Vond
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Everything posted by Vond
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I posted a temp patch for it on SR section that I've also sent to Cliffworms incase he wants it, but either way it shouldn't be long until he has one up. It also requires a separate RLO patch for the record, didnt have time to make that one before work
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Mod Suggestions for SR - Post in STEP Mods Forum
Vond replied to z929669's topic in Skyrim Revisited (retired)
As I'm assuming Neo plans to add Sounds of Skyrim to SR (based on comment in the SoS re-release threads posts ;) ), here's a temporary patch to use it with CoT until Cliffworms posts his own. It requires Wilds + Civilizations (Dungeons does not require one) as well as CoT - Sounds module: https://www.dropbox.com/s/gckpyqp4xzggvlz/CoT-SoS%20Patch.esp -
It definitely needs a compatibility patch wether you use the Sounds-module from CoT or not Found this little gem: Edit: Upon testing this script, I can say it's a start. If you use the CoT - Sounds module and Dawnguard you'll still need to do some of it manually, and you need to do it manually for Civs-module too but it's much less work than the Wilds module (Dungeons doesn't require any)
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Been using this for some time as well with no issues. Useful for sure
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DROPPED Sounds of Skyrim - Civilization (by Cliffworms)
Vond replied to frihyland's topic in Skyrim LE Mods
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DROPPED Sounds of Skyrim - Civilization (by Cliffworms)
Vond replied to frihyland's topic in Skyrim LE Mods
Might want to hold off on testing for another day or so then :) -
I am most likely very wrong here, but considering the question are you not using BOSS? Just asking because BOSS will sort it properly no matter what mods you add as long as you've done the BUM part in the guide
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Skyrim stuttering every 10 seconds
Vond replied to DoYouEvenModBro's question in General Skyrim LE Support
Just go to pastebin.com and paste it in the window that will show, then click publish -
Skyrim Revisited Pre-Release Feedback
Vond replied to Neovalen's topic in Skyrim Revisited (retired)
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Skyrim stuttering every 10 seconds
Vond replied to DoYouEvenModBro's question in General Skyrim LE Support
Well, if you could turn on papyrus logging in skyrim.ini and post (on pastebin preferably) the papyrus log you get from basicly just loading the save and running around for a few second and then exiting the game that might be somewhat useful -
Skyrim stuttering every 10 seconds
Vond replied to DoYouEvenModBro's question in General Skyrim LE Support
Have you been starting new games to try things out? Or are you using an old save that used to have other mods installed? -
Skyrim stuttering every 10 seconds
Vond replied to DoYouEvenModBro's question in General Skyrim LE Support
Well then I don't know. Normally stuttering comes from situations where the game is forced to quickly load large textures (you're spinning around etc) or when VRAM is maxed, but since that doesn't seem to be the case I'm at a loss -
Skyrim stuttering every 10 seconds
Vond replied to DoYouEvenModBro's question in General Skyrim LE Support
Do you have any non-STEP edits to your ini-files? Grasping at straws but I have a worse computer, many many more big mods installed and don't get these issues -
Skyrim stuttering every 10 seconds
Vond replied to DoYouEvenModBro's question in General Skyrim LE Support
What is script overload? And how do I fix it? I haven't installed anything outside of STEP. That the papyrus engine gets overloaded from too many scripts trying to run at once and thus fail to execute them in time/at all, but if you have only STEP mods that sounds extremely unlikely unless your CPU is crap -
Skyrim stuttering every 10 seconds
Vond replied to DoYouEvenModBro's question in General Skyrim LE Support
Well, considering you just posted BFS effects aren't working, and then this about stuttering, script-overload sounds like a likely problem -
Actually Luinithil is correct, it does state where it goes in the load order as it states you should use BUM to have BOSS sort it into the "Extra Late" section, which means it will be the last file loaded before the bashed patch. :)
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Mod Suggestions for SR - Post in STEP Mods Forum
Vond replied to z929669's topic in Skyrim Revisited (retired)
I have one skyre and one sperg install whilst working out stability, and there's no issues with sperg really as its compatible with just about everything and has a nice MCM menu I understand SPERG is fairly compatible as is, but there are compatibility patches available for SPERG and Trade and Barter, as well as for Weapons and Armor Fixes Remade (both Dawnguard and non Dawnguard versions). Given that I believe Neo has said he wants to include WAF in Skyrim Revisited at some point soon, I'm wondering if you're using those compatibility patches, or at least took a look at them yet? I did look, but I don't know if I'm doing it right or looking for the proper things. I dont use the WAF patches as I'm also holding off for a dragonborn version. I do use T&B fix tho but I merged it into one of my other patches. ALL it does is change the description text of a perk anyway :) -
