-
Posts
390 -
Joined
-
Last visited
-
Days Won
11
Everything posted by JawZ
-
Well i like it and so did my father, one who really still lives in the 80's on the weekends when he is remising in the workshop.
-
I just love how this film was done, concert portraying classical music ends up shocking the audience with a AC/DC - Thunderstruck cover :) I do like real classical music as well but this is a very nice use of typical classical music instruments One drummer and the rest is just voices, and some computer editing. Love the innovative and new way of thinking on how to create music done by this band and other bands like them. Youtube embedding; (youtube)youtubelink(/youtube) -- Replace () with [] Thanks for posting the link to Gunship band SparrowPrince, really kicks the gears into 80's vibes and nostalgia :)
-
ACCEPTED Enhanced Lighting for ENB (ELE) - LITE (by --JawZ--)
JawZ replied to hishutup's topic in Skyrim LE Mods
It shouldn't present any problems by a simple renaming. The only difference is the added content of Falskaar and Wyrmstooth affected edits. The other edits are the same between those two versions. But do look through your files, the STEP or SR:LE patch file that is, for any "error missing records" notes in the LTM and IMGS records in xEdit. -
Will somone post their Skyrimprefs.ini with Ultra settings enabled
JawZ replied to Thick8's question in General Skyrim LE Support
[spoiler=Skyrim.ini] [General] sLanguage=ENGLISH sIntroSequence= fFlickeringLightDistance=8192 uExterior Cell Buffer=36 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=8192 bAllowScreenshot=1 iPresentInterval=0 fDefaultWorldFOV=65 fDefault1stPersonFOV=65 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 uMaxSizeForCachedSound=4096 [Grass] iGrassCellRadius=2 bAllowCreateGrass=1 bAllowLoadGrass=0 bGrassPointLighting=1 b30GrassVS=0 iMaxGrassTypesPerTexure=15 iMinGrassSize=70 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Actor] fVisibleNavmeshMoveDist=12288.0000 [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.35 f1PBoltTiltUpAngle=0.35 f3PArrowTiltUpAngle=1.1 f3PBoltTiltUpAngle=1.1 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [spoiler=SkyrimPrefs.ini] [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0fDefaultFOV=65[imagespace]bDoDepthOfField=1iRadialBlurLevel=2[Display]iBlurDeferredShadowMask=3fInteriorShadowDistance=8000.0000fShadowDistance=12000.0000iShadowMapResolutionSecondary=2048iShadowMapResolutionPrimary=4096iShadowSplitCount=2iMaxAnisotropy=16fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=10000000.0000fGamma=1.0000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=2000.0000fShadowLODStartFade=200.0000fLightLODStartFade=3500.0000iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=0iMultiSample=0iShadowMode=4bTreesReceiveShadows=1bDrawLandShadows=1bFull Screen=0iSize H=1080iSize W=1920fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=10000000.0000fMeshLODLevel1FadeDist=10000000.0000iScreenShotIndex=8bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100bFloatPointRenderTarget=1sD3DDevice="NVIDIA GeForce GTX 670"bFXAAEnabled=0iShadowMapResolution=8192fShadowBiasScale=0.15iShadowMaskQuarter=4iAdapter=0iPresentInterval=0iShadowFilter=4bShadowsOnGrass=1bTransparencyMultisampling=0bDeferredShadows=1bDrawShadows=1[Grass]b30GrassVS=0fGrassStartFadeDistance=9000.0000fGrassMaxStartFadeDistance=9000.0000fGrassMinStartFadeDistance=400.0000[MAIN]bGamepadEnable=0bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=0bSaveOnWait=0bSaveOnRest=0fSkyCellRefFadeDistance=150000.0000[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=2[interface]bDialogueSubtitles=0bGeneralSubtitles=0fMouseCursorSpeed=1.0000bShowCompass=1[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0280bAlwaysRunByDefault=1bInvertYValues=1bGamePadRumble=0bMouseAcceleration=0bUseKinect=0[Particles]iMaxDesired=10000[saveGame]fAutosaveEveryXMins=5.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=1.0000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=75000.0000fBlockMaximumDistance=250000.0000fBlockLevel1Distance=70000.0000fBlockLevel0Distance=35000.0000fSplitDistanceMult=1.5000bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20[Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60[LOD]fLODFadeOutMultObjects=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultActors=15.0000fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection=1bShowAllResolutions=0uLastAspectRatio=3[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0[Water]iWaterReflectHeight=512iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1 -
I have used this mod for quite some time now, and I have no issues with it. Haven't even tried using the double jump as it never occurred to me or happened by mistake while using this mod. An essential mod if you ask me. I can't understand why Bethesda removed the jump while sprinting feature present in earlier Bethesda games. And the jumps happen instantly after button is pressed with no delays or weird animations sequences.
