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Astakos

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Everything posted by Astakos

  1. From memory, I do not think that matters too much. I would recommend though to keep the mod order as per SR:LE and then install REGS on top of that, omitting the common mods. That way u keep better track of each guide in one mod list.
  2. Hi Neo, CR guide says: 000B994E dunMossMotherValdrDaggerConflict Resolution: Use record from WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp then move INAM - Impact Data Set from AOS.esp.Problem Resolved: Changes from Audio Overhaul for Skyrim, Guard Dialogue Overhaul, and Weapons and Armor Fixes needed to be merged.NAM8-Equip Sound & NAM9-Unequip Sound from AOS.esp need to be forwarded as well. 0701CE02 DLC2BoundWeaponDaggerConflict Resolution: Use record from Dragonborn.esm.............0701CE03 DLC2BoundWeaponDaggerMysticConflict Resolution: Use record from Dragonborn.esm.............Did you mean Unofficial Dragonborn Patch.esp? Thanks!
  3. It figures! Tks again mate!
  4. That's great news Neo! Thank you! P.S.: michaelrw isn't around anymore regarding his patches for AOS?
  5. Thanks CJ!!! EDIT: CJ, in the BetterDGEntrance.esp replacer you completely removed the: BetterDGEntrance.esp Quest 0300F363 <DLC1VQ03RNPC>. Why is that? ITM? EDIT2: Well...i supposed you cleaned it. 5 ITM, 0 UDR. Should that be written in the giude? Same stands fro Moon & Star (4 ITM, 0 UDR)
  6. Hi CJ, Referring to "More Immersive DG Entrance". There are a couple of conflicts with UDGP in Quest section: 1. BetterDGEntrance.esp Quest 03004E24 <DLC1HunterBaseIntro> 2. BetterDGEntrance.esp Quest 0300D06C <DLC1VQ01MiscObjective> I have the feeling that they are not intentional and that UDGP changes should be merged. Your input pls?
  7. Hi Nearox, Yes, I have been using the REGS-SRLE guide but I have spotted some other conflicts not advised in the guide. Ofc, you guys have a note that it is not finished; so that might be it. My "slight nightmare" is not with patching REGS with SR-LE...it is with some other mods that I have on top + I do not intend to install everything from REGS (primarily due to number of ESPs). I am installing one by one the mods I would like to have from REGS and then for each one that I am installing, I am counter-checking it in TES5Edit for any conflicts. For example...last night I installed Dawn of Riften...realized that BOSS did not have it in its masterlist...and as per CJ advice I sorted it before Nightingale. But when i loaded up TES5Edit I saw that there is a conflict with Clothing & Clutter Fixes and quite a few with Wet & Cold - Holidays. These are not described in the guide. Does that mean that they are not needed (IMHO I think that they are) or that I must go on installing all the mods from REGS and then look for conflicts? (unlikely in the case of W&C-Holidays as I do not think there will be any other esp coming later in teh load order that will fix the conflicts with DoR). That's why I asked for your opinion to see which way should I proceed! Thanks again for your time and assistance!
  8. Tks CJ! I added this esp just now with updated masterlist for BOSS 2.2 and it does not recognize it. I am trying to built REGS (well...the majority of it) on top of SR:LE with quite a few mods of my own...slightly nightmare when it comes to conflict resolution. But eventually I will get there! EDIT: Well, having a very quick look at TES5Edit I think it better to sort it before Clothing & Clutter Fixes.esp, as to resolve 1 conflict with that mod and also to favor Wet & Cold - Holidays which has a few conflicts. But as i said, I only had a very quick look...your opinion CJ?
  9. What is the recommended sorting of DawnofRiften.esp, as it is not in the Masterlist? Thank you!
  10. If you mean the "aMidianBorn Wolf Armor and Skyforge Weapons" mod, it is not needed anymore as v.1.2 of aMidianborn - Content AddOn Optional in Book of Silence takes care of that. You must be using CCOR though to be able to enjoy all versions through the crafting/smithing menu + level lists.
  11. Thanks Nearox and CJ for your replies.I thought that since USKP is correcting Vanilla records that should be the same for navmeshes. But now that you are saying so, i agree with both of u. No matter if USKP corrects specific navmeshes or not; if a mod is based on Vanilla navmeshing then perhaps I might break something if I alter them. CK must be your "close friend" in order to properly determine this. @CJ: Undeath + Moon Star?? Do they conflict each other?