Mod Suggestions for SR - Post in STEP Mods Forum
Vond replied to z929669's topic in Skyrim Revisited (retired)
I have one skyre and one sperg install whilst working out stability, and there's no issues with sperg really as its compatible with just about everything and has a nice MCM menu -
Skyrim Revisited Pre-Release Feedback
Vond replied to Neovalen's topic in Skyrim Revisited (retired)
Possible new conflict with some SR mod though? Or it might be one of the mods I have on top of SR obviously. The new Highelf start works great, the new Darkelf start doesn't work - she says her line etc but the quest doesn't update so I can't click on the bed. -
SKYRIMLE ULTIMATE LUSH OVERHAUL (by SkyrimENB-Hritik vaishnav)
Vond replied to Neovalen's topic in Skyrim LE Mods
Been using it for a few days and I'm really liking it thus far. Has a performance hit but it doesn't seem to be huge -
I'd have a look with USKP loaded and see if USKP overwrites Update.esm or not. Otherwise any change from Update.esm should overwrite things from Skyrim.esm, meaning yes to your question if you should copy it over and thus add Update.esm as a dependency. In this particular case I doubt it has much effect on anything whatsoever, but still. :)
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When you grabbed the particle fix did you make sure to grab the additional file for Water as well?
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wanted Installing ASIS and SkyRe with some additional stuff
Vond replied to Iroha's topic in Skyrim Revisited (retired)
I assume you mean the Ring of Hircine? If not I've missed some other conflict. :) What I did for Ring of Hircine was: CODE: Open TES5Edit. Select Brevi_MoonlightTales.esp and SkyRe_Main.esp then click [OK]. Expand "Armor" under Brevi_MoonlightTales.esp and select the "0002AC60" node. Right-click the column for SkyRe_Main.esp and select "Copy as override into...". Select "<new file>" and click [OK]. In the resulting text box type "SkyRe-MT Patch". Drag "Script" under "VMAD - Virtual Machine Adapter" (Note: Not the entire "VMAD - Virtual Machine Adapter" node!) from Brevi_MoonlightTales.esp to SkyRe-BT Patch.esp". Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].Could also drag the "DESC - Description" part from Brevi_MoonlightTales.esp but that feels more like personal preference -
wanted Installing ASIS and SkyRe with some additional stuff
Vond replied to Iroha's topic in Skyrim Revisited (retired)
Sounds reasonable but I'm not 100% sure, as from what I gather vampires should only use the BV-versions of those spells anyway, so this might cause unexpected side-effects as they seem to have had very different designs in mind when changing those 2. I'll also leave it up to someone more experienced with these type of things however, as you may very well be right! :) -
Hello Pymous and welcome to the forums. :) I must say I'm very interested in this mod as it looks great judging from the screens. My hesitation is for two reasons, one which was brought up in the post above yours - performance. What can you say about the performance impact? My second issue is actually also one of the strengths of the mod - modularity. It's great that you have the option for a single .esp per settlement, but it's also an issue for many of us that are close to (or at) the limit for .esp-files that Skyrim has. Would it be possible to have an all-in-one option as well? Cheers! Edit: Installed 3 modules (randomly chosen) to have a look around for performance drops etc, and noticed there are some ITM's that needs cleaning in TES5Edit. Riverwood had 15, Orc Settlements 6 and Dawnstar 21. I assume the rest have some as well but haven't looked at them yet! Just figured I'd let you know, though I suppose it might've been mentioned on Nexus as well. :) Edit 2: OK! I had some time to run around Riverwood and Dawnstar to check out the changes done to those 2 settlements, and I'm very impressed. It still feels like very much like vanilla, but just... more. :) It all fits in very well. Loved the "wall" at Dawnstar for example. Only 'negative' thing I can report from what I saw was that all the added items, such as the apothecary in Riverwood and her chest etc, was up for grabs without it being a crime. Considering the chest has 3000 septims that is rather big - but as this is still an early version it's obviously a forgivable oversight. ;) Performance-wise I noticed no dip whatsoever in Riverwood or Dawnstar. Conclusion: Â I like what I saw and will definitely keep checking for updates for this mod. An all-in-one esp option for those who just want to add everything would be VERY appreciated (mod uses 13 esp thus far, that is a lot when 255 esm/esp is the max).