-
SKYRIMLE Real Skyrim Snowflakes - Vivid Snow (by Mangaclub - Hishutup - Kesta)
JawZ replied to Mangaclub's topic in Skyrim LE Mods
The visuals in form of the textures color and what not is identical to vanilla textures, or very close to it. It's the motion and it actually being a proper 3D effect and not just a plane placed at the "eyes" of the player character that makes this unique. Test it in game and see for yourself. -
If you are referring to this ENB Manager, then here is the minimum necessary procedure. For ENB binary files you just need to add it on it's own into the ENB Manager ENB Version section and name it appropriately, example 0.279 or 0.108. No other files should be used there. For the rest of the files use the Files section. Add all the ENB files here such as enbhost.exe, the .fx files, the .ini files as well as required game mods such as the Particle Patch by mindflux. It can install mods as easily as any other mod manager, not restricted to ENBSeries files only. I suggest including a .ini file with the presets name in it to better see which file you had last active in the skyrim folder. This is my current setup; You can have the ENB Manager run in MO and install for instance the Mindflux Patch and other required mods for a particular preset in there.
-
GOG.com 60% off selected game titles; https://www.gog.com/promo/ea_weekend_promo_240715?utm_source=newsletter&utm_medium=email&utm_content=game_subject&utm_campaign=Electronic_Art_Academy_Promo_EN
-
Is there any mod or method to disable vanilla sunsprite?
JawZ replied to Aggrumon's question in General Skyrim LE Support
Either use a blank sunglare.dds texture or set the Sun Glare RGB value in all weathers to 0, which can be done through CK or xEdit. Here is a texture that will disable the sunglare, it's a blank 4x4 compressed .dds texture. https://www.mediafire.com/download/kb0wf6drjkivwrr/Sunglare_texture_disabled.7z -
ACCEPTED Enhanced Lighting for ENB (ELE) - LITE (by --JawZ--)
JawZ replied to hishutup's topic in Skyrim LE Mods
The only weathers that have been fully covered are Clear, Cloudy, Fog and World Map. Keep that in mind when testing. The rest is in vanilla state visuals, apart from the Imagespaces. And it contains Water edits so you will either have to remove those or forward Realistic Water Two necessary values into ELEWL. Weather_ClearWeatherIDs = 81a, 10e1f2, 10a234, 10e1e8, 10a23b, 10e1ec, 10a230, 10e1e6, 10a237, 10e1ea, 10a244, 10e1f0, 10a240, 10e1ee, 10a7a5, 10e1e4, 02010e0f, 02010e10, 0200f89c Weather_CloudyWeatherIDs = 12f89, 10e1f1, 10a236, 10e1e7, 10a23f, 10e1eb, 10a233, 10e1e5, 10a23a, 10e1e9, 10a245, 10e1ef, 10a243, 10e1ed, 10a7a8, 10e1e3, 02010e0e, 02010e0b, 02019599, 0200f89d Weather_FogWeatherIDs = 106635, 10fe7e, c821e, 10a235, 10a23e, 10a232, 10a239, 10a7a7 -
ACCEPTED Enhanced Lighting for ENB (ELE) - LITE (by --JawZ--)
JawZ replied to hishutup's topic in Skyrim LE Mods
Uploaded a test version of the latest ELE - Weathers module. -
ACCEPTED Enhanced Lighting for ENB (ELE) - LITE (by --JawZ--)
JawZ replied to hishutup's topic in Skyrim LE Mods
I noticed in the patch that it had "error finding" ELE Imagespaces and Lighting Templates. Fog values can be applied both through Lighting Templates and Cell menu's. Recently I've been moving the fog values to cell menu's to have a per-cell basis correct look, instead of one generic value for all cells. I would recommend that you look in the game or in the CK after you have applied new locations for the light bulbs, highly possible a or several light bulbs could have been placed at the wrong light source. Just to make sure nothing gets messed up visually. -
RS handles as you light bulbs and only covers a small radius of a location in light. ELE on the other controls the ambient, directional lighting as well as fog. So adjusting ELE is what you want to do, if you're having doubts just deactivate ELE and you should see what is being affected and you should also see a much brighter interior. A good demo on both mods as well as ELFX and RLO; https://imgur.com/a/7F9pc#0
-
Set the in-game brightness level to a desired visual inside of any dungeon, once the desired value have been reached implement it into ELE files you are using. Use TES5EDIT to alter the Dungeon designated Imagespace Brightness value to a value you think is decent.
