by author. -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
Thank you! -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
Hello Neo, Regarding Race Menu 2.7.0... Do we need to maintain the addition of "DisableFaceGenCache v1-1" optional?...because as per expired6978 is not needed anymore and it is integrated into chargen.ini. Thank you! -
pack A Real Explorer's Guide to Skyrim
Astakos replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Quite an informative post Keithinhanoi (as always)! Thank you very much! -
Skyrim Revisited Pre-Release Feedback
Astakos replied to Neovalen's topic in Skyrim Revisited (retired)
Hello Neo, As per Vividian's ENB v. 5.30 Nexus page, the Vividian-Weather Patch.esp should be loaded before any other Vividian esp. In the guide, although you revised the version to 5.30, the BUM rule for the weather patch is not altered. Shouldn't it be loaded before Vividian-Extended weathers.esp? Thanks mate! -
pack A Real Explorer's Guide to Skyrim
Astakos replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Hi CJ, I think that, especially for SR:LE users, it should be mentioned in the REGS guide that when using "Drinking Fountains of Skyrim" with "RND" the relative patch should be installed via the FOMOD installer of RND. Otherwise, the water bottles obtained via the foutnains will not have the "thirst effect" of RND. Thank you! -
Hi Neo, Question... As per guide: Cell > Block 2 > Sub-Block 8 > 000DBF12 MarasEyePond01 > Temporary > 00105C8CConflict Resolution: Use record from Relighting Skyrim.esp then move the DATA - Position/Rotation from Alternate Start - Live Another Life.esp.Problem Resolved: Light edited by Relighting Skyrim needed to be moved due to added items from Alternate Start - Live Another Life.Shouldn't we then go back to parent ID (000DBF12) and forward the "LTMP - Lighting Template" & "XCIM - Image Space" from ELE-Interior that is now conflicting? Thanks!
-
"almost vanilla" CTD after using COC to "markarthwarrens"
Astakos replied to XATX's question in General Skyrim LE Support
XATX apologies for semi-hijacking your thread...I believe my below question can be somewhat relevant... I would like to know as well how you can track down a CTD that might be, for example, mesh-related? How can i narrow down this mesh? Is there some "standard" procedure? -
SR Conflict then Bashed Patch then SUM...u rebuild the Bashed patch first and then you run the skyproc patchers (via SUM - use merge option) EDIT: Ha ha ha!! Ninjasssss!!!!