  12. Hello guys, Quite a pack you have built here! Congrats to CJ and Nearox! I am following SR:LE with quite a few mods of my own choice, doing the appropriate patching , etc etc. Level 43 and no problem whatsoever (well..apart from a naked OBIS female bandit I encountered once but..I take that as a pleasant surprise rather than a conflict!! ). Looking through your guide I am thinking of adding some of its mods to my current game. One of them is "Inns & Taverns". I had a peek in TES5Edit to see how it goes along my mod list and I need your input/clarification on the following: What is your "policy" in general when it comes to conflicting navmeshes from USKP? Are you forwarding them? For example; I came across this one in said mod: Taverns.esp Worldspace 0000003C <Tamriel> Block 1, -1 Sub-Block 4, -3 0000BCDA <HeartwoodMillExterior> Temporary 000DB482 conflicts with Unofficial Skyrim Patch.esp. The idea is to forward all the navmeshes that USKP has altered in comparison to Vanilla (Skyrim.esm) by using the record from Taverns.esp (preserving the ones that Taverns.esp is altering) or just don't patch anything? I tend to go for the first option but I would appreciate it if i can have your input. Thanks for all the effort you have put into this guide guys!
  13. This comes from the newest version of Unofficial Dawnguard Patch. That is 2.0.3. Do you have it installed?
  14. TBH, I still believe that using a tool like Beyond Compare is a lot easier. Keep always your current working version of SR:LE and then compare it to Neo's updated one to see the differences. Same stands for the conflict resolution subguide. Very fast and easy!
  15. If I remember correctly this is what SR:LE also suggests.
  16. I have just installed this mod, looked through TES5Edit and spotted 3 minor conflicts with USKP and 1 with "Animated Weapon Enchants" (for whoever uses it), namely at: Paralyze.esp Magic Effect 00073F30 <AlchParalysis> - USKP "Resist Value Data" needs forwarding. Paralyze.esp Magic Effect 000ACBB6 <EnchParalysisFFContact> - AWE overrides all records from Paralyze.esp; so the latter needs forwarding and merging the "Enchant Shader Data" from AWE Paralyze.esp Magic Effect 000C1E98 <PerkGrandmaster1HParalysisFFSelf> - USKP "Magic Skill Data" needs forwarding. Paralyze.esp Magic Effect 000C1E9A <PerkGrandmaster2HParalysisFFSelf> - USKP "Magic Skill Data" needs forwarding.This is minor patching that can be done in less than a minute!
  17. FamousDeadGuy, just FYI... When you want to save a ini file using Notepad as *.ini you need to force notepad to save it as such. If you just type it in the Save field box it will save it as (in our case): SKSE.ini.txt which basically means it is a text document and not an ini file. In order to force notepad to "accept" an ini file format you need to type in the Save field box: "SKSE.ini" ...quotation marks are necessary. These quotation marks will tell notepad to force-save as per the file type you declare (in our case an ini file)! Other than that...Notepad++ is always a recommended solution as it is far superior from windows's notepad! Hope this helps!
  18. Just download it and install it as any other mod. Only thing to make sure is, that during installation the SKSE folder of this archive is visible (not the DATA folder).
  19. Hi Tarikko, In the past I have tried numerous "ini settings". Most of the "so-called miraculous" ones that have been advertised in many web sites. Long story short, I had nothing but problems. Minor up to really major ones. So I wouldn't recommend touching anyhting other than STEP/SR:LE suggests. After all, by using Mem patch (SKSE 1.7.0) + ENBoost + Stable uGridsToLoad, you get all the performance and stability u need!
  20. Thanks for your replies Neo! Really appreciated! On a second look I see what you mean on #2 above and on #3 it is really up to Daniel. It is nothing game breaking...just as I said it was mentioned for clarity purposes. Thanks mate!
  21. This mod has nothing to do with BoS. It does not overwrite any of its files. The only conflict is with Explosive Bolts Visualized, but this has already been mentioned. EDIT: Almost ninjaed by Noobsayer!!!
  22. Neo, EotW Dawnguard DLC Textures Remastered overrides also UDGP (not only UHRP). Thanks!
  23. Hi Neo, I can understand that you are quite hooked with writing up ELE CR & RL issues; but when you find the time can you have a look at the following UDBP conflicts (some of its recent version) Unofficial Dragonborn Patch.esp Armor 0701961C <DLC2TT2EnchNelothsRing> Unofficial Dragonborn Patch.esp Armor 07029093 <DLC2EnchArmorStalhrimLightBootsCarry03> up to Unofficial Dragonborn Patch.esp Armor 07029100 <DLC2EnchArmorStalhrimLightBootsMuffle> (conflict at FULL - Name with WAF) Several Books with BCS (most of them is OBND - Object Bounds & some DESC - Book Text and one (Book 07027A13 <DLC2WE05Note>) on Data Type). I am sure that Daniel had a reason (especially after 2.8.3 update today), but I am just mentioning them for the sake of clarity. I do believe though that the ones with conflict at DESC - Book Text should be forwarded. Thanks mate!
  24. Ha ha ha ha!!! Thank you FamousDeadGuy! LOL!!! It is indeed Neo!!
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