-
What is it that makes it bad then? I can't imagine you actually believe that there haven't been improvements on this texture from it's vanilla state. This is visually better according to the STEP mandate and in better quality than the vanilla sources. Better than any other mod, well that is just up to the individual watching it and comparing it. And by the way this isn't a human, if anything should be comparable in terms of how the skin should be it's that of elephants, rhino's or similar creatures based on the evolution of this race and it's current living behavior and habitat. And the way the designers of this creatures visuals was envisioned it to look like. And as you I'm just leting my thoughts be out there for others to read and interpret.
-
DROPPED Immersive Citizens - AI Overhaul (by Shurah)
JawZ replied to EssArrBee's topic in Skyrim LE Mods
Mod Organizer uses an external plugin to get the feature of fomod installer support. That code is left untouched by Mod Organizer, it's just included. So yes it works with older versions of Mod Organizer that has the fomod feature present. keithinhanoi; I could help you with a NMM Installer if you'd like a "smart" NMM installer similar to that of the NMM Installer I made for shurah. But the basis is that you need to have for the and for the . -
Mod merging, how and what to merge.
JawZ replied to JawZ's topic in General Skyrim LE Discussion & Support
Glad to see there have been additions to this thread. Mods that contains/uses MCM menu, Patchers, Tools similar to FNIS's own tool and certain mods with scripts or quests can't be merged successfully. But yeah the initial idea is to just merge small mods that doesn't alter a lot of various content that would make more sense to be combined into a larger mod or the STEP patch. And I figured it's just a matter of time before STEP get's more and more permission from mod authors to utilize mods to create a more optimized STEP installation. Still even after that "STEP Optimized Installation" procedure is implemented there will be the STEP Packs that has various mods that could be merged together. And this thread can and hopefully will serve as a more extensive base line of what kind of mods can easily be merged into one and the same plugin. The more info is posted here from various posters. -
This is not a "help me" thread. I thought a testing thread for mod merging would be useful to have for those of us installing a butt load of extra mods after the STEP: Core or STEP: Extended installation has been done. So far this is the list of potential mods I believe is able to being merged without causing issues of any kind, used in STEP:Core/Extended installs. However this is currently just a theoretical assessment based on the list of edits each mods does from the original .esm files or "master mod" files. [spoiler=Mod List, Updated 15/07/17-15:16] Wrye Bash merged mods/no conflict issues; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - QGJ_DG_vampireamuletfix.esp -> Merge into STEP Patch - Complete Crafting_TrueWeaponsLvlLists -> Merge into STEP Patch - Weapons & Armor_TrueWeaponsLvlLists -> Merge into STEP Patch - Traps Make Noise -> Merge into STEP Patch White marked/no conflict issues; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Appropriately Attired Jarls Redux -> Merge into STEP Patch, BSA extraction needed - Chesko_LoreBasedLoadingScreens -> Merge into STEP Patch - Beards -> Merge into STEP Patch - Brows -> Merge into STEP Patch - SMDropLitTorch -> Merge into STEP Patch, BSA extraction needed Red Text, Green Background/no "real" conflict issues; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Dead Body Collision -> Merge into STEP Patch - Moss Rocks -> Merge into STEP Patch - Moss Rocks_DB -> Merge into STEP Patch - DawnguardRuneWeaponsFXSReplacer -> Merge into STEP Patch - ORM-Arvak -> Merge into STEP Patch - Elemental Staves -> Merge into STEP Patch - SPTConsistentOlderPeople -> Merge into STEP Patch, BSA extraction needed - RealisticWaterTwo - Waves - Falskaar -> Merge into STEP Patch, not used in STEP:Core/Extended installations! - RealisticWaterTwo - Falskaar -> Merge into STEP Patch, not used in STEP:Core/Extended installations! - RealisticWaterTwo - Wyrmstooth -> Merge into STEP Patch, not used in STEP:Core/Extended installations! - RealisticWaterTwo - Legendary -> Merge into STEP Patch - RealisticWaterTwo - Waves - Wyrmstooth -> Merge into STEP Patch, not used in STEP:Core/Extended installations! - Radiant and Unqiue Poti/Pois and Booze -> Merge into STEP Patch - Soul Gems Differ - NW -> Merge into STEP Patch - Invisibility Eyes Fix -> Merge into STEP Patch - Animated Weapon Enchants -> Merge into STEP Patch - randomthunder -> Merge into STEP Patch - ClamsDropPearls -> Merge into STEP Patch - Slightly Reduced Distance NPC Greetings -> Merge into STEP Patch - WM Trap Fixes -> Merge into STEP Patch - LanternsOfSkyrim_STEP -> Merge into STEP Patch, not used in STEP:Core/Extended installations! Makes LoS visually compatible with Relighting Skyrim and vanilla lighting. That's the list so far, I haven't tried a practical run with the merged mods yet, but will do so once I get the time and have gone over the mods further. So I hope this thread kicks off a support thread, of a kind, for users in need of merging mods to free up a plugin space for a new mod inclusion to a given users mod list.
-
ACCEPTED Relighting Skyrim (by NovakDalton and JawZ)
JawZ replied to z929669's topic in Skyrim LE Mods
How so? -
ACCEPTED Relighting Skyrim (by NovakDalton and JawZ)
JawZ replied to z929669's topic in Skyrim LE Mods
Well it's a LoS Preset .esp file. I can send it to you for testing if you want. And if it works as it should and looks visually pleasing you can for instance include it into the/a STEP Patch or something like that. It does have the exact same visuals as RS candle/lantern lights. -
ACCEPTED Relighting Skyrim (by NovakDalton and JawZ)
JawZ replied to z929669's topic in Skyrim LE Mods
I did say I created a LoS preset specifally for use with latest v2.2.9.1 of STEP where RS was introduced in the PM conversation we had about the STEP Preset ;) -
GenTester; The only places I add rommbounds/roommarkers or alter them is in large interiors with lots of objects in them. Breezehome and similar building interiors are too small for such additions to be worth adding roombounds/roommarkers to, and would only introduce a performance decrease of some kind rather than improving on the performance. And use TES5EDIT if you think there might a compatibility issue between a none STEP mod or if iti is a STEP mod, post the issue in this thread so the STEP-Team can have a look at it and see what would serve as the best solution for that/those mod/s.
-
If there are no change is performance when altering resolution settings and/or shadow settings, then you are altering the wrong files. There should be huge, or at least a very noticeable, increase in performance when lowering the resolution and shadows settings. Running at 720p resolution and med or low shadow settings is propably the only way you will be able to run Skyrim with ENBSeries. Lowering the distance rendering of objects will help as well.
-
That GPU is to underpowered and as it is a laptop it would be hard to upgrade it without any sort of DIY work to case. Only real solution is for you too lower quality settings in skyrimprefs.ini and skyrim.ini Shadows settings and resolution has the biggest impact on performance with this game.
-
It would be really nice to have ENBSeries v0.108 with ENBoost feature in it. Even though Boris claims it is the same performance as with the latest binaries without any effects active. It just ins't true, no matter what he tries to lay at your feet, v0.108 is the best performance option out there of all ENBSeries binaries.